virusblaster,
the checksum is on the mod selection page of entrenchment WHEN the mod(s) are enabled
on the right hand side of the mods page above the 'show mod path' button
I had tested on a 4 player map with 3 ai
harpo
Ah I see;
76157214
is the checksum.
my checksum for the files I uploaded when it is the ONLY active mod is 75854450,
so there is some changed/damaged files OR another mod also active/selected.
is the SOA the ONLY mod enabled (ie in the righthand window on the mods page in entrenchment)?
btw I am going ofline for about 7 hours.
Yes it's the only mod enabled. I will reinstall.
So, MajorStress, the Romulans will be in the next version? Will they have their own version of a starbase, having a Romulan type of appearance, or will it still look like the Orkulus like the Federation has the Transcendia instead of the normal mushroom type design?
I have downloaded SoA203E1 in an attempt to update it with 3e.101
SoA203E1\Textures\Curry-cl.dds. Corrupt.
So, I redownloaded Sins, Entrenchment and the Converted file from
http://www.gamingvault.net/index.php?app=downloads&showfile=137
Graphics have been put down to medium, and then low. Still minidumps from 2 or more AIs.
Harpo (or anyone else that can help with this),
I get the same checksum posted by Virusblaster: 76157214
First I played the mod downloaded from http://www.gamingvault.net/index.php?app=downloads&showfile=137 location and installed as required.
I played Sacrifice of Angels for on the largest map, with the maximum number of AI's. After about 3 hours of the same game (no dumps) I saved and quit.
I installed a different mod (stargate races). Played that for a while, then looked at a little porn and cleaned up my computer area. After a while I switched back to Sacrifice of Angels with all other mods disabled. The mod started crashing after a few minutes of playing.
I loaded only the saved game and it also started crashing. crash crash crash!
Does the reinstall actually help or is there something else I should be trying?
Hopefully this post had enough information in it. If you need anything else just let me know.
Hello SOA2Team,
First off I want to say that you guys have a very nice mod, the models look great and the sound effects are really nice. I’m a long time Hugh fan of the Trek Universe and have been waiting for a good trek game like this for a long time. Sins is a perfect engine for this mod.
Please don’t take this wrong in anyway but I have cone concerns and issues with some of the things I have seen in your mod thus far. First off I’m unsure as to why you all decide to use the Unity for the template of the Federation when the TEC seems to be more fitting. This is especially noticeable with the Starbase, and Ship Yards. The TEC style is more fitting and matches up to how many of the Federation ship yards look. You guys went to a lot of trouble making new ship models so at this point maybe you are also making some new ship yards and a Fed Starbase? If not in my personal opinion I would have used the TEC.
Another issue I ran into was the lack of repairing that seems to be in the game, your repair ship does not repair unless forced to by clicking on the desired unit needing repair. I know how to fix this; I had the same issue in my mod when I gave the repair ability to my Carrier. If you all don’t know how to fix it I’ll tell in a later post.
The Starbases Armor seems to be very low. The 3rd wave of pirates came and the wasted my Starbase like it was a starship, I see that you have increased the attack power of the pirates by a lot. Starbases should never be able to be taken down that easily. Again I realize that this is a ongoing beta. So this is an observation.
Tech tree research, while I do understand you are trying to make it more challenging, I was kind of taken back at how some of the tech was in the Tier 8 part of the tree. Especially the Upper elite Starships, Is there really a need to be putting those Starships at a tier 8 research? Personally I would rather have those ships more readily available early on.
On research gain, don’t you guys think that only one level of research is kind of lacking on phaser upgrades, armor levels, Photons and laser tech? I think each of those should at least have 2 levels or research, one level seems way too little and pumping it up 2 levels does not really make a big difference. And if all races had the same levels this does not throw off the balance.
There was a few other things I noticed but I’ll let this stand ad is for now, I, looking forward to hearing back from you guys.
Again this is a really awesome mod so please don’t take my comments out of context. I’m merely seeing some things that I’m concerned about.
Sorry for the green text, but Stardock uses some funnky way of doign their text and if you spell check it and paste it back it totally messes the whole format up.
Thanks guys!
Well to sum it all of . SOA2 is still a work in progress. When we are finished with it there will not be a trace of stock anything left. Just wait till the next release and You will notice some major changes
Strange, just played a large multi map, and no minidumps... I give up.
As of today i have resigned from the mod team for my own personal reasons. Please do not ask why. The patch for 3E.2 is scrubbed for release as i will not be able to complete it. I have sent all my files to stress. He's back in charge. GL all of you and i'm sure when you guys play with the Romulans, its going to make your day! Thanks for the fun guys!
will the romulams be able to cloak a starbase that would be cool
Thats sad to hear shimmer.
Hey,
Thanks for the info, but after reading Skimmers post, I cant help feeling that this project my suffer others also quiting. This would be sad because you guys have something really nice going. But if what you all say is true that everything will be replaced that would be awesome.
