Here is my guide to the slow Bearer, another completely different way to play Torch Bearer that is also very viable and fun:
The Slow Bearer (AKA Bad Mr. Frosty, but I know that’s from another game hehe)
The slow bearer is a full frost based Torch Bearer that maximizes your frost abilities. He focuses on creep control, debuffs, and a pretty nice amount of auto attack damage. The slow bearer does not “blow you up” for the most part, but often can wear you down and make you run or kill you if you aren’t careful. Most of the time I’d say the enemy is caught off guard when all of a sudden they think they ran early enough but cant get away from from snowballs pelting them in the back of the head and a nice ice shower for the kill shot. This build is also strong for assisting teammates, freezing enemies/towers, blowing up towers yourself if left unattended, and interrupting enemies as well as of course Slowing them massively J
Here is my typical build order with some comments:
This is the basics of the build. From here you can start maximizing your shatter damage by getting higher ranks of deep freeze, or keep boosting stats for a nice boost of health/mana and a stronger auto attack with more speed/dmg. Most of the time I’d say I start increasing the deep freeze but stats to me is almost as good. Eventually you will get stats and rank 4 deep freeze, the order is up to you. I really don’t think setting up for a shatter combo is all that worth the massive mana cost unless you are level 15 and have Biting Chill (which should be your level 15 skill immediately). Even then, unless its getting the kill shot or on a really low enemy I mostly rely on auto attack and rain of ice.
Items are of course dependent on the game, your cash, who you are playing against. But I’ll list some basics I usually follow and the order I try to get stuff in with this build.
Favor Items
Poison Dagger – I used to get this item with this build mostly. When it procs and you have a teammate nearby its almost certain death for them. Or if you are 1v1 with enough time to run them down. The extra attack speed is also a nice bonus. However, it sure did seem it was proccing a lot less than 20%, I found out a while back that it has a lower chance to proc for ranged classes. Its still powerful but it makes it less appealing of a choice.
Swift Anklet – Now this synergizes so well with Slow Bearer, you are able to speed into range for your aura to take effect and also this of course helps you get away from ganks. I rarely get swift anklet on other demis but for this particular build I love it. Suprises the crap out of the enemy when at rank 2 all of a sudden they are getting slowed by your aura and you are pelting them with unstoppable snow balls until they get behind towers.
Blood of the Fallen – always nice for surviviability, I find with range, good strategy, and kiting that you don’t need it with this build.
Heavens Wrath – Love it for the creep control, and extra kill shots. Just don’t think it synergizes with this build much, its not so much burst as it is sustained damage and then following in for the kill. Auto attack plus rain of ice drop is your killer.
Regular Items (this section is copied from my fire TB build as it’s a general item guide)
Usually out of the gate I get Banded armor and save my money. Alternatively on big maps I’ll sometimes get Banded + TP + Health pot. First item I always go for is Unbreakable boots, massive boost to your health and mana pools, yes plz. After that depends. I like to get my vlemish if I can by level 7. If you are going against heavy auto attackers or armor debuffers like (UB, Reg, Ereb, Queen) Nimoth armor is usually the way to go, I mostly get this anyway but sometimes opt for the Hauberk instead. At some point you’ll want a wand of speed to make sure you can get away from bad situations or chase to hit that kill shot. These are all basic items and you can have most of this stuff pretty early. If you’ve got a ton of money to blow you can get a Heart of Life, I’ve actually found that by playing smartly I don’t need it for this build, I’d rather upgrade to a Narmoths ring or something else, mostly after those starter items above I focus on getting upgrades at the cit and saving up for purchasing priests>cats.
Special note for this build: Wand of speed is very nice, you can chase with lightning speed and run away from virtually anything. I’d probably move wand of speed higher up for this build, and possibly consider the vlemish before the unbreakable boots depending on the enemy demis and the situation. Also if you get to artifact level (after getting your creeps upgraded) orb of lightning is a stronger purchase over mageslayer. It doesn’t take up your equipment slots (which is huge) has a super nice 24 health per second boost, still gets you the 25% attack speed (also nice for this build) and an activate able 500 damage pbaoe. Try it out, u may just like it J
Tactics
First off KITE! One of the major strengths of this build is the slow aura, plus your speed, plus rain of ice being ranged allows you to drop it on the enemies head without being in danger range. Run up and hit with auto attacks, back off if they pursue. Early on I’m not always able to just run up and take a lane, but I can after they’ve been hit with a few ice waves and my creeps are free to attack them. Which brings me to the next point.
Try to use Rain of ice when it hits the enemy demi AND something else like creeps or towers. Or if just hitting creeps try to get it to hit creeps and a tower. The only time I generally drop ice on an enemy demi by themselves is if I am trying to get a kill shot on them, or it will help another enemy demi who is fighting them. When you get higher you can use it more, but it has a high mana cost so I like to use it wisely. Eventually I almost always regain lain control if I use it in this manor.
