I host every game I play for the simple fact that, I play games with people I know. When did gaming communities forget that people out there have friends, and it shouldn't be expected that every person in a game is random? Gaming communities are built on establishing relationships with people, not room hopping playing with random people and forgetting. You learn in this game by playing with others, trying new things, and establishing partnerships.
Before the next freaking crybaby that enters my game ask yourself this. Yes he wins a lot with that Char guy on his team, maybe they're just friends? Not some super top secret team that practices and strategizes to stomp noob faces in. It's hard enough to get a game going in a reasonable amount of time people.
On top of that, where did one establish that because people are friends you're automatically at an instant disadvantage? I played countless dota games back in the day with my friends, not some super secret clan! We lost a large majority of the games to random people, simply because not everyone of our friends had the same level of experience.
Stop your crying and excuses for why you lose. You lost because you did not play well with your team.
If you seriously want to balance teams, then add an AI teamate or two for the premade team vs a group full of live players. Because thats how it is with PUG groups. Some people can be worse then AI since they're new etc.
Premade groups have a big advantage, you know what the other person can do. With PUG groups, its a crap shoot. So not surprisingly PUG groups against premade is absoloutely horrible.
Nothing wrong with Premade, but let other people know. Or advertise pro's only.
If you dont like it, PLAY SKIRMISH OR PANTHEON!!!
It's like no one even reads anymore.
If you don't want to play pre-mades, go play Skirmish or Pantheon, geez!
lol.
iF yOuz doNT WAnt PeoPLE to Complainzzz + QuItzors your PreMADE games go JOIN PAnTHEON AT THE SAME TIME as your friends!!!
OMG Omg. iTs a game!! jeez
see I can argue like a douche too
I said something to the effect of "before we go are you two on my team good, because these guys are a premade," and immediately one guy on my team said he was okay, another said he was new, and the premade denied being a premade. At that point I called them liars and said that they had won the last eight games in a row with the same team. They called me a loser for being lame enough to look up their game history, and most premades are similarly incredulous. The best part is when they're waiting on their third guy, kicking people as they fill up that last slot, and you just ask them outright "is what's-his-name having connection problems?"
That's the kind of mentality I usually get with premades, the polite ones who advertise they're skilled players in the game title are rare and the ones that actually tell you they're premades without being asked are as common as unicorns.
While a premade pantheon ladder would be nice and functional and reliable solo queueing should work, all we really need is in-game stats. I don't mind fighting premades if I have solid players on my team, a good fight is a good fight. I absolutely hate it when it's someone with a 20% win rate though and being able to check that is what will really make the game more playable for me. I'm pretty sure they'd announced that as an upcoming feature and it's my guess that it'll be easier to do that correcting the existing pantheon issues and adding a new game type (team games).
I don't begrudge people for playing premades, in fact playing against premades is the only time the game's really fun, I just don't like how those premades make no effort to scare off the new players who invariably make up the majority of my teams. That's not to say I still don't have a lot to learn about this game, but I've dumped an irresponsible amount of time into playing it, so even if I'm a slow learner I still have a leg up on the majority of players.
Good poing Ob, some sort of player ranking so you could tell the skill level of the player would be a nice alternative if they didn't want to make it display the entire win loss record. I think in warcraft 3 it was like that, you would be like level 20 or something if you were good, 1 if you were new or just starting. I'm not sure how they determined it though, I was actually thinking of loading it back up again just so I could take all the things they did right and suggest them here lol.
Honestly even a minimalistic approach like Starcraft took would smooth over a lot of things, all that game had was wins-losses-disconnects and it was generally still a reasonable gauge of player skill. Not nearly as good as a rating like Warcraft's levels, but still ages better than nothing.
If someone denies being in a premade, you can always call their bluff by asking them to mix up the teams in the lobby. If it were truly random players, they shouldn't care.
DISCLAIMER: I have nothing against premades, play them from to time, and am not whining about them. I do feel it's worth educating newbies about them so that they pick and choose their games with some discretion, and don't just leave the community after being curbstomped.
You can have "premade" teams in Patheon too.
The ability to play with a buddy in pantheon would indeed be greatly appreciated...
There are a lot of gaming communities, gaming buddies or even gaming couples out there looking for games to play together.
Custom games work for that in Demigod of course, but still its a bit limiting being able to play *only* custom games together.
The very problem with custom games is that opponents are currently not paired up according to skill levels so a huge amount of matches end up being quite one-sided. Either a total pushover or an exercise in frustration.
As far as "fairness" is concerned... the matchmaking service is supposed to take players skill levels into account anyways. So a premade team in Pantheon would - in theory - automatically be rated according to the players success rates and therefore one should be facing challenging opponents one way or the other - no matter whether that premade is actually noobish and incompetent or well oiled and skilled lol.
You have to keep in mind that "premade" is not automatically "better" either. Matter of fact a lot of people play games together because they enjoy each others company (imagine that ) and everyone who is just starting a game has a lot to learn, whether they happen to be alone or have company. So a rating system really is quite essential for a satisfactory gaming experience that doesn't constantly involve totally one-sided matches of some kind - no matter if you are talking about "noobs or pros". Custom games simply fail at that in their current form.
Constantly facing opponents that are either far above or far below your own skill level just alternates between incredible boredom and incredible frustration and gets old fast.
I like playing premades. It makes me actually try when I know I am against semi-decent players.
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