That is correct and meant to be that way. The Gemini effecct was featured on a star trek the next generation episode "cant remember which one" In the episode the gemini effect only made it appear that there where multiple ships present not just one. That being said how can a hologram do damage? Also the abitlity does more than just produce hologram ships, it also makes enemy ships attack them not the real ship for a minute.
That kinda defeats the purpose of clones, then.
Any smart player will just look around to find the real ship and attack it. The Negh'var actually calls in ships that attack, even if they're small ships, they can still do damage. If you're going to add the counter ability to the Nebula, it should actually have them do some damage. Either that, or find something else that works.
EDIT: Though, if the game MAKES you attack the fake ships, that's different. But I'd assume you could just select a different target and fire at it regardless.
ok thnk for the info..would be kewl to see though... some sort of selection for the number of cap ships u could get in a game...that would be alot of fun...great job u guys on the mod...dont let the whiners get u down...ur all doing alot of kewl things for this mod..cheers
the "small" ships do ALOT of dmg.. also the "clones of the nebula" have a different armor value so its very easy to focus the real ship again..
if the brel would be the scout.. i wouldnt mind but since the brel is mostly the strongest frigatte its kinda overpowered
just think about 16 neghvar all with lvl 3 brel swarm = 144 brels and they didnt even cost u fleet supply = means u get 1872 fleet supply for free...
this skill must be a bad joke in terms of balance..
Someone posted a question about the capship/fleet supply mod, and I can't remember what page the post is on, so I'm not going to quote you. Hope you see this!
It sounded like you were trying to enable the capship/fleet supply mod like a traditional mod, which is not how it works
You need to take the files of whatever specific modification you pick and copy/paste them into a specific folder, I believe GameInfo. What it does is changes the research levels in the Fleet Logistics section, and for some of them the 'gameconstants' file
I've found it works perfectly with the vanilla SOA2, and vanilla Sins. However, some mods I have trouble with. Backup the GameInfo folder, because it was after all not designed specifically for mods
It seems it doesn't work with this current version of SOA2. I also found it doesn't mix well with Star Wars Requiem. It's really hit or miss
I remember that episode, memory-alpha says it's this episode We'll Always Have Paris:
http://memory-alpha.org/en/wiki/We%27ll_Always_Have_Paris_(episode)
It's also referred to in the ST: Armada games as an ability for the Nebula, so should I expect the Defiant class to lay mines? Also, does the human opponent see the hologram images as see through too?
Oh, and ru7h, what Loki meant is, with the Neghvar and all it's B.O.P. reinforcements, it does the SAME Damage Per Second (or as he put it DPS, but I think would be better labelled as Dam/s) as the Single Nebula Capitol Ships. This means that these two ships esentially "equal out" (discounting the nebula having to go through more armor as it eats through multiple D-12's) damage wise, but he just spoke of micro managing your fleet more (literally I would aim for the neghvar and blow it up, than retreat for a short time and come back later to finish the job since the D-12's will be gone by then).
Wow, an UNSTOPPABLE (until all other Gemini Effects are removed) Nebula Class Ship? nevermind, I don't need to know if the opposing human can see it because it doesn't matter!! That's cool and totally pans out with the Call to Arms ability of the Neghvar .
wow your griping about free brels which you feel are op, i think its time for you to just quit now while your ahead. You really think an ability like that would go unchallenged?
1st. The power is temporary, so the Brels you summon don't last long.
2nd. you will have to research it in the next patch, o and it will cost you quite a bit
3rd. you haven't been happy since you first started posting and complaining about the mod, if you dislike it so much, then why are you still playing?
Screw all the issues, this mod is alot more complete and fun than most other mods out there.
They're working on it. Yeah, I'd like more abilities and stuff, but they're working on it in their own time and giving it away for free. It'll come when it comes.
I've often felt that modding is a form of altruism, and a total conversion even moreso. The creators work and stress over creating something unique and special, and often only get complaints of overpowered this or broken that.
So I thank you, SoA2 team. Every one of you. and I'm sure that many of those who have posted here feel the same way. I hope you get rewarded for what you've put into your work tenfold.
