Info from Gamespot source http://www.gamespot.com/news/6212411.html
-edit Removed my paste I left out info, better just to read the source.
Red alert, release date will only become official once Yuri himself shows up at some developping station burried under pile of virtual rumors worth blowing -- remotely by hitting *Press any key* to compile!
I'll tell you exactly who's turning in a grave - the whole team signed for *IT*, and not Westwood.
All bets are off, will they beat Blizzard's Starcraft Two to the wire?
However,
the first C&C is what got me playing video games in the first place. Red Alert and the following 2 expansions were just as awesome as the prior, then along came EA....... Forced the C&C name to veer from the tried and true way of things to things that to me, were a huge disappointment. ( I pray the same fate falls upon Bioware ).
after playing CnC3, I knew westwood was dead, it was just not the same.
If you hooked a generator to their corpse, I'm fairly sure you could power a mid-sized American city.
Apparently nobody explained to the marketing team that every past C&C game has MCVs already--not to mention the Terrans in Starcraft and any other games with similar mechanics.
I guess none of these people ever played Homeworld either.
"sigh" sad that a lot of gaming companies have forgotten the telltale quote of "if it ain't broke, don't fix it". of course in this case EA is thinking if it ain't broke then lets make it even better by putting a bunch of unnecessary junk just to get a bigger buck.
Well do keep in mind none of this actually comes *from* EA. It's some third party, the beginning of the article talks about it, it wasn't pasted in the OP.
And Universe at War (Hierarchy), and Total Annihilation: Kingdoms (the jungle side), and probably others.
Yeah, umm, not the first ever mobile base in RTS. And, they couldn't think of a better name?
I've been mourning Westwood since the Zero hour C&C came out
Ask them
Is C&C 4 going to be a Demigod clone? One of the best parts of C&C was its lack of a unit limit and expendable units.
I've always believed that it sounds dumb as hell when someone say something like that...."OH! So C&C Generals are gonna be a StarCraft clone??" <-- The "TRUE C&C!!!" fans on the official forums was like that because C&C Generals were going to have worker units just like StarCraft....That the worker units in those games were radically different wasn't a hindrance to complain page in and page out....
The differences between the games are very large. To begin with, one is a pure RTS while the other is a hybrid of A-RPG and RTS.
The bit that makes me giggle about 'first mobile base' is that you don't even need to look into Ancient History for an example - Supreme Commander had the fatboy, which was explicitly a mobile factory, airpad, shield station and artillery post. And this was far from the first such concept, but it's one that even if you hadn't been in the scene years ago, y'know, you really have no excuse to forget.
wasn't westwood sold to EA?
Looking at the vid in the article, even the person says "It isn't necessary for addon to collections" and to be honest, it is kinda like the new starcraft, new units, new abilities, new superweapons, etc, yet the story line is the same
interesting to see that nod, get 2 subfactions though
Westwood was absorbed, but majority of that team eventually left for Petroglyph.
You know I don't know if the description they had for the Crawler was correct. I suspect it's fully mobile, as in, doesn't need to be deployed.
We shall see.
Frankly, as bored as I am by Dawn of War 2s story mode, I'm not expecting much but I am hopeful.
Not too hopeful, cause C&C3 bored me to tears.
DO WHAT?
Despite the numberous call outs to other games, CnC itself has had moble base platforms. The Guardian from recent CnC 3? Westwood itself introduced mobile factories in Tiberiun Sun: Firestorm.
I've felt like EA totally George Lucased the series. They keep going for 'campy' in Red Alert. WTF about that plot was campy? Sci Fi, yah, but for its time, it wasn't campy. It was televeision movie quality science fiction. Just because its plot was about Einstein traveling time to eliminate Hitler (oh thats so campy <.<) doesn't make it lighthearted and have no weight. Whether I was a brutal soviet commander or an ally with his back against the wall, that game was awesome. There hasnt been a new CnC mission as good as the Tanya silo infiltration mission in classic RA, and thats saying something.
The degree to wich they are taking their 'gamers like it over the top' mentality in regards to CnC is rediculous. I mean they rewrote the lore and continuity. I can still remember when they were making Red Alert 2 and came out and said Red Alert is a seperate time line with nothing to do with CnC. What? Cuz it wasn't Kane there as Stalin's aide, possibly pulling some strings. Meh.
Course I expected better than Universe at War from the guys who made the original CnCs. So who knows.
Am I the only one who liked C&C Tiberium wars and it's expansion and despised the remake of Red Alert? I just thought it was too tongue in cheek for me.
Also I really hope they don't take this sequel in the same direction that DOW 2 did. They took a great franchise and ruined it by trying to cross genres and appeal to a wider audience consequently alienating their fan base.
TA Kingdoms... was like.... sototallyamazing
Sadly not amazing enough to keep Cavedog afloat, such a shame.
Ah well, at least they returned as Gas Powered Games with Supreme commander and have Supreme Commander 2 on the way.
Command and Conquer was great when the gameplay was as it was originally. It was pretty slow-paced, frustratingly hard, and while it was POSSIBLE, generally the game wasn't won by making a billion of UNIT_X and attack-moving them.
Starcraft I feel was a very overrated game, and frankly I despise it for the framework of mechanics it forced the RTS genre into. Now it *IS* about making a horde of units. You have your 'Infantry Barracks' generic building, your 'Supply Yard' generic building, your 'Research Center' generic building, etc. Most RTS games you can 'divide by Starcraft' and have just a handful of semi-unique ideas leftover.
The uniqueness that a game like Homeworld, Dawn of War, or World in Conflict brought to the table infinitely beat out the inane and cliched gameplay of Starcraft.
Ultimately, C&C went down the Starcraft route, giving us RA2, C&C3, Generals, etc. Starcraft and Starcraft-esque RTS games to me was really the 'console version' of RTS games. Focus on action, action, and more action.
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