The Elemental team having a night out.
From ancient texts the knowledge has come on how these infamous toothpicks were created..
They were cut down by hillgiant loggers (minimum height being 100 meters high) giant trees from the legendary Forest of Doom, transported by caravan to the Citystate of the Invincible Overlord©, where the huge logs were chiseled and eaten away at by armies of beaver-knights to the pristine toothpick size.
Alchemists in the city of GreyHawk©, combined regents from the mucous membranes of ancient Frogkings from the swamps of Blackmoor© to the esscence of the sands from the edge of the River Styx to add the deadly coasting to make them into the Legendary Toothpicks of BoogieBac.
Exactly!
Also, which one is Trent? I must know the face of the man that has tormented my dreams with sweet, sweet.. er, nevermind that part.
CJ's Brewery. We went to the one here in Plymouth (inside the Compuware Arena). Very good food.
Copper Canyon Brewery in Southfield is awesome too. It has the best filet mingnon I've ever had.
Is Stardock going to be at PAX again this year? You guys should have a "Elemental Beta has dinner with Stardock" get together .
I saw Brad there last year, but he was always so busy I didn't want to interrupt just to say I was a fan.
They better go, because I'm hoping to
It looks like me and the other PABC members have our work cut out for us, now that we know where to lobby..... ahh well, I've got time for it, now that shool is out. I am soooooooo glad that I don't have to put up with the texty girl anymore!!!!!!!
We should try to get an IRC party at the launch of each alpha/beta/gold release. Of course, the Stardock team might rather go home after such milestones. They probably want to play Elemental betas with their spouses and kids (for those who are married).
For those who aren't, borrow a wife and kid for a few days and join in the fun?
the team looked smaller than I expected.
Looks pretty good sized to me. I've worked on a lot of commercial apps and teams are rarely more than 10 developers plus an equivalent amount of QA, techpubs, network admin guru, etc. So, 20 folks overall. There are efficiencies in a tight team and when you get larger than the team you see above, the amount of work required just to facilitate meetings and communication goes way up.
It's something of a rarity in commercial game development, though. I work for a larger, but still private, publisher/developer, and I don't think I see enough people in there to cover artists, let alone the rest of development, production, QA (largest department since we deal with both external and internal stuff), etc.
Is that some place in Detroit? Would you recommend it to me?
Also, while they are far from being a majority, nice to see that there are a few women in the team!
Someone had to be taking the picture..... maybe it was a pyramid of little people.... their numbers could still be countless...
that dashing asian is my bf. So hot.
p.s. on the note of artist count - quality not quantity
You guys are even stopping to eat now?
Do you ever want to finish this game?
Tsk! Tsk! Tsk!
Wow, I can't believe I just now saw this. Must have missed it.
That's a awesome group shot. Hopefully it's framed and on the office wall somewhere.
A great team. Always good to come up with some awesome ideas over beers..
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