If one of my friends was entirely new to demigod or gaming in general, and I had to give them one rule to live by and become a better player it would be:If you are dead you did something wrong.There are a million ways you can end up dead. Either you went too far from base, other players, didn't have enough hp/speed, your heal got interrupted. Maybe you just weren't watching the other demigods close enough and you got ambushed. Death is the way or the opposing team telling you "you are not allowed to do that, now here is your penalty". If you happen to be a noob (nothing wrong with playing casually), but you want to become a better player all you have to do is learn from your deaths. Congradulations, you are now an intermediate player.
Now lets say you know how far you can travel away from base and still make it back in time to survive and all those little things that come into play just to stay alive. Not dying is not enough to win a pro game. The problem is that there is no clear feedback mechanism like dying to tell you exactly why you started losing. Often times you will slowly fall behind until you find youself unable to fight back at which point the game is already over, even if they haven't got near your citadel.In an extreme example, lets consider a regulus who never leaves the heatlh crystal and just continually snipes people and towers without ever putting himself in risk. Most likely he will get a few kills, destroy a few towers, and the citadel will crumble right in front of him 30 minutes later without him dying once. Its obvious this is a horrible strategy, but it follows the above rule perfectly. If you are not in danger of dying, you are doing something wrong. When I say this, I do not mean you should be putting yourself needlessly in danger or that you should be putting yourself in situations where you will certainly die if the opposing team plays properly. Instead I mean to say that you should be aggressive enough that you maximize the pressure on the other team. The regulus I mentioned before obviously contradicts this rule, but how about situations that actually may arise in a pro game?Say your teammate in running from two demigods and you just arrive on the scene. You know you can't fight them 2v1 so you stay back near a tower and once they get into range you pop off a couple shot from the towers safety to make them retreat back to the flag.Or, you charge ahead knowing that they will be after your teammate and shoot them all the while they are chasing. If they focus you instead you can always run but they still think they can kill your teammate. In the end you damage one of them enough to force them back to their crystal and are able to take the remaining demigod solo, forcing him to retreat as well and capping the flag for yourself.
As a second example, suppose you play rook and are holding a lane while the other team is fighting your teammates 3v2. You can't get over there to help them, but you can't kill the tower in your lane without taking massive damage since your build doesn't have structural transfer. However you have the health to spare, so you autoattack the tower until it blows up leaving you at half health, but by the time the enemy can take advantage of it the passive regen has taken you up to fighting strength again.
Really though, there are a million different subtle situations that can slowly win the game if you are aggresive enough to take advantage of them. Pro games can become very complex and interesting as each side pushes things to the limits, even to the point of dying yourself to kill two of the enemy demigods.Hopefully, this post will open up new tactics to intermediate players out there looking to get more of an edge on their opponents. ^^
Really, really important point - thats pretty much how I approach the game in a nutshell. I never expect to be pro, but I do expect to hold my own.
A very good post. I play Rook a lot, and realised as long as you attack a Tower you'll get the enemies attention even if you don't bring it down. It's all about keeping the pressure on them, as you mentioned.
In a nutshell
Noobs: Do not run when they should.
Intermediate: Run when they should not.
thats still noob imo.
Well, my thinking is that at first you do not know when you are in danger. You don't realize that beast has twice the HP you have, or that Regulus can snipe you for the last 500 health if you let it get that low.
Later, you learn that the opponents are rather dangerous at times, and so tend to leave your allies stranded in combat. I'm not sure if this is 'intermediate' but it is very often 'post noob'.
+1
Great post. Explained here in lay terms are indeed just a few of the most important subtleties which greatly enhance skills in this game.
- andpancakes
How to be Pro: Eat your Wheaties!
I'd assumed becoming "Pro" meant you were getting a paycheck for playing.
Noob: Stands next to a locked flag and waits 45 seconds for the lock to exspire. Has no flag locks himself.
Intermediate: Has flag locks after buying Catapults, will use them to lock portal regulary.
Good player: Has >1 flag locks and tele scrolls at WR 7.5, can keep a flag locked indefinately.
Pro: Will lock portals and artifact shop if necessary, can recapture a locked flag if the flag is defended (by interrupting the lock cast). Will not die in the process unless it is unavoidable.
I like how you say that flaglocks are the ultimate measure of skill.
this is sooooooo wrong...
Repeatedly tell everyone they are rubbish and you are awesome.
Refer to all Demigods not by their names but by their DoTA classes:
Rook = Tank
Regulus = Hunter
Torchbearer = Mage
Sedna = Healer
QoT = Healer/Paladin
Erebus = Warlock
Oak = Warrior
Unclean Beast = Druid
Yell about ping within the first 5minutes of a game, insult someones simspeed and/or pc at the start of the game.
Give orders to everyone, end the orders with "FFS" start the orders with "Noobs" this ensures a clear transmission to the rest of the team.
Remember that you cannot die.
Avi's guide to being Pro, available in hardback for £9.99, and paperback from £6.99. Available at all local retailers.
No, I didn't mean to imply that knowing how to use flag locks makes you a good player. There are a lot of other things you need to learn first. But seriously, think about it: how many times have you seen players standing under the locked XP flag on Catarct? Is he an experienced player? Have you ever played a close match on Zikurat with good players? What about Exile, Mandala, Brothers? Aren't flag locks common in lategame on those maps?
What I meant to say was: If you are up against a team of intermediate/good players make sure you have flag locks because they will use them. What about the Valor Flag (Cataract, Zikurat, Leviathan)? Don't you lock it when you are attacking the other citadel and you are pushed back?
Using flag lock properly doesn't make you a pro but a good player will know how and when to use them, right?
Edit: I don't like the term pro either. And Aviyur, you delivered the perfect description...
Those would be World of Warcraft classes...
*shrug* appreciate the humor, comedy isn't funny when you analyze it :C
Granted I'm a bit bias against consumables in general and should really use more of them, but locking down the xp flag for a minute doesn't seem to be worth 250 gold. I'd rather get the first rank of creep armour and slow down their xp that way, or push them off the flag myself for free.I think though that locking down the gold or cooldown flag on cataract is a great "in your face" move though, if only for morale lol.
??
I lock HP flag over gold,xp,cooldown etc.
Well...it was the only one I could think of at the time, its some sort of weird animal *shrug*
fixed
edit: although QoT has more from druid style and Oak from paladin style than viceverse.
hes some WoW/DotA retard, read his post on the QoT Sucks thread.
or maybe it's because hes foreign
The pokemon fan is upset because I trolled him out of his own thread. He will now post after everything I post in a vague attempt to try and gain something.
Grasping. Straws. Comes to mind.
Regulus = not worth the effort
Torchbearer = Billy Mays incarnateSedna = something something...am I witty yet?QoT = Amputee victimErebus = RICK JAMES BITCH!!Oak = DO NOT WANTUnclean Beast = Furfag Nightmarefixed C WUT I DID THAR?!?!
grasping at straws?
1) You can't troll a troll
2) You aren't close to my ranking, be quiet kthnx
Apparently you can, I just did, and you took it, with a latex glove, and no lube. Its obvious you're a pretty shit troll actually. Keep trying! Maybe you'll need a premade to compete though.
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