In every game I've played that has Regulus as an opponent, what seems to happen is thus, they toss their mines and a second later they detonate, usually inflicting anything up to 1,500 points of damage instantly and from a very safe distance. All it usually takes after that is a snipe and the Regulus player can probably run in, take 50% damage while finishing you off with regular attacks and then scapering. I would have thought the mines would be a defensive ability, not an offensive ability. I'm not going to rage or beg for their damaged to be nerfed but I would genuinely love to see the range of them dropped by half or two thirds.
IMO, if it was any slower the skill would lose alot of its value
The only context that's relevant is the damage scaling of other abilities. It isn't provided, but it doesn't need to be unless you are arguing that other abilities are not in fact mostly linear. Is there any reason for mines to be so relatively weak at rank 1 and rank 2, yet so strong at rank 3? This aspect of mines has never made sense. And this argument is dismissed as 'scrub talk'? No. You guys arn't even trying.
They have more time to move. So what? They still have to move. An extra quarter of a second of arming time (to pick a number at random) doesn't mean they only have to move at their leisure.
Actually... it does.
MINES ARE PERFECTLY FINE.
As all the other posts:L2p or, play as him if you think they are so good.
um.../thread?
Reg is a strong mid/lategame character, he's pants early. A skill that becomes much better with the progression from early to mid game suits him fine imo.
As has been pointed out, not all 3 mines are always tripped, in my experience it's generally 2. I'd say putting 6 mines almost directly on top of each other at l2 and waiting for someone will be more effective than spraying around at l3 and missing out on a third of the damage.
+1
Unless you are Sedna: Sila is fat and specializes in triggering every mine possible.
Serves her right for all that healing
i find the idea to reduce the throwing range quite interesting and fair. normally no one throws mines. they lay them down, like in any other game too.
It's usually the minions around the generals that ensure you trip every single mine.
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