And I thought no LAN for SC2 was a bad idea, looks like EA decided to 'top' it
Looks like 'player progression' is code for DRM.
I wonder how long it will take for pirates to get an offline crack. I also wonder how many people with a legal copy will use the crack.
If this was only about DRM I wouldn't be thinking y'all just need to take a breath and be quiet. Devs usually talk about 'new experiences' and never actually try anything new. Now someones doing something new and all people can talk about is something maybe a hundredth of a percent of the gaming population gives a crap about. Heh.
Irony.
What they're doing with C&C4 is nothing new. You've got a whole range of games which track your progress online. Take the original Battlenet, for example.
But then again, Battlenet was not mandatory for playing Diablo 2, was it...
The bigger the game, the more bullshit you'll get to hear from PR. I still, maybe naively, think that the actual developers are not to blame for this DRM bonanza we have been witnessing for the last year or two. Nor the lack of innovation and originality. I'm willing to bet that the larger the development studio, the more dead dreams they keep in the cellar...
Yes, lots of games track your progress, but not many have a progressive unlock system tracked by the online system. If I played on the original b.net on two machines, I'd still have to have both games seperate from eachother unless I really liked copying saves every time I changed location.
I don't know whether the actual game status (savegames) will be kept online or not, but they did say the unlock info would be. So if I go play on my laptop after playing on my desktop, I don't have to spend time working on the same damn things I already did. That's a winner for me.
I no longer trust EA in any way whatsoever. Its not yet clear what the angle on this one is ...... but there will be one besides DRM. Whether its tracking online useage, site visits, cutting down on code by using server based modules for the client .... whatever, I dont care, not buying it or any of their games.
If I pay for an SPG, then I expect to get an SPG - no dam marketing fudge and creeping "control the gamer" freaks. As far as I am concerned this latest EA idiocy only served to confirm my decision never to buy from EA again after the last DRM debacle. It seemed then they would not learn their lesson, this latest stupidity proves it.
It wouldnt be so bad if they just pretended to care about their gamers, but they cant even do that!
Its just continual "how can we maximise revenue" without any thought of value-for-money, or what the gamer wants to see.
Remember the Gamers EA? You know those strange folk you rarely talk to except through a Marketing Billboard or Bonus KPI, the ones you think are irrelevant and will always take the next version of sucker pap for the next bunch of games -
"hey no problem guys, they'll pay, they always do in the end"
Wrong, they have reached a tipping point, and people are real angry in a fundamental s***w you response to EA. When revenue projections nose-dive again, which they will, they'll rethink, but as always they will have lost a portion of their user base forever. They'll never learn ......
RegardsZy
But even that shouldn't require a constant internet connection. The player could just click a button when they're done playing to send their stats in, why do they have to be connected all the time?
And you talk about wanting to play on your laptop, but that will be impossible in many places because you won't have an internet connection. You have a 5 hour airplane flight to somewhere, and want to play C&C4? Oh wait, you can't, because you don't have internet.
And finally, who cares about a "progressive unlock system tracked by the online system"? You can have unlocks without an internet connection, as well. And none of those unlocks will mean sh!t, anyway. Within about 2 days after it's released, there will already be thousands of people who have unlocked them all. They're meaningless piles of sh!t that no one really cares about, and aren't worth an internet connection.
Its nice to know that more and more people are boycotting EA. I have been for almost 4 years now and I think in the end it will pay off.
100% correct. Anyone with half a brain can see that this is just another form of control EA is trying to force-feed us like its something new and wonderful.
I have 3G internet. I have internet access pretty much anywhere. But 99.9% of the time I'm using my laptop, I'm just sitting at the desk at work, where I have wifi.
Who cares? Obviously not you. Obviously I do. That's enough for me.
Also, lots of games actually do have a progressive (that's a nice word for PR entusiasts, it sounds like the system is advanced, and means only that you get new stuff as you play along) online unlock system. Where have you been for the last five years? Even the old Battlefield 2 had that, not to mention the later iterations. These days, pretty much every other game has some sort of achievment or unlock system built in, possibly because they're catering to the console players.
Of course its all rubbish. Even the old Warcraft or Dune had the "unlocking" system built into their single player campaigns. You couldn't exactly play with all the buildings and units from mission one, could you. So what exactly are they selling as "new"?
Yeah, you're talking about normal game progression. You're not talking about what they've said about C&C4 at all.
So all you're saying is you don't believe what they've said, basically. You could just say that and save yourself the trouble.
SB: Essentially, whenever you play Command & Conquer 4, be it in single-player, co-op, skirmish, or online, you earn experience that collects in your persistent player profile. Within the profile, you use your experience pool to level up your classes, earning new units, structures, powers, and upgrades. Since your profile is persistent across the game, you can then take your new toys and put them to use in any of our game modes.
From the Gamespot interview I do believe I linked to earlier
That seriously sounds like every other game to you? Cause I don't think I've ever heard of multiplayer and single player affecting eachother such before.
