Barring really exploitative combos like five Heaven's Wrath to focus on a single demigod or something, I do not see why people get anything other than Swift Anklet as favor items.
Speed is probably the single most important stat in the game. With it, you are able to chase down enemy demigods, you are able to run away from enemy demigods, and you are able to move around the map faster which means less time traveling and more time doing more important things like capping flags and creeping.
Being able to chase down enemy demigods means you get more kills.
Being able to run away means you die less.
Less travel time means more experience and war score.
The most common alternative I keep seeing is Blood of the Fallen. How can anyone believe that an extra 800hp gives them a significant advantage? What is 800 hp if you can't chase down the enemy demigod to finish them off? Sure, you can probably survive the first 1v1 confrontation because you have more hp, and sure, your pretty monks can heal you for 80hp more, but then what? You are still slow, which means you can't do much of anything besides sitting there and taking blows.
Swift Anklet does nothing for my minions as a general class Demigod. I use the Horn of Battle for fast pushing. As for speed itself, I just need to learn to run away earlier (and leave my minions to push with Horn of Battle turned on) and when I don't think I'm running fast enough, I just buy boots of speed and journeyman threads.
Amulet of Teleportation is good for two reasons, first is what was already mentioned: it saves gold. However, it means teleportation is also now a permanently available ability. You don't have to worry about needing to top up your scrolls, and it saves you one consumable slot.
Actually it makes your minions move faster since they move at your Demigods speed.
Ive been running anklet with much success as well. Im 23-2 and the only time I don't use it is if Im using a demigod that can naturally get a 15% move bonus through a talent tree. Sedna, UB.
I see the value in teleportation and I use it on those characters but still. Swift anklet.
I think everyone goes through the movement speed phase.
I think that people also underestimate how much time you save when running around capping flags. I tend to be more ADD and like running between flags instead of sitting in a single lane, and Anklets just save me a lot of time when you add it up over a 30 minute game. On some maps Amulet of Tele might save me more though.
Really it comes down to personal preference for most builds. I think that you would be hard pressed to show that any other favor item is substantially better than Anklets for most builds, but there are a lot of items that might be more effective in the hands of a specific player with a specific build. Some people are just going to be more inclined towards say Cloak of Night and what that can do vs Anklets and vice versa.
Controlling the flags early on for a few levels is not a significant advantage. The enemy is still able to farm your creeps by standing next to the towers, and sooner or later they will get as much HP as you and start driving you back. After that you will be in serious trouble.
In my experience, people who start with BotF perform well at the beginning, and start dying a lot later on because they cannot get away from ambushes or even 1v1 confrontations with demigods who by that time have almost as much hp as them.
Stacking pure speed at the expense of other stats is obviously a bad thing to do.
But theres an important point to stacking speed. An enemy DG does no DPS to you if he cant catch you, and you do no DPS to him if you can't catch him.
This generally holds up, be it running from a melee character, or chasing one of the ranged ones down. You don't need to stack obscene amounts, but if you get just enough speed so that you're 5% faster than the enemy, you're in a good position.
Theres no need to get away when you always win.
Well yes, if you always play as a premade team (as you seem to do, with 66 wins and only 9 losses) then I suppose there will be less of a need to run away.
You win when you get 3vs1'd? Or tele-ganked?
When I'm teleganked and then slow stacked I often just die. Usually I prefer to start running when I see the swirls... Which interestingly don't go away when you cancel the teleport (mind game I don't use often enough, probably).
Look at his record. It's very obvious that he always runs with a premade team. So he probably always has a buddy and probably almost never gets 2v1 or 3v1'd.
As if not getting 3v1ed has anything to do with being a premade. You don't need an Anklet, or BotF, or a premade team to avoid getting 3v1ed. All it takes is not being stupid or careless.
I do not hide the fact that I play in a premade. I mean, look at my avatar for petes sake. As has been said in like 4 different threads now, the fact I play in a premade helps validate my opinions, not the other way around.
how about poisoned dagger or the hammer? those are pretty great items in the hand of a reg...if you add maim, you can slow an enemy to 30%...which somehow compensates your lack of speed Plus u get higher attack speed.
Mostly true, but sometimes you can't help getting ganked. Or you're doing good 1v1 and suddenly regulus snipes you from far away and the tide of the battle is turned, and you die before you can compensate. Despite the fact that this is not DoTA, people can still ambush you, especially when you're pushing.
Or sometimes you really need to get that kill but it means you have to die in the process because the guy's teammates are converging towards you to finish you off. That won't happen if a teammate comes to your aid and throws a heal or a bramble shield or an oak shield at the last second, denying the enemy the kill. Premades to this a lot.
