Greetings!
Version 1.1 is out! A few house keeping things:
We have put up: http://www.demigodthegame.com/opengames.asp for people who want to keep up with the number of people online which includes also the number of current games, open games, and lurkers.
Second, with v1.1 you can kind-of control the AI with the P (ping) key. Just mouse over where you want the AI to go and it will tend to go there unless it decides there’s a higher priority objective but it works decently (about as well as it does on humans <G>).
Now, with that discussed, let’s talk about version 1.2.
Gas Powered Games is on board to open Demigod up to pretty significant official modding support which I think would be totally awesome. I don’t know if anyone reading this has had a chance to check out the LUA code (scripts). A few mods have already been made but obviously modding right now is a problem because you can’t use them online. We would solve that by having officially sanctioned mods (players would submit them to DemigodTheGame.com and once accepted would be treated much like extra “Game options”). I’d be curious to find out if modders could add new units and such.
But what we are particularly interested in doing with v1.2 is nailing down “features” that users want changed or fixed. So please feel free to use this journal entry as a means to tell us what things you think we could do in v1.2 that would make the game even more fun. Whether that be things I’m already aware of like improved path finding or better queuing up of spell actions or anything else that you feel detracts from the experience.
Can modder use existing models to create a new demigod? Say a giant is a new demigod. A catapultisaurus is another new demigod. sorta like dota.
I believe it's been mentioned before, but I would love to see a "Randomize Teams" option for custom games. I think it's the perfect solution for those who are wary of premade teams in custom games, plus it would add a new and fun level of challenge not knowing who you'll be partnered up with until the match starts.
Also, and even more importantly, Native VoIP!! I know, there's Vent, TS, etc., but I like meeting and playing with new people, as I'm sure many others do, but like most RTS games, DG does not lend itself well to typing. It's really hard to coordinate or get to know new people with the extremely limited interactions through typing, and you don't tend to meet too many new people on private Vent servers... (extra points if a host option could be added to only allow those with mics, and/or a filter to show/hide VoIP games for those searching).
The two biggest things for me personally are:
-Auto attacks: http://forums.demigodthegame.com/356419
and
-"Instant" skills: http://forums.demigodthegame.com/357087
but I would also like to see the Valour Flag fixed: http://forums.demigodthegame.com/357156.
Thanks for all the good work you guys are doing and for putting up with all the complaining thats happening at the moment. It's very heartning to know that you're listening .
Persistent lobbies. It's annoying to be booted back to the server browser after every custom match.
Here are a few things I would like to see:
Listen to zechnophobe on your forms about balance. He used to design CCG's and balance them for a living, so his comments are generally spot on and well thought out. He has alot of good posts about balance changes and game design. Read them.
So what does "officially sanctioned" mean when it comes to modding? Are you guys screening for vulgar content? Are you also screening for copyrighted content? Cuz I was gonna use a bunch of models off sketchup that I doubt the modeler had the right to put on the internet for an idea I had...
Please for the love of the All Father, remove AIs from Pantheon. If this can't be done, then you must make them the "Hard" level of single player cheating.
A mod I'd like to see is one that shows how many flags you need to win a Dominate match.
Balance the bloody game first before doing extra stuff.
I'll divide my list into Needed and Wanted items, with Needed being the ones I think need to be in 1.2 and Wanted being the ones that I'd like to see in 1.2.
NeededIf these items need to be held back from 1.2 for any reason, please let the community know before the release of the patch and inform us of where Gas Powered Games is in their development, even if it's as simple as "Gas Powered Gas is hard at work on [item] and believe it will be ready for the next patch".
Wanted
There are other additions which I feel need to included, or alterations to be made, however these are the ones I'd like to see now.
How about fixing all the bugs that were introduced with 1.1? Like crashing a lot (never happened before 1.1, and now i almost cannot play a decent game, and i'm not the only one wtih this issue), fav items not stored, if host quits then no stats are recorded, random option not working, etc. I thought patches were to fix bugs, not bring more...
How about some proper QA testing this time?!
And btw, asking players to give "new ideas" in this thread is ...odd. Doesn't you or anyone else reads the posts on this forum anymore? I've posted new ideas and fixes, DOZENS of times. And like me, there are others. What's the point if no one is reading them?
Maybe later i will make a "constructive" post with my wishes for 1.2 (pasted from other threads, because no one is reading them apparently), but for now all i wanted was to share with you my frustration of not being able to play this game after a long awaited patch that was supposed to fix things.
A KEYBOARD-ONLY way to cast spells on yourself, like maybe Shift+[1-4] would cast on yourself.
-Make your health and mana displayed in the UI as hard numbers WITHOUT having to hover over your health bar. Some option to make that text displayed permanently would be great(kind of like ~).
-Rook can't make towers where he is standing.
-On Cataract, some of the extra background stuff is too close to the map, it can interfere with your view if you're kind of looking at the map from the side at the side flags in the middle.. Move that stuff back or something plz?
-Speed up the forums! Terribly slow: Page Render Time: 0:0:6:926 (6926ms) ?! Often get timeouts when trying to post or reply too
-An anouncement to your team when citidel upgrades are purchased indicating what was bought. "X has grown stronger" doesn't count. If someone bought the first gold upgrade, i'd like to know immediately so I don't try saving up for it and go ahead and purchase gear for myself, for example.
-Some kind of indicator for how much an items effect would be. +35% mana per second doesnt mean anything if I don't even know how much mana per second I'm currently mana'ing.
I think the idea is to consolidate the opinions of the vocal so that Frogboy can give the Developers a single link to read through which is about 5 pages, where 90% of the posts are what the developers want to read, rather than 50 links of 9 pages each where 15% of the posts are want the developers want to read.
That would be confusing as hell to determine which giant on the field is you.
I think it is best to make a list of what people want in the game in a simple summary as i think the developers maynot have enough time to read through 50 links. Another thing i think should be urgent is to introduce a mini patch to fix the crash introduce by patch 1.1 & also the favour items not being able to save at least to allow players to at least be able to play instead frustrated by those crash.
Some more like party frames or something, kinda taking the idea from world of warcraft but its nice to not have to scroll around to see whos at what health, or like on the side for generals like how many minions you have, their overall health percentages as a whole would be nice too
maybe im just stupid but if a friend is in the lobby, it should change to "in lobby" and have an option to join that persons game for giggles or whatever, it always says in game and makes it difficult to see where they are at
That better?
woops, can you delete posts?
When using a teleport scroll, allow players to target a space on the ground, and then just teleport to the nearest building.
I'd really appreciate being able to watch the game while I'm dead.
This. And in addition, how about expanding and color coding the targeting circle for hammer slam to show the area of full damage and the area of marginal damage.
- Show how many minions of each type that you have.
You could probably rig it up to play with the giant model, but since we can't export animations in GR2 we wouldn't be able to give him skills with associated animations, which would be kinda lame.
Can we please have a GR2 exporter Frogboy? I can't see modding doing a whole lot to enhance the community if we can't create our own content.
I think there should be different levels of "sanctioning" so that SOME mods are allowed in Competetive play. My main issue with competetive demigod right now are some certain interface issues.
The UI seems very amenable to modding... and I think it would be worthwhile to allow UI mods in Pantheon and Skirmish. That way competetive players can really adjust the UI to their personal preference.
IT will be impossible for GPG to accomodate everyone's UI preferences. But if you allow UI mods in competetive play, everybody can be happy... which is good for everyone..
i thought thats how it worked when i had first gotten the game
Frogboy - This is brilliant. A clear picture of online activity! Thank you so much for setting this up!
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