There is no doubt that after playing both characters (I only play assassins), I can safetly say that using UB with the spit is too damn easy while playing a Melee Rook with the Hammer Slam is pointless.
First and foremost, spit always hits, Hammer barely does even with the boulder roll. This automatically gives spit a huge advantage since it's a guranateed full damage while missing with the hammer slam results in something you might as well auto attack. The only advantage the rook has with the Hammer slam is slightly cheaper mana cost.
What makes the spit even more scary is it actually deals more damage then the TB fireball and has the same cool down, although obviously less range (but let's be honest, late game UB has no problem chewing someone's face off at melee range).
Considering one of UB's weakenesses is supposed to be "range", it makes no sense to make his only ranged attack to be one of the strongest in the game. It also doesn't make a bit of sense to put the hammer slam to have such horrible damage based on the long cast time and low "accuracy". Unless Stardock wants all Rook sot use towers to become useful, this should be changed.
I've been outlaned by Yetis before
Well I usually am talking about the ladder matches not custom ones, so I can't be reg. Even in some custom games, I've found the only counter agaist me playing as rook was, ignore me early game, then mid/late an UB and TB would basically stun lock me so I couldn't even boulder roll or get any attacks or potions off.
Having 6 towers up, plus your own on shoulder, plus boulder plus hammerslam = many dead demigods, towers and NPCs.
Speaking as a Reg player, UB's spit is extremely annoying. They just spit on you, sit on the flag, spit on you, sit on the flag. All your money goes into potions.
Symbol of Purity takes forever to cooldown, and is only slightly useful in the early game, terrible in the late game when spit isn't so bad.
Of course, if you play as anyone else, spit isn't bad at all. Oak shield, Senda heal, Rook camps behind towers, and can transfer health.
an ub that can do that is one of the weakest demigods in the whole game. he must consume much mana thus needs much manaitems thus makes him very weak against any demigod after some levels.
nerfing spit would render it useless!
Actually most spitters just take BotS and leave it at that. But spit is still fine as is.
I don't really see spit as totally overpowered, although its range is a little gnarly.
More, I see the problem with Ub as a whole is the synthesis of all his abilities. The slowing claws, the spit (primarily because of range), make a UB very, very difficult to flee from. This wouldn't be nearly as big a problem, except theres another aspect of this game that puts this issue into overdrive, and thats hp stacking.
You see, in my view, by the end of the game the 'burst damage' is not lackluster persay, but it becomes less and less important as everyone begins to run around with 5k hp. When everyone has a massive amount of hp, burst becomes less powerful then efficiency, and that is what the UB has in spades.
This is a demigod that can DOT, stun/drain, and snare you. Meanwhile, he's attacking more quickly then most demigods, and moving more quickly then most demigods.
(Shout out to eq1 players - Necromancer, anyone?)
Think of it like a DND 3.0 - 3.5 wizard. You have a certain number of spells, and thats it. When dealing with something with low HP, burst is your bread and butter. If your dealing with a titan with massive hp, you need to use your resources more wisely, and focus on debuffs/dots/EFFICIENCY.
This is what I see playing out when I run up against UB. Its actually something that has occured in many games before.
Tl;dr Its not an imbalance with spit in relation to other abilities, its an imbalance in item/hp stacking/burst damage relations.
Heh, that brings me back. Sessions at my house were always pretty short, usually with only 1 or 2 fights a session, so wizards were totally friggin overpowered.
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