In regard to Gibbz post, we may never receive a map editor of any sort, and I feel that there have not been newer maps just because of the lack of creativity (y'know, like writers-block or something)... so lets help them out. Design some maps and post 'em here to help give the Dev's some ideas of what you'd like to see added.
I'll get us started... here I go....
yep, this is what i've been wating for. ok (*crack knuckles*) here we go..
1V1 Map Ideas
3V3 Map Ideas
4V4 Map Ideas
5V5 Map Ideas
Other
that should be it... i have more ideas ready to be uploaded (6 more to be exact) but i'm waiting for the modding tools before putting any more up
(to any dev's interested in creating one of my maps feel free to jump right into it (courtesy PM's are always nice). if u need any help email or PM me and i'lldo what i can)
well. the OP just got pwnt.
lol anyway i really like that volcano map it sounds fun.
You don't mess with the (almost)official map designer.
Thought this could be fun for 4 vs. 4...
Very rough concept though.
Link to Pit is wrong
Awesome man ...
while on the topic of maps... i thought i'd let everyone know that i'm 95% sure that altitude isn't a problem when it comes ot map creations... at least not gor pathing. still figuring out the collision however if u look at the lua all the coordinances are in X, Y, Z format... and currently the only changing variables are X, Z. Y is what controlls height and is used by the angles with their pathing... so the theory goes that u could have a map where Y (currently 100) could change through out the map to create level and altitude. also this might mean that having points on the same XZ coordinate but on seperate Y (like when an angle flies over a tower)
soon as i figure out how to edit maps i'll get right on trying to make a two level map
pwnt I am
Scot - I don't see how a multi-level map would work if there are portions of the map occupying the same X, Z, but a different Y. That, and camera angles and clicking on the proper level you want to go on might get annoying. (They can perhaps make it so if your DG goes below a certain 'Y', everything above a different certain 'Y' becomes transparent and unselectable. However, that's something that would have to be implemented outside of the map-making circles.)
Very cool ideas, cant wait till they get those mod tools in your hands
zed i said about that too but it is possible but would require alot of work and if they dont do the lot of work and make the map ere would rule the map
hmm and too let u guys know the mod tool will not have a map maker might have a map editor as in moving buildn'ts arround and adding more that sort of thing but there wont be a maker
because map maker would be a 3d model (a mesh) so a map maker wouldn't be possible short of getting milkshape or some other model making program
Modelling isn't a problem (I know it isn't for me anyway).
What is a problem is that the models are native Granny files & a license for that costs an absolute fortune.
If we can get a converter that allows saving in that format, the sky is the limit.
Once a new "base" has been created the normal editing tool would allow us to place all the flags, etc.
and converter from what to what
Well, the solution I gave is clearly possible, but again needs to be made by the developers. And....I don't understand the rest of what you said here.
From .3ds (3D Studio Max) to .gr2 (Granny 3D), the problem is that the only one I could find writes the .gr2 file out in the wrong version
Have a look at this thread; Scottie did a lot of research & work...
hmm .gr2 hmm ill have a look
i think i may have found u guys a way of decoding it
http://gr2decode.altervista.org/
im not a very good modeler so ill leave it up to u
Thanks Si1foo,
I'm not sure what plug-in Scottie tried...
The problem is getting the files from .3ds to .gr2
I'll check what I can get right some time over the weekend... work ALWAYS gets in the way of fun
well there isn't one between 3ds and gr2 i think the only way is to fgo via milkshape
This one should be easy enough to implement.
Hahahaha
Hey, we love the Demigod and Stardock developers...but with so many good map ideas provided by CallTheVoid and TheScottishAlien, where are they?
You'd have thought that they could have created at least one new map out of the great ideas presented here. Maybe they are all working on different games now and Demigod has no dev team left? Maybe there are other issues in the game I am not aware of, but to me since the initial connection problems have been solved the game plays flawlessly. Lets get some new maps and some new missions.
As for new missions - Raise the Fort! Opposite of Fortress, allows the team/demigod that captures a floating sphere to put a fortress wherever they want. Then time delays until the next sphere appears. You win by placing a Fortress in range of the enemy citadel and that fortress (or fortresses) doing X number of points of damage to cidadel (prevents drop and win, other team can kill fortress to limit its damage to citadel). Fortress does not have to destroy cidadel to win only score enough points (all placed fortresses add to the same point pot).
Thoughts, ideas?
They MUST implement modding tools, and making mods being send if you oin a game with a mod or new map!! This would bring new content!
From frogboy's august dev journal:
Q: Are there currently any new maps planned or in development? If the only new maps we can expect are from the modding tools, will we be able to upload maps for other people to play somehow?
A: Right now there are no new maps in the immediate pipeline. I have been asking for maps that are derivatives of existing maps but new maps are very very expensive to make because of the quality level required.
Well, being as nightmarish tasks are often a modders wet dream, once we get those tools I see no reason why we can't take the task upon ourselves. Alien alone can keep us going until Demigod 3: Rise of the Marsupials.
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