Heroes of Newerth:
(That's an older youtube vid I found. I'm not allowed to publish new material from the beta.)
A beta-leak video review of HoN (German). Shows you much of the lobby interface and other features.
League of Legends:
An official trailer for LoL.
A video review of LoL (english). Not sure if leaked or sanctioned.
DotA (Defense of the Ancients)
Some DotA video. I honestly couldn't find ANY good gameplay video for Dota. Most vids are simply my-dick-is-BIG demonstrations accompanied by some shitty trash metal soundtrack or something bombastic (like, US-marine corp recruitment orchestrals or Carmina Burana). Sorry. If you can recommend a good DotA video I'll put it up.
Demigod:
Demigod showcase video featuring Lord Erebus.
Demigod showcase video featuring Queen of Thorns. Probably not office safe.
For those that don't know what HoN or LoL are: Both are DotA clones. If you don't know what DotA is then google it.
First HoN impressions:
Bottom line: Graphically it's definetly a step down when compared to Demigod. But noticably better than DotA. It's really really running smooooooothly. If you consider the small DG roster Demigod's biggest drawback, then HoN might seem attractive. The complexity and detail of each hero is lower than that of any one Demigod. It's also extremely beginner unfriendly. And even though Demigod didn't have any kind of tutorial either, you grasp the gist of DG way faster than that of HoN. HoN is clearly aimed at DotA players. It looks so similar to DotA that fanboys might as well stay there.
It's still in beta so many things will change. The strongest point of HoN is it's large hero rooster. Apart from that I don't think the Demigod has much to fear.
But since it's an early test phase, I'll certainly give it another try. I can endure the "F*CKING _NOOB" for a time, hehehehe.
mate. that was in dota aswell. lol.
mate, thats exactly my point, read again
Don't know why everyone is so confident about Starcraft 2 spawning a new dota. Starcraft doesn't really lend itself well to dota type based games (or moba as they call them now) - no heroes, no experience, no items. Tower defense, bunker defense...sure. DotA SC...don't think so.
But most likely, someone will think of something new that will be the rage.
..or we're all just gonna stick to base gameplay
well, the SC2 editor is supposed to be really advanced..
and check this out - http://www.starcraftzine.com/2008/10/starcraft-2-dota/
and.. if you have the time, patience and mental strentgh, check this - http://forums.battle.net/thread.html?topicId=11829509611&sid=3000&pageNo=1
Someone feel free to step in and correct my history lesson, but from what I understood, Dota isn't the 1st of it's kind. Dota is supposedly based on AoS (Aeon of Strife) which was created for Starcraft and is the grandpappy of our new spin off genre... TCG.
This is correct. Moreover, DotA was not the first nor the only of its kind in WC3. There were several others, though they were all much less popular.
Being as all of Blizzard's RTS games come with the World Editor suite, and the popularity of Starcraft, I'd be willing to wager the first Aeons of Strife remake or sequel would be a mere handful of hours after the launch of Starcraft II.
2 days tops.
I stand corrected then - didn't expect them to make levelling possible just to enable DotA style maps. I guess it will play some role in the campaign. I apologize, this most definitely means there will be a DotA SC
I read somewhere that IceFrog, the person maintaining dota currently, has beta access to the world map editor already. Other people might get early access as well so a dota might be ready right at launch.
Ah, perhaps Blizzard are making this side community offically apart of the package this time 'round?
A while back, there was a patch in Warcraft III that generated a lot of rage due to the fact that one of its fixes solved a problem found exclusively in DotA. Considering this, it seems pretty safe to say that DotA has become such a large movement in Blizzard's RTS community that it has been officially accepted.
I didn't know that. Very interesting indeed. Offical inclusion would be a massive boost to TCGs in general, however it'll also make it difficult to sell them because Blizzard is going to be giving them away as apart of something much, much larger.
heres a video showing 3 examples of the SC2 world editor capabilities. it is not too surprising that the first example is clearly approving dota could/would be made in SC2.
http://www.rockpapershotgun.com/2009/08/24/custom-incredulity-starcraft-iis-map-cleverness/
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