On the contrary. The fact that you play in a premade means your individual skill matters a lot less, because you are always walking around with teammates ganking pubbies, or they are coming to your aid and saving your ass when you do something stupid. Premade doesn't mean you're good, and it certainly doesn't mean your opinions carry more weight. It just means you win more games.
If your 75 games played were all played against other premades, then I would concede that you're good. But, let's be honest: what are the chances of that? Zero. Like most premades out there, you are mostly winning against pubbies and then stroking your ego with every crushing win, then coming to the forums talking authoritatively on every subject.
When you are consistently playing with teammates that are vastly better than the other team, its going to give you a very warped opinion of things. The things that work very well in premade vs PUG might not be the optimal things to do. Of course, the things that work in PUG vs PUG arent necessarily any better. I'm just saying that I dont think that premade or not premade has any effect on the quality of opinions (at least until premades play mostly other premades which will hopefully happen eventually).
I personally think Poison Dagger is one of the few things that makes Regulus a scary force in pre-mades, being slowed to a snails pace means his team-mates are likely going to show up and sodomize you. It also makes group vs group encounters much more dangerous because you probably wont be able to escape/back off if it procs.
Edit : Also @ Enraged Camel, playing with a pre-made obviously means something when comparing you and Facet, his posts generally show a view of the game obviously from someone who knows how the game, and it's mechanics/strategies work. Whereas I have read several of yours today that prove how uninformed you are about a lot if not most of the games aspects.
No, No, No, No, No. And furthermore NO. It is puggers who have warped perspective, wheras premades (particularly ones that have played several games against other premades) have a much more accurate view of how things work at a higher level. I'll quote myself yet again:
and
Premades who only pubstomp have an understanding of how coordinated DGs can work together, how they can compliment eachother's strengths and cover up their weaknesses, and how the tactics of a single enemy DG can be mitigated by intelligent teamwork. This is "Level 2."
As we've both said, the understanding of a premade player who has played against other premades is even higher: Level 3. These teams understand what coordinated attacks might be thrown at them and how they can coordinate themselves to stop it. They see that some tactics that looked like they could be controlled at "Level 2" actually become ferocious again once the enemies start coordinating to make it work.
I would rather not have this thread degenerate into personal attacks, but you should of course feel free to point out the issues on which I am wrong in their corresponding threads.
I actually think that premades who exclusively play pugs are WORSE experiences than just pugging. There is no need to develop as much individual skill since the superiority of the team overall will carry you (and by superiority, I mean you wont have a horrible player(s) on your team). Consistently being on a superior team has to severely retard your individual skill development.
Plus, most (but not all) premades display no to very minimal teamwork when playing PUGs. Its simply not needed and if you do see any teamwork, its limited to "hey, lets farm the guy on the other team who is playing his 3rd game". I'd say that maybe 10% of the premades I see demonstrate substantially more teamwork than most PUGs. A lot of people whine about superior coordination on premades, but I just dont see that happening much at all.
Now premade vs premade does require a lot and will develop all kinds of more advanced skills. But I just dont see premade vs premade happening much at all.
Since the game has no mechanisms to encourage premade vs premade in any way, they just dont happen much. And because they arent happening much, I dont buy into the whole "I'M IN A PREMADE, LOOK AT ME" mentality. For most (but not all) players, it just doesnt mean anything for overall skill or quality of opinions. When certain game mechanisms are put into place, I expect that to change. And when it does I'll actually look into finding me a premade...
You've made several posts which any experienced player will reject as just being silly. Its not a personal attack to point out that any reasonably skilled and experienced players wouldnt be posting that stuff. Your recent comments about flag locking come to mind...
The ability to be able to function (or at least try to) with terrible teammates is just about the only "individual skill" that is exclsive to playing on pug teams, and is completely useless at higher levels. In every game there are times when I am 1v1, 1v2, 2v1, 2v2, etc, and in all of those cases I need to perform well or we may not win. Certainly one doesn't *need* to improve in order to crush pugs with premades, but I believe I do because I plan to compete against other premade teams once a team ladder or league is implemented. I believe that most premade teams feel the same.
I disagree, I feel I work closely with my teammates very frequently.
What are we arguing about in here again?
800 health is a huge chunk to pass up, it not only wins battles by itself against every other favor item early game, but provides valuable buffer towards surviving combos and stun-locks. Combined early game with nimoth chest armor, scalemail, and banded armor you can pretty much bully your way around the map until end-game.
QFT
On this board, as the number of posts in a given thread becomes large, the probability of it degenerating into an argument about premades and credibility approaches 1.
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