The first thing that pop through my mind the first time when I read this was;
NOOB: hi, just bought the game, wanted to play for fun
PRO: cool
5 minutes later
PRO: sooooo what u doin?
NOOB: building light infantry and light tanks, you?
PRO: building nukes!
NOOB: uhhhhhhhhh, ok
NOOB: do I have nukes?
PRO: nope
PRO: ok, nuke time
NOOB: uhhhhhhh, gg... I guess
PRO: thanks, that was fun!
NOOB: NOOB has left the game (never to return!)
Bottom line is, you're going to have to play through the entire SP game and some skirmishes just to make sure you have all the units/upgrades/structures available to you, but you will be forced to play while connected???
I'm seriously starting to believe that Savyg is an employe of EA, member of the board of direction???
Eh, the odds of an EA member of the board actually interacting with the "great unwashed" that is their circle of customers is somewhere between zero and negative 100. (even covertly)
You don't have to be a company employee to agree with them. There are enough gamers in the world that sheer probability dictates that there is always someone who approves of the plan in question. (Regardless of whether that approval comes from weiging up the pros and cons of said plan for them personally, or just buying into the marketing spiel.)
ehhhh, You do know I was joking, right?
Sadly, there are way too many people on the internet who either:
A. Truly believe it when they make a similar statement.
or
B. Use it as a generic Ad Hominem flame.
To be honest, I assumed you were pulling a type B. Blame my not knowing you personally or by reputation and the general failure of the internet to convey sarcasm/humour.
I'd never invest in a game company, unless games were a healthy sideline like with Stardock.
Seems like they're always losing money, no matter what they do.
You can't lose what you don't possess.
It would be fairer to say they have a nasty habit of wasting the money they have.
Savyg, its not really singleplayer if you have to be connected to play.
I'd call it more like... let's see... "Non-interactive multiplayer"? "Next-Gen multiplayer with a strong focus on storytelling and solo experience"? "The Cash Bleeder Mode"?
Something like that. Hooray for people who actually have to watch their bandwidth usage.
None of that really makes sense, so I'll stick with single player. And we'll have to see how much bandwidth it actually uses before saying if it actually has a negative effect in that direction. It's very possible it doesn't use much more than basic websurfing, which makes that a non-issue.
I recognize of course that I'm in a community which attracts the anti DRM crowd, so I'm fighting 'against the tide' so to speak in this conversation. I've talked about this on two other forums and not seen anywhere near the same reaction.
The whole point is that the publisher is trying to forcefully control their customers. That in itself is unethical and should be illegal. But it isn't, so they're doing it.
Me, when I buy something, I OWN it. It's mine. They got my money and I got their product. End of story. I don't want to hear about activation limits, having to log in somewhere to play etc. If I want to I can destroy my purchased product, set it on fire, or sell it second hand (bet that's their biggest pet peeve, not pirates).
If you do not fight for your rights, they're going to be taken away from you. It will not happen suddenly - like a frog being boiled in slowly heated up water and not leaping out, you're just going to wake up one day and realize that you've been pwned hard.
Its not being "anti-DRM". DRM is fine, as long as it does not interfere with customer rights, including privacy and their right to use their product as they see fit, as long as it does not break any laws.
Everyone has the legal right to do whatever they want to something they're selling, as long as it isn't dangerous, discriminatory, or illegal some other way. So what rights are you saying this infringes against? The resale argument doesn't hold water, since it's not legal to resell software in a lot of places. For the PC market it's pirates. For the console market it's resale.
Once you've paid for something, as long as you knew what you were buying (or had every reasonable way to know) you have no say in the matter. You own exactly what they sold you.
It's illegal to copy software for purposes of reselling it - not resell your original copy. Unless you've signed a binding contract upon purchase which clearly states you are not allowed to resell that copy, you can sell it. I don't know where you came up with that one.
You can even make backup copies of the software, as long as its only for the purposes of backup. Nothing illegal there.
EULA - that's illegal. In some EU countries, you can freely ignore EULAs as they are not recognized as binding contracts. Even in USA, they'd have a hard time in court if their case was based only on their EULA.
And oince they have sold their product to you, its no longer their property. As long as you do not infringe on their IP, copyright and other such things, they have no right to tell you what to do with your property, nor how you should be using it. In this case, customer protection is at zero.
Under US law, reselling your original is often illegal as well. Depends on the details of the EULA.
Yeah, about that. Google the recent court decision about wowglider. EULAs are enforcable in the US as long as you have to take a positive action acknowledging it when installing the program (the EULA popping up and forcing you to click "I Agree" before you can continue).
And that's why software is licensed, not sold. Considering one of the rights of an "owner" of a copy of software (as opposed to a "licensee") is the unlimited right to decomplie, reverse engineer, and use their code for anything you damn well please, no company in their right mind is going to sell software if they can legally avoid it.
Also, in the US loading a program from hard drive to RAM constitutes copying and can be in violation of copyright law if the user is not covered by a license agreement.
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