thats what i did
it keeps timeing out
Same here.
http://download456.mediafire.com/dl9w5dzezshg/dmzhdjejnm2/SoA03E101.zip - timed out
http://download456.filefront.com/ozdd11cgmjog/14489919/SoA03E101.zip - timed out
*cries*
SO close, and yet so far....
could some one send the patch to my email cheers
ash568@live.co.uk
vshadowo, I'm emailing the patch to you. We could definitely use more players than me and cakes online now!
Hey micael456, any chance you could email it to me too?
david.cherrington@sky.com
Hook it up!
itselladan@gmail.com
Change log?
cheers Micael i be on when i get it
It's *still* emailing, its going unbelievably slowly (my ISP sucks). As soon as its emailed to one person I can forward it to the rest.
Mooster, the changelog is (not surprisingly) in the patch.
-Rebalance: -Armor reduced for all ships -Torpedo timing reworked -Prices for Klingons reduced to match feds -Klingons now start with 15% shield Mitigtion like Feds -Shield Mitigation Nerfed from 10%-60% to 1%-6% -Torpedo Damage Nerfed from 10%-60% to 1%-6% -Akira now requires 48 supply -Both races now have Antimodule ships updated to mod Specs -Station upgrades fixed -Station upgrade prices fixed -Station Specs reduced -Station DPS now follow a standard for balancing -Starbases recharge times for shield and hull reduced -Scounts now have increased Speed -Defiants turn speed increased -Defiants Supply has been updated -Fixed Research to allow feds AI to build capital at tier 2, this conforms with klingons -Fixed AI Aggressor not building issue (was seperate from fed issue) -Pirates now are cruiser like ships but are not setup with there own weapons yet (borrowing others) -cardassian planet defenders have been upgraded to current stats (tougher to defeat now) -Orbital Platforms rebalanced -klingon trade station is in -dilithium crystals are now red, still need to update the icons (another patch for another day) -Jump effect from stations updated -Jump Effect from System to System updated -Elite Crew Training updated -Quantum Torpedo now has new look. -Klingon Planetary Shields Blink fixed -Klingon Shipyard Shield Regeneration does not work fixed -Defiant class bombing planets fixed -Fed Shipyard shield regen does not affect any ships in its area of influence fixed -Pirates now updated -String updates -Trek Names added for planets -Trek Names added for Ships -Misc. string updates ***Warning about pirates*** Pirates are using all cruiser stats and are difficult to fight against. This is done intentionally to give you an idea of how the borg are getting setup and to get feedback. If you feel they are to difficult to fend off then turn them off. We want feedback on it not complaints that they are OP and they keep killing my planets please. Not my fault you left them unprotected!
I have a good upload, as soon as I get it I can email it to others.
I have it now. Who still needs it?
Well seems firefox uplaoded quicker than Safari (chrome just failed ). So Elladan and Ganos have it, and forwarding to shadow now.
About to host a game .
no need to snub me...well in most of the other mods on the fourms (most notaboly, Distant Stars, the writer actually post the changelog in the post it self, as well as putting it in the patch...)
Cool!!! I'll be there shortly.
vshadowo- I can't send it to you, something about your inbox not accepting such large files.
Matt (J4FF4 C4K35) just upped it here too: http://www.filefactory.com/file/ah698c7/n/SoA03E101_zip
And Mooster, wasn't snubbing (sorry if it came across that way). And yes logs often are, but I'm not on the mod team so can't change the header- I'm just somebody who likes having other players to play against. The log's there though .
Hey, I take it to install the patch, you extract it ove the top of the 0.3E.1 files?
Yep, that and putting that klink mesh file in the mesh folder did it for us.
Anyone tried my link yet? Cos i don't know if it works lol.
Hope Everyone enjoys the latest Soa2 patch "enjoy"
It appears to work. Thanks.
it worked for me when BOTH the others timed out
harpo
wow, I had no problem downloading it... took about a minute and a half.
I'm gonna go fire up a 2 player game I think, me as Klink and the AI as Fed. I'd join in a multiplayer game, but I have to be ready to go pick up my daughter when she calls and I don't want to have to sign off in mid game. Maybe later tonight if anyone else is up to it then.
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