Haven't seen this posted in a bug report thread so here goes one.
If you cast a new Circle of Fire before a previously casted one has ended, both end when the first one's timer is over. This happens when you have reduced it's cooldown so you cast the second one less than 10 seconds after the first one. The effect is usually that the second one will dissapears almost immediately after cast.
This bug also happens with Flag locks. It won't reset the timer and you have to wait until the first lock ends (COMPLETELY).
Well, this one is not a bug. If new flag lock would reset the timer, you could just tp ANYTIME to locked flag and lock it again. It would be impossible to take locked flag back to other team. So it's good as it is now with flag locks.
There is nothing stopping you from doing what you describe. In fact, I have been doing that quite few times, teleport to flag just as it's lock is about to expire, lock again as soon as it does. Besides you can't lock an already locked flag, the first one has to expire anyway.
I don't think you understood the bug. This is how it works:
Ther is no reason why Lock 2 wouldn't have a separate timer. If they don't want the same DG locking 2 flags, they should increase the cooldown on locks.
lock cooldown is 45 secs
Ah ok, then it only happens when you reduce the cooldown.
So basically they should not allow cooldowns like Locks to be reduced in order to avoid same demigod locking 2 flags if that is the goal.
Regarding CoF - it should expire the first one immediately upon casting the second one if they want to avoid having 2 CoF in play by the same DG. The second one duration should not be affected. Or just put them on separate timers and allow them to be stacked (it's not like CoF is a game breaking skill )
So you have waited WHOLE WEEK to reply this, and you even didn't verified what "you heard" ?
Ok, so i just opened skirmish game at cataract, bought 2 capture locks, took -cooldown favor item, locked 1 flag, after 30 seconds locked another, and... voila !! Both flags HAS SEPARATE TIMERS !! Do you know how long it took me to check this ? Around 2 MINUTES (including starting the game !!).
And the original post was regarding Circle of Flame which I have verified as bugged. Sue me for trusting people (and I didn't "hear" about locks, it was posted in this thread)...
No, it wasn't posted...
It's about how flag locks works. You have to wait untill 1st lock is gone before using 2nd on SAME flag. If you use 2 flag locks on same flag, time isn't added / timer don't reset (that's NOT a bug imo).
So:1) you lock a flag
2) wait 40 second and lock it again (while it was locked 5s more by old lock)
3) after 5s lock dissapear (game don't count 2nd lock at all)
But if flags timer would reset everytime you lock flag again... You could just tp anytime to locked flag, and lock it again and again and again.
Right now, you can't tp too fast to flag locked by your team when 2 opponents are right there. You have to wait untill 1st lock is gone to lock flag again. So opponents have time to recapture flag (it's possible to them). And imo that's how it should work.
BTW: Yeah, Circle of Fire bug exists and need to be fixed (but knowing GPG this won't happen in near future ).
Uh, I was under impression that you can't use Lock on already locked flags. I was kinda sure that if a teammate locked a flag it wouldn't allow me to use Lock on it so I kind of defaulted my understanding of maxxy's post to what I described (locks used on different flags).
I understood that just as you have to wait for first CoF to end, that the same goes for Locks. I implied that if you don't, both would expire at the same time (both Locks just as both CoF do)...
Anyway:
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