And I thought no LAN for SC2 was a bad idea, looks like EA decided to 'top' it
Looks like 'player progression' is code for DRM.
I wonder how long it will take for pirates to get an offline crack. I also wonder how many people with a legal copy will use the crack.
Glad I'm not in US, you guys need to sort out your laws a bit.
As for the "positive action", this can be easily disputed and in fact may be just a scare tactic - the "I agree" button you click when installing is ambiguous enough to be useless in court if you really decide to fight. You can say that it wasn't you who clicked the button - it was your cat. If they want to arrest your cat, they can go ahead!
Point is, there is no way to legally establish the identity of whomever clicked the "I agree" button. Now, if you had to enter your verifiable personal data in a contract form and then digitally sign it with an autheticated digital signature, then the EULA would be binding.
Furthermore, EULAs are not clearly stated upon pruchase of the product. This in a way means that the seller is perfomring a sort of a fraud - you're buying something for what you have no way of knowing the terms of use. If you knew the terms of use, then you might not buy it - but you don't. So essentially it could be stipulated that you are being sold something else than what you think you're buying - in other words a fraud.
The above is one of the reasons why EULAs are not considered binding in some EU countries.
And licensing can also be abused. In theory it should protect the owner of the copyright from having their work stolen (by whatever means), but in practice it is used for all sorts of "cash-milking". For example, there's an increasing rise in "limited duration" licensing, which forces you to actually "rent" your copy (Kaspersky Anti-Virus, for example). Other example would be "processor licenses" which enable you to use a certain number of processor cores when using the software (for example getting a license for a render farm is vastly more expensive than getting a single-user license of the same software). And so on. As I see it, all that is in fact a way to keep taking money from people for zero work from their side of things. Nice for them, but again, customer protection fails here.
Laws are often very similar between countries. In fact the law in .nl says exactly the sameas the one in .us: To make an agreement both parties need to declare they accept the agreement. Therefore there is a need for "positive action". But: The law in .nl says to the other party to the agreement the parties need to receive the declarations of the other party. Thus software house needs to receive the click on the "I accept button". The fact that a button is clicked is not enough, because your are not making an agreement with my computer.
The fact that a software house has to prove that you declared that you have accepted the agreement solves the problem of you claiming your cat clicked the button. This is why the law demands that both parties receive each others declarations. I am confident .us has some form of this requirement as well. I.e. imagine the most formal way of agreement: A written contract. Of course a party needs to receive the signature of the other party before the contract becomes usefull.
Note that the EULA is viewed in this case as a new, separate agreement which is not related to the sale. Viewing the EULA as a new, separate agreement is not only problematic because of the "I accept" button problems, but also by consumer law: If a product enforces its user to enter in an agreement and this functionality was not advertised, the product is affected by a restriction that should not have been there, thus software house should remove the restriction under the penalty that the consumer can destroy or reduce the price of the sales agreement. Thus, because an EULA cannot be viewed as a separate agreement, it can only be interpreted as terms & conditions on the sale, and those have to be presented before the product is sold.
It is very important to understand this: EULA's don't work in European countries, not because they are forbidden, not because laws are totally different, but because of subtle, minor differences in the law.
I don't care about EULAs. There's usually a written agreement on the box for online products which clearly states if you don't accept the terms, you must return the product unopened.
Whether or not this is legally upholdable I don't know or care, but it'll sure make for an interesting case if someone actually tried to fight it.
As to resales, it's certainly illegal where I live. At the very least, it's illegal to resell to a business, I don't know if person to person is restricted or not (as long as full functionality is possible, as in it hasn't been registered under your name or for multiplayer.)
Anyway this legal talk is irritating. Leave it to the lawyers, I'm done.
Back to C&C4, I understand the doubt in here but I don't think they'd do this if it was just about DRM, and from the example where one player has everything unlocked and one doesn't? I don't think the matchmaking system would ever pit them against eachother, because that's too obvious and too stupid.
I have no idea if I'll like the final product or not. I was excited about Dawn of War 2 as well, and that was a big waste of money (for single player at least.) But we'll have more to actually talk about when its closer to release, so I can wait.
I don't believe you can blame your cat, but you could theoretically blame another user of the same computer (my husband/wife did it). Certainly people have beaten RIAA lawsuits by casting doubt on who actually pirated the files. On the other hand, this system has been upheld several times so there is at least some legality behind it.
I haven't seen one be challenged on the grounds that a minor agreed to it, although I'd be interested to see the fallout from such a case.
Most state that the product is subject to an EULA on the outside of the box, even if the full text is not available. Some even give a website where the full text is available, although I wonder how many people are going to stop shopping to look it up before coming back to buy the game. Regardless, a person who buys a game and then finds they cannot or will not comply with the EULA can usually return it to the point of sale for refund, or some companies have numbers to call for refund included as part of the EULA.
