Yeah, I had a bad game. Yeah, I sucked in the first few minutes. Yeah, I fed the other team. Yeah, I realized how shitty I was doing and voted to concede (one of my other teammates was also sucking).
You happened to join the next game with me and ooooo you had to run your mouth about how I suck and it's an automatic loss and I'm a leaver. At this point it's basically a witch hunt, and there is no way to defend myself, so the host boots me.
At this point I'm in a bad mood, and don't feel like playing anymore.
I had a long day. I was working hard all day. I was tired and hoping to have some fun and unwind with a game of Demigod before bed.
Then it was all "you suck" and "f_cking n00b teammate".
I should have known better than to expect to have fun while playing Demigod. Don't get me wrong, I like the game. It's just that many people who play have some messed up priorities about what is important in life.
Everyone needs to realize that Demigod just a game. People like the one I just mentioned (I won't name names) ruin it for the rest of the community. So you lose ... boo hoo. Now your stats have one more loss. Your whole life is ruined. How about you don't get all bent out of shape when you lose, suck it up and display some sportsmanship.
Ranting aside, tt's really disappointing that the members of the community for Demigod are devolving into the same sort of elitist assholes that populated DoTA (one of the reasons I quit playing that game and never looked back).
Lastly, this is not a one time incident (aside from the people involved and the person it was directed at). I see it all the time. People play the game like their teammates are a necessary evil, and when one teammate is not doing so hot, I see much flaming directed at that player, like "f_ck you. play better."
Anyways, I feel better with that off my chest. I'm curious what other people think. Has anyone experienced this?
Your arguement makes no sense. First off, i'm not here to defend thsoe who simply claim themselves as "pros". This game hasn't been out long enough for anyone to look at themselves in that light.
This means nothing without context. Yes I looked at a dictionary yesterday, it has lots of data. It agreed with me. See how easy that is?
And so, if you indeed have proof that the game is balanced, for all players at any level...I want to see it. Provide it and put the issue to bed if you've got that proof.
I never said this game was balanced, or that changes don't need to be made. I'm just argueing with the silly abstraction you passionatly believe that theres somehow two forms of balance that needs to be implemented. If 5 professional gamers play to the best of their ability and the game is somehow magically even at this moment, than the game is balanced for 5 new players. If those new players did the same actions, they would have the same result. The idea that somehow if your worse at the game makes the game unbalanced in way is just misguided imagination.
It may not FEEL balanced when player x does that, REALLY LAME MOVE~, but if it has perfectly viable counters that people can do consistently, its nothing more than mere whining. What youre argueing is that we should balance the game depending on how people feel at certain levels, rather than actual best layed out scenarios.
What context are you lacking to understand my comment? Your comment doesn't make any sense.
Your example sucks, it presumes no difference between a new and more experienced player, and that all avenues would be explored by people who spent less time and effort on the game. That's ridiculous. I get that ultimately, the same options are available to all players, but in practical reality that's not the case, it needs a balance for players who play a reasonable amount, if the game is to really be balanced.
If there's no difference between the most and least skilled, then there's no debate at all, but there is a difference. If balance is only attained at the heights of the game and they're not within the budget of effort or time of otherwise competent or intelligent players, then the game is effectively imbalanced. How is that hard to wrap your head around? You think they should be excluded based on their lack of devotion to the game, or that they should devote more time/effort to a game in which they only have a limited time/effort budget for? Or possibly a limited interest in? There is a nominal level the game obviously needs to be played at, but saying that it's balanced for the most advanced players is sufficient is just insufficient for real life. Unless you want it to be an esoteric academic exercise, and I don't think that's much of a game.
You've said you don't think the game is balanced, but the largest percentage of people arguing with me maintain that the game is balanced, and since I don't see it it's "over my head". Which I don't believe, if some of the people who maintain that attitude have experienced that, then I'm perfectly capable of seeing it.
I think you need to think of it differently than their being "more than one" balance. I have an analogy that is sort of helpful. If you play soccer, a pee-wee soccer game is balanced for pee-wee players, as it is balanced for pro players. That sort of balance should exist for any game really. If balance is something that is only seen by "pros" there is a problem with the balance of the game. That is not a whole complete analogy, but it sort of does convey my point. Obviously there are huge differences, but the point is some amount apt, that the game should be playable by people who are not professionals, and still have a balanced game.
You could say at this point something like "demigod has a higher threshold for entry, there is more you have to know to play in a basic way". That's true, but here's another example, Polo has a high threshold for entry, you have to know how to ride a horse to begin with, in addition to control it well, and smack the little ball toward the enemy goal. It has a high threshold for entry, but once you know how to ride the horse the way it needs to be ridden for a game, and can hit the little ball, and know all the rules. Within the group of players of polo that exist, there can be balanced games, had by beginners and pros.
Demigod is different. It's not a symetrical field with boundries and a ball going into a net or through a pair of posts. The rules define the "reality" of the game, barring exploits and hacks you cannot "break the rules". However, there is a complex dialog between the demigods that serves as the boundries of game balance in Demigod. The idea that balance should be esoteric and inaccessible is not only counter productive, but imbalanced. There has to be a reasonable threshold for entry for the game.
@ hipgnosis.just based on your last few posts, havent read the whole arguement.I could see favour items being imbalanced, since you might need a few games until it is feasible to have an equivilant favour item.
So an entirely even matchup up would be imbalanced if someone had a 400hp item vs anothe with the 800hp item.i can't think of many other possible examples, any analogies specific to demigod? what is imbalanced?
I'm actually talking about something different, a point about how the game needs to be balanced for all levels of players, not something only discernable to those who have spent too much time studying it.
I mean, if everyone acts liek the OP and opens a thread when he looses because of fucked up mates or something like this, forget reading the forum then...
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