EDIT: And the music you've put in is awesome. I think I even heard something from Lawrence of Arabia in my last game!
The gemini effect owns the AI. In multiplayer it will obviously suck substantially more, but you can't have everything, can you? I don't get real excited about 6 frigates though, B'rels are nice, but they're not that nice.
Also, Dark, I'd like to complain that the mod costs too much. You guys are greedy!
Hey guys this is one of the best mods i've ever had the pleasure of playing. I've been eagerly awaiting its release and now that its here I'm VERY impressed! There's always going to be a few people nitpicking every little thing and I wonder if they know how much work goes into a mod like this. On a different note I was wondering If fighters and bombers will be added later on? Im not sure what the other races would use as a "carrier" class but for the feds I was thinking something like the USS Typhon from ST:Invasion would be perfect. Either way this mod is awesome and I'll be playing it religiously for weeks to come.
Wow when have we been here before?.. Hmm maybe it was in another thread before my infamous "meltdown"
Guys quit bitching, and let Darshimmer finish this. I see what he is doing and i agree with it. Its rough right now. That is why this is called a "Work in Progress". FFS's you guys expect a few amatuer modders to create a professional, bug free, FREE game from absolutely nothing. In no time at all. I will repeat what i said before the infamous major stress meltdown... If you do not like anything in this mod.. You can do this.. Ether learn how to mod yourself, and make your own freaking mod. OR Just cover your eyes, and sing lalalalala, and play another mod. OR Respect what Shimmer and crew are doing, Respect the time and effort they are making to bring this FREE (other than the cost of sins itself) mod to you. OR you can actually "try" to help us constructively by using the Bug Report links on the MAIN TOPIC instead of bitching about little detail you dont like in this UNFINISHED work in progress here.
To our supporters we thank you
to the nay sayers.... well.... nevermind.
You should channel that into patronizing sarcasm, it's much more entertaining.
I have no idea what you're talking about Psychoak, I thought you were TOTALLY serious (lol).
On a different note guys, I guess I forget that you do get more complaints/bug reports rather than praise, so I am throwing my lot in with AdmiralTeridoc and letting you guys know that I THANK YOU for what you are doing . You guys are very patient to deal with all this criticism, almost to the point of saintliness.
As long as the bug reports are constructive and helpful those aren't a problem.
It does get to be a drag hearing something is imbalanced/broken/ or w/e after putting, hmm what're we at now? 7 months (just for this version)? into a piece of work. Shimmer imo has done an excellent job, especially on the balancing.
Also a side note on the gemini effect, even if the enemy ships are ordered to attack the real one, the ships will still fire at targets they see when in range and when their weapons are facing them. Not just at the ship they were ordered to attack, so no matter how the enemy uses their ships the hologram-ships are still taking hits for you.
Edit: Forgot to add that the patch has been fixed and has the TyKoGor station in it.
Shimmer... Stress... all the rest of you I can't remember without more coffee... THANK YOU!!!!
OK, I can't believe I'm reading all of this!! The damn thing isn't half finished and already everyone is whining this little detail isn't perfect. Guys, if there is something you don't quite like... then go change it yourself!!! Duh!!! It is simple as crap to change an entity file, takes maybe 30 seconds. You all have your own downloaded copies... so make a 2nd copy of the mod, go in and modify it yourself instead of griping about it. Just remove the free B'rel ability, which BTW I really liked!!! A big ship should be able to call in backup. And a fully upgraded B'rel packs quite a punch. I found the ability quite handy for drawing off attacking ships off of my cap ship.
Some of the whining I've read is unnecessary, but some does just seem to be people mentioning it (okay granted the same things do seem to be popping up, but I think that's more of a case of people not bothering to read what's been said before- like people *still* asking about the broken curry file). Overall everyone's impressed with the mod, and understands that this is still a WIP (admittedly an advanced WIP). The free B'rel ability is very nice, and if they plan to make it a researchable tech in the next patch all the better. Ofcourse only certain people in the mod team know what's going to happen, so it is understandable that people keep suggesting ways to do it, and complaining that this and that are overpowered.