No, your logic fails. There is nothing wrong with limited duration licensing for something like an anti-virus program, where they are not just selling you a disc with some software on it. Anti virus programs need constant updating to be useful, so the company is not just sitting back and raking in cash. Most virus software I've seen is based more on a subscription than yearly relicensing, but the concept is the same.
As for per-processor licensing, why not? If you are running the program on your home computer, you might be using 1 or 2 processors, at most 4. A render farm might have thousands, which is the equivalent of buying one copy to run on thousands of home computers at once. If you are going to run thousands of copies of their software at the same time, you should need to license for the use of all those copies. Your argument wouldn't work for LAN use, why should something like a server farm be any different?
Nope, sure don't. If it is written into the agreement that way, a one-way retail contract like this does not need to be communicated back to the seller, acceptance is implied unless the consumer returns it as unaccepted. Think about it, such a requirement would make it impossible to install anything on an off line computer, as there would be no means of comunicating acceptance, and even signing a written agreement wouldn't cover it - how could anyone insure that the person who signed the agreement at purchase is the one installing and using the program?
Yeah, right The European laws are written in such a way as to prevent licensing in anything other than a face-to-face buisiness deal.
IMO what it's going to come down to is the basic fact that if you own the machine and/or the internet connection on which the act was committed, you're going to be held responsible for what occured on it unless you can prove that it was done by someone with malicious intent or that you're just too damn stupid to own a computer in the first place.
All this pussyfooting around with who's responsible for what is ridiculous.
Tell me, do you read EULAs? What if someone put "by installing this software you agree to pay One Milllllion Dollars to [insert name here]. So... would you want the courts to take EULAs *very* seriously?
Without identifiable data, there is no case. Just because this sort of thing is rarely fought over in courts, does not mean that it cannot be won. Your analogy that you are responsible for what occurs on your computer would also be a dangerous precedent for all those folks who unwittingly infect their machines with spamware. Your computer is not a ship and you are not a captain.
But anyway, back to the issues of C&C4 and their thinly veiled DRM. I have no issues with DRM schemes which do not force me to use my computer in a certain way. Anything which comes in and starts blocking parts of my setup, be it emulators, cloakers or frikkin' doomsday machines, is out. Anything which comes in and says "you have to be continually connected in order to play" and isn't a MMO, is out. I was upset enough when I heard about Steam, until I realized you can play offline, you just need to activate once. Back in the day.
Now, if everyone thought the way the few of us here on this thread do, then the game publishers wouldn't be treating their customers like sacks of thieving excreta. There would be some old fashioned respect towards your customers. When I deal with my clients, I am always polite, informative, and adaptive. I don't barge into their offices and say "yeah, I know you'd like your website that way, but what you're going to get is this, and you're going to like it, am I clear?"
The way in the gaming world is right now - the publishers demand all sorts of respect for their rights, but give out no respect for the rights of their customers. And its that way because the majority doesn't give a damn. They just want to play.
And hey, nothing to get too upset about - after all its just games. Until you realize that the same trend is creeping up everywhere. Nobody gives a damn about their rights, they just want to "play".
You don't barge into their offices and say 'Here's your website' and they say 'Great, thanks, we're not going to pay for it but you have to give it to us anyway.' So where exactly is that scenario anything like what game devs go through?
Just because it isn't an MMO doesn't mean it can't apply MMO concepts, which is exactly what they're doing.
WOW, I'm actually in shock!
I suggest you re-read the following paragraph:
As of right now, you need to be online all the time to play C&C 4. This is primarily due to our 'player progression' feature so everything can be tracked. C&C 4 is not an MMO in the sense of World of Warcraft, but conceptually it has similar principles for being online all the time," Community Leader APOC wrote. No matter what mode you're playing, no matter what you're doing, if you want to play Command and Conquer 4, you're going to need to have a working Internet connection.
I dont know if you can't read between the lines or if you just dont care, but from my perspective, this is not a good thing!
Do you understand the danger and implication that this mentality/approach can bring to the gaming community? If you support this from one company, then you support this from all companies. Imagine if most games required this kind of control.
Dont fool yourselves, this is just another way of trying to attack the pirates, nothing more.
EA is once again using the wrong approach. By targeting the pirates, they are also attacking their customers. Its like carpet bombing a city of 1 million people just to kill 200 terrorists, it doesn't make any sense!
I truly hope that most people are smart enough to understand what will be coming next. If this BS succeeds, we will have to deal with this kind of crap with most game companies!
