I'm a huge MoM fan and have been waiting years for a true sequel, which judging by the things I have read, may never happen.
Elemental, from what I now know, has been described as "inspired by MoM, yet very different" and also as "highly moddable". What I am wondering is if it will be moddable enough for the fans to recreate a near-perfect MoM clone (obviously with new graphics, sound, AI etc).
So, will it? All of the spells, units, races, resources and special rules. If it is moddable enough to do this, I will be a very happy camper. It's also a very smart idea because Stardock cannot be held legally responsible for mods created by the users, so there will be no risk of liability.
If so, I not only will buy Elemental (and encourage all my friends to do so) but I will also spearhead the mod project to recreate MoM.
Please, help me out here.
Since we know not what the game will look like it will be hard to tell if MoM can be made from the basic template that the game will Given the fact that a lot of the game will be in python and can be edited with little effort and that Stardock will release modding tools, I would assume that you could get very far into changing Elemental into MoM.
Although I have not actually seen the game, I would definately say yes. And if you need an epic text writer, I am available....
Modest isn't he?
Sweet! We'll definitely have to wait and see how the game turns out; especially how extensive the modding tools are, however, the fact that it's all done in python is very encouraging.
As far as epic text goes, sure, if you don't mind writing spell descriptions, item descriptions, unit descriptions, hero and wizard backgrounds.
I defnitely think most of it can be modded...especially the spells and units. The only thing I'm unsure of is the "alternate plane of existence." We don't know if that type of feature is in the game.
Can do!
I dunno, the tower in this screenshot reminds me of the wizard tower from MoM:
Actually, that is an Elemental Shard. I believe the equivalent from MoM was a mana node.
Ahh. Hopefully there will be 2 plains. Makes sense, considering there are the 2 main "races" of men and fallen.
By plains do you mean dimensions?
Here is the map of the world Brad posted but this is probably for the main story.
Both the Men and the Fallen will share the same world. I dont think their is any intentions in having an alternate plane of existence. However, the question is...is it moddable? Not sure. I dont see why it wouldnt be though. If we can create dungeon maps...it's almost the same thing right? You just create an outside map instead of an inside map and just mod in a warp point on both maps. Works easy enough in RPG Maker anyways...
By plains I meant planes.
Master of Magic had 2 planes of existence: Arcanus and Myrror. When you started a new game, each plane was generated independently of the other. In essence, there were 2 completely different world maps.
So what, big deal right? The real strategy of the concept is that travel between the planes was very restricted. There were a small number of wizard towers located around the world and they were mirrored on both planes. If you managed to clear the monsters out of the wizard tower, you could use it transport your troops to the opposite plane.
There was also a planeshift spell and a few creatures with the innate planeshift ability (shadow demons being the most infamous example). Planeshift allowed you to move your armies/creatures to the opposite plane anywhere, not just at a wizard tower.
The other major strategic aspect to the 2 planes in MoM was the major difference between them. Myrror looked completely different, had far better resources (adamantium, crysx crystals, far more mana in nodes etc) and was home to far more powerful monsters and special races (dark elves, trolls, beastmen, draconians, dwarves).
Most wizards began on Arcanus, though one could choose the retort Myrran which started the player on Myrror. This gave you access to the special races as well as a world far less crowded with opponents and far richer in resources.
I see know reason why the creation of alternate planes could not be modded in by someone with a working knowledge of the Python code. Of course, doing so would likely require modification of the basic game engine, but I believe at least parts of that will be OS.
Just thought of something...you cant recreate the artifact spell. In one of the dev journal's Boogiebac mentioned that they dont think theyll have time for in-game editing tools. However, it sounded like something he wanted to do so maybe in an expansion?
That depends. If the game's python scripting API is capable of presenting users with dialog windows with all manner of buttons, images and text of the modder's choosing then it should be totally possible.
If I'm reading CapnWinky's post correctly, he's on the right track. If there is no way to make a true alternate plane, I bet there is another option. Create 2 contintents that are the same, outside of the hellish looking terrain. Make some sort of impassible barrier between the two continents, and then have a portal that connects the two. That should make it look/feel like MoM.
Actually, another dev journal specifically said that there WILL be in-game editing tools.
Not sure I ever saw anything about this..
Is there going to be an underground? (ala Age of wonders)
Briefly: No. However, one will certainly be modded in immediately after (or even before) the game is released.
Check out the Dev post titled "Countdown to Beta Zero - Spells, Spells, and more Spells!" I think it was response #12 where Boogiebac stated and I quote: "Most of the editors will be used outside of the main game, though I would like to find a way to make them gameplay features (Item Editor becomes a 'Item Crafting' feature, Spell Editor for 'Spell Crafting'), but we probably wont have time for those "
If you know something different or have updated information...please share! I would love if this feature made it in!
Well, I thought I knew something and have outdated information.... does that still count ?
Where did you get that information? I don't think I've ever seen any of the devs say anything either way about other worlds or underground...
To me at least, that sounds like it's referring to the ability to enter an editor in the middle of a game, and then mod/create items and spells. I think we will still be able to use all the mod tools outside of the game, thus it should still be possible to make an alternate plane of existence. From what Brad also said about making the game into Carcassone, if that still applies, I think there should be some ability by us to put an in game editor into the game as well, unless I'm puting too much faith into the capabilities of mods.
I like the idea of creating items, MoM style. I do not like the idea of creating spells. I've seen many instances of the former done right and executed extremely well. I have never seen the latter done so well.
I think it really comes down to complexity. Items are simple, predictable and can be broken down into discrete categories based on use. Spells are far more complex, unpredictable and varied and attempting to give them the same treatment as items leads to a boring, generic spell system (a la Elder Scrolls series).
Yeah, I would agree that I would like the option to create artifacts.
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