That being said, seriously everyone, if something's broken or you feel its overpowered, don't just moan about it, either just report it, or offer them suggestions to fix it, and understand that Shimmer, Loki and the rest of the mod team is putting an awful lot of (unpaid) work into this, and it is taking up probably a lot of their free time. Give them credit for that, and for the fact that while this is still a WIP, its one of the best mods out for Entrenchment to date (and it just keeps getting better per release). I'm sure they have a plan as to how things are going to be, and we'll see the finished product when its finished. Last time round the Feds were stronger, this time round the Klinks are stronger. That didn't stop Klink players playing online with the first release, so I don't see why some people are saying that they won't play online in this release just because the Feds are now the weaker race. If you don't like that, then fine- but that's *your* problem with being unable to adapt, not the mod team's. Either play or don't play, but don't give the mod team the impression that everybody's just unhappy and griping about the mod.
Guys, just keep it up, we all know the finished piece will be amazing.
Oh and on another separate note- I know the next scheduled game's not on til tomorrow night, but anyone on tonight anyway?
I'm online tonight!
haha stress ofc we have ! only it was me last time going can you do X Y and Z
anyway i am glad you all are still playing online and are arranging your own games ! !
the planned stuff i keep putting up is when i / or anyone else within the mod team will be online and able to play
the PC i have for this weekend has kinda foiled my plans :/ lol but back to normal tomorrow and i expect a hard fight from all of you !
this mod is fantastic id just like to say thankyou for making it i also have a question. what is a yeager class starship?is it a battleship? because ive never seen it on the show im not sure it it is an official ship.it does look sweet however and would be nice to see it in the mod and i belive the nova class would be a nice scout ship.thanx again im having a lot of fun with this mod )http://users.bigpond.net.au/dax/starship.jpg i found this picture to and find its a very good way to compare sizes of ships
Actually, I find the Gemeni useful becuase it effectively does make you attack the hologram ships. Note:
Ergo, the Nebula hologram works and is, in my opinion, very effective. A nice touch to add would be to make the ability have levels (i.e., for each level 1-3 you get one holographic Nebula). That would give you a huge incentive to level up the Nebula. I can probably code that up, if there is interest in it.
*Another interesting way I've found to exploit this is as follows:
Do you hate it when people warp into your system, target your starbase, and blow it up with a huge volley of torps? Ever think that maybe your starbase would stand a fighting chance if it weren't for that first torp volley? Here's a trick to avoid it: set up a perimeter of structures around your starbase (a few inches away from the starbase if you're zoomed to see the whole system). Phaser/Disrupter turrets work great. Then when your "friends" come to blow up your starbase, they shoot off their first torp volley at the turrets when they make an attack run on the starbase. Side and aft firing weapons unload at the adjacent turrets as the ships fly past them. This trick can manage to suck up a few torp volleys (if you place the structures well) and give your starbase much better odds of surviving the fight.
lol you never found that, remember that klink SB with all those turrets i had on the imba final battle we had the other week?? you just copied the idea matey ! and FYI you can also do that in SoASE not just the mod !
Loki - Oh, I knew about it, but I wasn't sharing. I did notice your employment of it in that massive battle - that's what led me to think the turrets should be a little farther out (since my ships didn't actually have to pass through them to empty the side/aft weapons when I attacked).
Actually, though it works in the regular SoASE, it isn't nearly as useful, b/c with normal (vice fighter) ship movement, your ships will automatically orient themselves to do the most damage to the selected target, and the cooldown times are much shorter (than your torps), so damage is pretty consistent.
This is a good example of a way that your fighter movement change has made the game more interesting/dependent on alternative strategy.
I just think Stress could do with some entertainment, or I'd never have suggested something so brassy as amusing himself at the expense of detractors. After all, the more of you that behave like a dick when someone says something stupid, the less room there is for me to amuse myself with my own commentary.
Can the mod be played with 1.1 Entrenchment?
I cant find the entity.manifest to replace it with the patch updates.
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