I suggest you reread the interview I linked to. Then I suggest we both shut up because neither of us is going to change eachothers mind.
get stuck playing against smurfs in a matchmaking system, come back, say that again.
What a load of bunk. If they want to track stats for player progression they could do check for an active internet connection each time the game launched, and upload since the last connection any progression.
If that would've fit their goals, I'm sure they would've done it.
Am I the only one who don't really mind needing an internet connection for playing games? I'd rather do that than needing the dvd in my drive. On the annoyance level it's about the same score as 'having to enter the cd key'.
That's assuming their service actually works and is consistently online of course. If I'm going to rag on it because I don't expect it to be, I'd just as well rag about cd keys not working and the disc being scratched when I buy it.
I don't mind DRM as long as it doesn't affect me, and I haven't had any problems with needing to be online to play.
My issue isn't being online to play - as I have a broadband internet connection, my computer is online the moment I turn it on. My issue is that instead of coming out and saying it was for security, they're claiming the security is a by-product of this really awesome new game feature. A feature which enables people to unlock different units in Multiplayer. Multiplayer in a RTS Game is built entirely on the units at play, as is the game balance. Yeah, they clearly didn't design a POS feature to dress up their attempt at a different method of piracy prevention. Piracy, which will most likely crack the game and enable people to play with all the units from the start, and over LAN I might add.
I have a policy, anything from EA, i pirate, anything not from EA, i will consider buying (if it gets good review across the board) and anything publish from SD and other indie developers, i definitely buy.
Talking like that on any game developer/publisher forum can get you banned. It's hard for any developer to respect thieves, no matter what they're basing their decision on.
I don't really think if EA goes out of business for whatever reasons, there will be any loss love between EA and other developers. How the putlic treats their products or views them is also a rseult of their own actions and their response to consumer's grievance towards their continual DRM usage in their games.
The truth is, i don't care what happens to EA, and i hardly buy EA games but if i see something that might be good, i would not care if i get it off a torrent site or i buy it, but from other developers like Bethesda or SD, i do care, because i know that they pay attention to their existing and potential customer base and they listen to them. Hence i support them and i trust the quality of their product and that they have my interest as a gamer at heart. For EA, I don't even know if they even care about their customers base more than their bottom line.
Keep talkin. You'll just get banned that much quicker. I won't be sad to see you go.
Haha Savyg, aren't we a "good citizen"...
So now you can't even speak up against EA? Better watch out Elias, the men in black might be just around the corner...
lol, the banhammer of EA can reach far and wide, all the way to stardock's forum. EA's coming to get us...
Savyq you're too much!
I care about what happens to other developers, just not EA...sooooo if people pirates EA games, i don't think anyone would give EA any sympathy anymore these days. EA is acting like a monopoly in the game development industry. If EA doesn't even care about their existing customer base, why should I, their potential customer care about what happens to EA.
Stardock has repeatedly said that talking about pirating games can get you banned.
They publish games, is it so hard to recognize that maybe thieves openly talking about stealing the kind of products they sell would be bad for business? If they suddenly decided to let people talk about stealing EA games, they'd never see a contract with EA. Likewise with any other publisher.
(Actually, if they decided to let people talk about stealing EA games, they'd never see a contract with ANY publisher.)
EA should not be surprised that their policy on copy protections have not earned them many friends in the gaming world. It does not matter if their existing and future customer base are also loyal to other publisher. So i am sure it is not a surprise to them if other devs and publishers feels the same ways as other EA customers about EA's policy on copy protection. Actually Savyg, telling me if this make sense to you, everytime i purchase an EA game, i actually have to wait for the folks in the Scene to provide upload cracks to circumvent their draconian DRM measures. Look, i bought their damn product, i should be able to enjoying it without feeling that it iwll consists me inconvenience. At least Bathesda ony uses DRM for disc checking, thati can live with, but limitied activation and needing having internet connections, etc ,etc, these type of measures annoy customers to no end to the point people will just give up buying EA games or they rather trust the theives who steals EA products then EA themselves.
Elias : First off...I hate to break this to you, but EVERY software developer exists TO MAKE MONEY. Stardock, Paradox, EA, Betesda, anyone else you can name are in business for the express reason of MAKING MONEY AT IT.
Second, I'm curious why EA gets special treatment for using more invasive DRM systems. What about Ubi, 2K, Take Two, Activision, Atari, etc. who have all done the same things?
Face it...you're making excuses. There is very little that differentiates what EA does from what any of those other companies do and have done, except that you feel it gives you a crutch to 'excuse' what you feel you need to do. Grow a pair and just come out and be honest and say "I pirate their games because I want to."
Actually, a business exists to provide a good or a service. The acquistion of wealth is a by-product of that.
There are many great features available to you once you register, including:
Sign in or Create Account