Sorry to see you go man. You have been the heart and soul of this mod for such a long time. I hope you can get everything sorted out so that you are able to get some semblance back in RL. We will try to persevere, but know that you will be missed.
Whoa! 2 visits from Blair! Take him up on it!
Anyways i have given my crew some time to figure out whats going on with our dev build of the mod. We are getting gs vector crashes. No error crashes, etc etc. If the problems keep persisting i will have no choice but to deem our dev build totally unstable, and nuke it from orbit.
I already started the process of completely rebuilding the mod from scratch using the 1.041 files as a foundation instead of converting older versions over.. Adding/Importing 1 file at a time, 1 model at a ime, 1 texture at a time, and testing it thrice over to make sure it all works. I already found another corrupt texture, and its the hud texture itself... u know the pretty lcars u see on screen. Dont ask me how it got corrupt. I am digging thru my cd's for a backup of the original psd. That was just porting the Federation core player files over without adding any models or weapon yet. So no doubt there will be more where this came from. I have no clue how this got so screwed up.
We have to assume the worst. The download we have above is no good, and will be removed. Sorry guys, but these things happen.
We are in the process of fixing everything. Once that is done we will post a new download. I know it sucks, but have some patience. We are on it.
Major Stress, you are an amaizing individual. I may very well have lost patience for this stuff long ago. Thank the stars your the one doing this mod and not me. I await patiently for the repaired mod, and have every confidence in you and your crew to fix things.
Everybody else...lets give em a break. This has been long time in the works, and most others would have quit in frustration by now.
YOUR THE MAN, STRESS AND CREW!!!!!
Good luck Shimmer.
almost have it corrected stress !!
AGREED !!!!! and for all the nit pickers and perfectionists out there stop talking and start contributing !!!!!!
I'm going to start looking into the AI. Doing several very long galaxy takeovers on my own, then gonna play with enemies again. If it is the AI crashing it I'll try to find out what it is that's making them so very unhappy.
Stress has lost patience, I think 3 times now. This mod has been cancelled at least that many times (at least since I started following it).
He ain't called the Stress Puppy for nuthin
The mod has never been cancelled. Tho i do fess up to losing my cool several times during this mods run. Looking back i laugh at the infamous "major stress meltdowns". I could be worse... i could pull a christian bale on ya Oy! You got the Romulans in, ... OOOOOOOH GOOOOOD FOOOR YOOOOUUUUU! But half the ships are F***ing Backwards!!
Indeed this mod has been a lesson on patience. Just when we think we got it all together.. blammo!
Imagine what the dev's went through to "create" the game. We are just changing artwork, and mechanics.
Regardless of what happens. Be it we fix the existing mod, or we start it over again from scratch the mod will continue. Jtaylorpcs says hes got the existing version stable, and i am waiting to get the fixed copy to test. If it fails then we start over. Tho we are in far better shape for doing that than say like last year when we all were tripping over ourselves trying to figure out how stuff in sins worked.
If the stable version indeed works then we need to figure out why the textures are corrupting on us, and fix that problem. I think it was just one download of the dev copy too many, and an internet hiccup during transfer. Thats what they make backups for
I said in one post ages ago that as long as i am on the project as a project leader or otherwise the mod wont die. FFS's i founded this thing. Do you honestly think i would let it go that easily?
For some strange reason I was lucky and I'm playing with .101 converted version without problems, it dumps to me only if I set one of the players as federation.
Given the federation in this version is useless it's not much of a problem for me as I used to do klingon vs klingon and it works quite well (with the exception of the AI not taking neutrals and repair stations not auto-casting repair, minor issues).
On another matter, to trace transfer corruptions why not use a checksum program like md5 on the files before and after the transfers?
I don't exactly know how it works so please don't beat on me while I'm trying to help but that should at least make you sure that the transferred file is the same as the source.
Lo
iv had no problems with it
lotek, it would be a good idea, but like you I do not know how to setup/use them, which is why I use the recovery record and test archive in winrar's compress dialog when compressing files to upload.
harpo
If you're still interested, this seems to cover MD5 checksums and give the link to the freeware. Seems as easy as installing a small utility that has context menu checking. Archive the mod, create the checksum, and each time it's downloaded just check to see that they match.
http://www.wheatworks.com/how_to_use_md5_checksums.htm
I think it is something on our end. We constantly re-sync the dev copy. So it is possible that during the re-sync itself that the textures got corrupt. No worrys we got backups, and any corrupt texture we find will be replaced.
I've been playing the latest patch and mod with no problem at all. Haven't seen any corrupt files or screen dumps. Guess I am just one of the lucky ones. I'll keep on enjoying the file until he new one comes out
Great job guys! I wish I had the "know how" to contribute on the mod!
I am actually using Visual Studio 2008. I will make a utility and release it soon.
Thanks.
OK can report that the developer copy is now stable!!!
Awesomely good news!
Ill go over all of the dev copys textures today, and replace any corrupted textures with backups, I will do the same, and replace 0.3e.101's corrupt textures. ill reupload 0.3e.101 tonight if i can with an updated readme as well.
EDIT: I fixed 0.3e.101 faster than i thought. The one dev.exe error that harpo reported is still there from conversion. I dont know how to get rid of that without rebuilding that version of the mod. Which is pointless because 0.3e.2 is close to being ready.
Here is the fixed 101 SoA 2 0.3E.102 Main topic updated as well
Fixed:
Replaced all mod textures with current dev build backup.
Team color issue: Fixed. You can now have team colors enabled with no effect on mod ships.
Curry: textures corrupted, and missing specular map. fixed
Akira: Odd sized texture leftover from old version. fixed
Kimal Odd sized texture. fixed
Miranda. Corrupted, and missing specular map. fixed
Phaser platform: had -da, and -nm textures swapped. In correct locations now
Skin_Tech: The Lcars texture is corrupt, and i have no backup so that one will have to be done over. The current texture works.
'IF' you get a corrupt opening movie just delete it. we are making a new "better" opening movie using the SoA 2 lore.
All other issues with this version will have to wait until we release 0.3e.2
Great to hear guys! Thanks for the work, and looking forward to the next update when it's ready.
/Cheers
Downloading the update now. It's probably already known, but you have to be a member to get the new file. I have no problem registering with ModDB, as it takes all of 20 seconds, but some may have an issue with it. So I dunno if someone wants to put up a mirror or something. At any rate, keep up the great work!
Ah dammit! I forgot about that. ill upload it to filefront, and post an alternate link
are the romulans now activated ?
IN the OP they outline the plans for which races/major changes are intended, so for 0.3e2 NO it is ONLY fed & klin
Sweet. Now we have a Star Trek game to play on ICO again!
Also... I just noticed there seems to be a mysterious "entity" orbiting an asteroid here:http://i24.photobucket.com/albums/c21/starskies/games/Sins%20of%20a%20Solar%20Empire/SoA2-EasterEgg.jpgYou guys really are too much.
I'm still getting mini dumps. Any suggestions?
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