Rick
thats quite a good body shot 2 this project hope reason aint bad, but i would lyk 2 take the tym 2 say that the work you hav done so far is outstanding and THANK YOU for all the time and effort you hav put in to provide us with a mod that star trek fans hav always wanted. 2 the rest ov da mod team i wish i could help but i can only play games sorry, hope the mod will continue LONG LIVE SOA2
He needs a break BADLY with good reason judging from the last few pages here.
I just pm-ed him, and told him to take a breather for a while. Step back, and collect your thoughts, and if you decide to continue then great. I always said RL comes first. Myself getting stressed over this is one thing, but my TEAM getting stressed thats where i draw the line. You guys are treating this project like it is an EA, or Relic game, and demanding it to be flawless. IT IS A FLIPPING MOD. Made by Amatuers! Who dont know how to code c++. Who can barely understand how this game works!
I honestly think that the patch 1.041 is unstable. I think this because ever since i patched i have been getting dumps playing the VANILLA game. Ether when i exit, or randomly duing play. Just like you guys are playing the mod. I will send my vanilla dumps to IC to see whats going on. It does it on both my machines. One machine has 4 gigs of ram, but i downgraded it back to XP 32 bit. The other machine has only has 1 gig of ram so i think its the 2 gig ram bug coming back to haunt us. That is SINS fault. Not the mods. I am testing this theory right now to confirm this. You guys should be too.
Update 0.3E2 is not scrapped, but it is gonna take a bit longer than expected due to the circumstance. Plus we are going over the converted download to see WTF is going on. Some get the no curry texture bug. while others who download the very same file do not. That tells me you got a corrupt download. Re-download it again, and if it doesnt work you will have to wait till we figure all of this nonsense out. Remember we are NOT programmers. We are a bunch of guys like your average construction worker who got together to do this as a HOBBY on our free time. Lets treat it like a hobby, and cut my crew some slack.
No. The starbase will not cloak. It is too big. Nor will "all" of the Romulan ships. Stealth is in their docterine, but ships like civilian craft, builders shipyards defenses etc. etc. wont have cloak. Only Military ships will cloak.
I am very much looking forward to REAL CLOAKING SHIPS.
Especially since I the Romulans. They're so passively agressive and cunning. The Klingons are fun, but the Romulans are easily my favorite "enemy" as far as Trek goes. I can't wait to play them.
Have you guys even stopped to think that the curry error that some are getting may be related to their video cards? It’s possible this is either DX related or a driver that’s not updated on their systems. a corrupted install or download doesn’t make sense to me unless they installed the mod incorrectly in the first place. I’ve done a lot of modding in my time even o this game I have my own mod that I’ve been working on for a while that’s almost ready. I’m curious as to what the exact error is they are getting. I helped another mod figure out some of their problems that in the end were released to the gas giants causing those errors. Again this was something that only some experience and others did not. but after a lot of digging we figured it all out.
Let me know f you want some help.
Darksxx:
One of the Curry's textures in the original archive *is* corrupted. This is known and was fixed with the patch.
Shimmer thanks for all your hard work, and I hope all goes well for you. We're gonna miss you.
Stress, I'm continuing trying to track minidumps and nothing is making sense, so if your theory is correct it might explain a lot.
Confirmed. The Curry texture is STILL bugged. It will be fixed in the next update. It is missing its specular channel. It is not a game crasher for me, and i get no error on dev.exe for it. That doesnt mean another person with an "older" card, or maybe even the newest card wont have crashes.
Not having a team color, or specular channel in a texture should NOT be a game crasher. It just shows up as whatever team color i chose throughout the whole ship on my game (another bug we thought we fixed). The curry texture is the correct resolution (1024x1024).
Textures being odd sized however just may be the game crasher, and i know we got some odd sized textures. They didnt crash the game before, but since the game updated there has been some issues with the odd sized textures. So again we will go over every single texture to make sure they are compatible, and in the correct resolution with the updates.
I still suspect it is a problem with patch 1.041 itself. We didnt have any of these issues (except the curry bug) before the new patch.
Major Stress,
I know the mod is in very high demand(The work done so far is awesome!). I have a lot of programming skill in mulitple languages.(Not that it matters in the modding communiity). I do have modding experience and could contribute to the mod if you all need some extra help.
I could also contribute a website for the mod that could assist with promotion, bug tracking, and etc. I am fluent with C# web programming and css div sytle designs.
I don't have much experience with texturing. I do have limited experience with hardpoints involving the textures. I have modded star trek mods for Bridge Commander, Star Trek Armada and Star Trek Legacy. I am good with balancing and editing files for the mod(Balancing and etc). Hopefully helping to limit some of the work load you guys might also help the mod progress.
I work a full 40 hour work week and can help a few nights during the week for a few hours. I can also assist with a beta testing. I am pretty good at pin pointing errors.
I am also working on a program to decode the minidumps.(I will release the utility with its finished and properly tested). I hope this helps.
Let me know. If you need to contact me by e-mail, e-mail me at rsettlemire@bicsi.org
A tool that will translate the jibberish that are the minidumps will most certainly help us all (not just SoA 2)
If you are using some version of Visual Studio (there is a free version I think) I can hook you with something that will provide more information from a minidiump. Email me if you want it (bfraser@ironcladgames.com).
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