We are currently looking for help with skinning. We lack this extremely important job. If you would like to do this, please PM me. If you have things you have done in PS or GIMP, please send those as well.
Also, for more detailed information on what we are adding, you may click on the external link above which will take you to the Aurora Games forum which has backstories and statistics. Ultimately, it will have images as well.
Features:
9+ new ships
2 new capital ship classes: Lancer and Destroyer
2 new cruiser class: Troop Transports and a Utility Cruiser
2 new SC classes: Interceptors and Torpedo Bombers.
Reworked SC: Fighters are now multi-purpose and Bombers are Gunships
3+ new researchables that increase the power of capitals [for once]
Currently, we have five capital ships, each with their own capabilities. We have the support, the colonizer, the battleship, the dreadnought, and the carrier. This mod is dedicated to adding two more classes to that list: Lancer and Destroyer.
Lancer: These ships are the snipers of the game. They carry very heavy forward guns with little defense on their sides. They do not maneuver well, but have very long range and carry an axial cannon to damage targets from long range.
Destroyers: These ships are pure damage dealers. These are not to be confused with battleships as these have greater damage and less health.
Pictures: I will post these as I get time to do so.
Unfortunately, I'm do lazy to hunt through the thread to find the other pics of ships. I'll get around to it eventually. Here is one though.
Astrom:
http://i180.photobucket.com/albums/x111/VoltCruelerz/Astromv3.jpg
Special Thanks:
TheRezonator: created the thread that spawned this idea
Eadtaes: balanced many of the statistics
Guywhoyoudontknow/CI: created Sinners which is referenced in the Backstory
Whiskey: has posted here more than anyone else aside from me... (he's kept the thread alive)
Darvin: Came up with the idea of an Artillery Cruiser which caused me to think of a way to
Other:
If you see typos, pleas alert me to them.
EDIT: Wow... In the typo line, I type something wrong. Because of the irony, I'll leave it.
We lack someone who can skin, so if you are good at such, we could use you.
no caps can target SC. Some have anti-SC abilities, but no caps default weapons can kill SC. It has to do with a line that says 'canFireAtFighter', and setting to TRUE means- FLAK PLATFORM!, while setting to FALSE means- FIGHTERS KILL IT!
yeah, i can* understand that... i wouldnt want my Marza firing at SC when it could be firing at big ships...
what problem with Entrenchment? you cant download it?
can you spring your folks for some money and pay them back? like use their CC and give them a $10 note back...
@Whiskey... Uhh... That is more or less what I said... I said I would change the buff, see which (if any) did attack fighters), and then deactivate their ability to do so. And by deactivate, I meant though I did not precisely specify, to change the code to say:
CanFireAtFighters=FALSE
@Rezo:
Its an issue with it accepting my card... Its a Visa Debit card with way more cash on it than needed, but it won't process the transaction for whatever reason. I'm trying to get ahold of them and was talking to Zoomba about it, but then he just stopped talking, so my response is waiting I guess... I'll get it soon enough, just a bit of a hickup...
hold you breath, that seems to work...
or dont... =P you never know...
Well, at any rate, I'm back from the first day of school this year... I have stuff later, but I'll try to finish up the Eyron's abilities before I go. I have Active Harmonization and Shield Pulse down, but Composure isn't done yet... I'm just about done though. Detonation is just a reverse version of Composure, so it'll go quickly... After that, I'll create the file for the ship itself and maybe start work on the Gartel.
problem Volt-
abilities targetting is controlled by a target filter. Ships' weapons targetting fighters is controlled by a single line, that, with the exception of flak frigs, is set to false.
How is that a problem? Defense Cruisers will have it as true minus their forward weapons. Ie, the V DC has forward wave cannons that can't take out SC while I will let its PB's.
So... That isn't a problem...
Yes, it is. Either all of a ship's weapons can target strikecraft or none of them can.
no, as each weapon type has the line for that. I know that's the line that is changed; however what I thought you meant was that you thought that all caps could already do so (and just didn't).
@Sparda: You set each weapon individually... So, no its not...
@Whiskey: I guess you just said that... At any rate, I was just curious if any of them could but if you are correct then doing what I intend to won't take more than five seconds.
Pay no attention to this post, its so I can keep better tabs on this work.
aww, we wouldnt ignore you like that! welcome feel free to give your opinions on what we've got so far.
just a suggestion but have you considered subsurfacing? (otherwise known as a subsurf) this allows for easily controlled shapes to control and modify highly complex curves and contours... I use blender for modeling. Although I haven't done any models for this game yet most modeling programs have a similar counterpart to this tool
@Carbon:
You'll want to look at AGF more since it will soon have far more info about the mod than this thread will....
I've gotten the Eyron's abilities almost completed... I found a few hiccups in the code, but I'm working on Detonation. So far I'm looking for the way to launch a projectile while doing damage to self. I know how to, but the problems are in the fine details and syntax. Once I get that, I'll get the code for the Eyron itself done (which will be the shortest to do) and then I'll swap out something like the revelation for it to see how the abilities work... Hopefully, I haven't made the ship too OP...
@Berb:
that was how many pages ago? That was on page two... So we are a little past that now...
thats great...
but why do you need the launch projectile and damage to self thing? for the Shield Detonation?
okay... as long as you get it...
sorry i havent been posting lately, i got a new job and the hours are different to what i was doing before...
btw, we need to put some numbers down for TTs and SotLs, and we need to give some serious thought to the new Utiltiy Cruiser for each race, because atm all we know is that it is a Utility Cruiser that does something previously unbuffed for each race, no weapons, numbers or anything...
i just tried to make up some ideas for the UC, but hit some walls and im tired so if no one comes up with anything ill try again tomoz...
btw, i found some awesome ideas for the Gartel
just that sort of blocky heavily armored, yet some how curvaceous (i cant believe i just called a ship curvaceous) brick with guns.
HUH?! Rez called a ship CURVACEOUS?!
Curious, very curious. Is Rez a special kind of person? (poking fun)
har har very funny
=P
Well, at any rate, I've finished the coding for the Eyron, but I'm having a bit of trouble with the testing though... But, oh well... I'll get it...
do you want help?
Well, for testing purposes, I swapped out the Radiance's abilities with the Eyron's. Problem was, they didn't show up in the game... The normal ones did instead...
Btw, this was for vanilla, but really the only changes you need between the two are targeting filters and a few other things... The default form I have them in is for entrenchment, but I modified the mod files so they would work in vanilla...
*gasp*
you mean this isnt for entrenchment!?!
well kingspartan, Volt doesn't have Entrenchment (yet I think); and there aren't that many mods for 1.17 anymore, so he'll really have a niche market for it.
As for converting to Entrenchment, just look at what he said. Default form he has them in is FOR Entrenchment, so it's an easy matter to convert to it.
he needs entrenchment, bad
i'd like to take this opportunity to celebrate this mod's 300th post
thanks to everyone who has contributed and to all the fans.
hopefully we'll have something to show you all soon
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