Switch forms often, the free mana regen boost is huge. But for this build, so is the auto attack damage! When you pop back down run up and fire some at enemy demis or towers if protected. The extra damage is a real nice boost, and if they don’t turn to deal with u it adds up fast. Just don’t get overextended, still be careful to use positioning. Good thing is with your aura, the anklet, and a wand you are extremely fast and can get out of a lot of trouble.
Use frost nova when teammates are around mid to late game fighting demis. The snare and stun can turn the battle sometimes. Also just might catch them trying to cast something. Also use nova on enemy towers, freezes them for a long time and you can blast away on them to bring them down. However don’t just spam it, use it for a purpose. It also costs a lot of mana. I usually save it for big confrontations and just auto attack towers with my creep waves to not take damage, but it can be useful.
For killing enemy demis I typically rain of ice drop on them and their creeps until they are weakened and add in auto attacks by running up and hitting them, dropping back, and doing it again so they can’t get on me. Obviously if they aren’t coming for you you can keep auto attacking them till they decide to, or till they decide to run. At some point if you get them low enough you can chase them when they decide to run, your speed plus the aura typically spells doom if they waited too long, watch their health and know how much your ice will drop on them for. When they get below the ice damage POOF you can pop them with it (unless they are so far from defenses that you have time to auto attack it off). Most demis will not be able to run from you (or rather they will, but they will be getting hit and running slowly).
That’s it for now on the slow bearer, I find this to be a pretty strong TB build and am having a lot of fun with it. I think it surprises people when they find they can’t get away and snowballs keep pelting them lol.
All I like from the fire tree is fireball, but then, I'm a crappy TB.
Rain of Ice + blade of serpent = just about all the mana you need, by the way. I've started to like it significantly more than Blood of the Fallen or Swift anklet, as more than anything, having the mana for another frost nova or rain of ice is significantly more combat viable the further on in the game you get.
BotS = god
Why don't you all use staff of renewal? Just curious. It seems to work really well with TB.
I've tried it, and it has it's points, especially with a build using Fireball. However, the strong 'ice' skills are also very mana expensive, so generally you don't need to cast them faster, you need more mana to cast them.
Being in a 20 second long fight, or a long drawn out 3v3 encounter, you get more total damage via a strong mana replenisher, than you do by casting slightly faster.
Staff of renewal does have it's place though, if you mainly use the very mana efficient fireball. Fireball does good damage with decent range, and if it is the only damage effect you use I like it.
An all Ice build however does its damage with Rain of Ice, which is much more expensive, but can do more 'total' damage... perfect for the blade.
Ice > Fire imo. Damage isn't all that matters, Ice cripples your opponents fighting potential as well as damaging them.
To those getting blade of the serpent:
Do you not also need a velmish anyway to get your mana pool larger? I experimented a while back with the blade and found when I needed to use a lot of mana in a short time I'd run out unless I just happened to be near a creepwave at that exact moment. So in the end I was getting a vlemish anyway which kind of defeated the purpose of getting the blade. With just a vlemish and this build I hardly am having any trouble with mana at all. I'd like to try it again, maybe I'm not doing it right, thoughts?
I get the battlecrown for the more mana. Those and unbreakables will give you all you need.
If you're finding you need more mana immediately and that the regen isn't as important (situational, or you picked BotS favor item) then the Crown can definitely be a better choice than the Faceguard. The mana pool increase is higher, and the %MPS increase works with the Permafrost MPS+ aura effect to help regen anyway.
Generally if I get blade of the Serpent, I do not get any mana extenders except Unbreakable boots. Maybe right near the end I'll get a cloak of flame to hammer home the victory, but that's about it.
Unbreakable boots seems like enough of a pool increase to me as well. I don't find myself ever having mana issues with boots + bots
This. I absolutely spam that cooldown.
I'm also a fan of going mostly ice and taking fire just for the ganking potential of fireball. I find that although ring of fire is a nice way to hold ground, it's quite mana intensive; if I don't have backup, a patient opponent will simply wait until I've exhausted myself casting ring to keep him away, then charge in for the kill. I would almost always rather have Flame Nova than Ring of Fire--most DG's won't stick around and soak up the ring's damage, which means it's only useful against minions and creeps, and Nova is the more useful of the two.
Although ice does technically less damage than fire, remember that the focus is on preventing the opponent from being able to fight back. It may take you quite a bit longer to kill someone, but if they're severely handicapped the whole time, it's generally safer.
Also, don't forget that switching from fire to ice increases your auto-attack damage by a whopping 75, letting you hit for close to 250 from level 1--nobody else can hit even close to that hard for quite some time. This makes ice's auto-attack surprisingly deadly.
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