If Essence is finite and cannot be replenished by any means, then it seems that using it for "permanent" works is by nature the most advantageous use, vs. more "banal" utilities such as shooting off fireballs in battles. Will some magic be useable without expending Essence?
Center of gravity? I don't get it... what does the physics engine have to do with anything?
Sorry: military doctrinal term. Very roughly, the center of mass is that which allows one force to influence another. The center of gravity is that which, when removed, prevents the exercise of power. The idea behind the modern maneuver doctrine is to identify and destroy your opponents center of gravity, vs. his center of mass. E.g. Who cares if the Soviets have 20,000 tanks if they can't get fuel for them; 20,000 metal pillboxes aren't nearly so dangerous.
For example, in the former Iraqi regime under Saddam Hussein, the center of mass was the Iraqi military; the center of gravity was the government. Al-Qaeda's center of mass is probably just its personnel. Al-Qaeda's center of gravity, on the other hand, is far more difficult to determine. It's not Al-Qaeda's leadership alone--the West has destroyed much of that, yet the organization remains dangerous. One might argue that it has multiple centers of gravity, each of which must be destroyed/contained/weakened: madrassas promoting its idealogy; implicit support throughout much of the Islamic world; etc.
In Elemental, one center of gravity is almost certainly the Channeler: if s/he goes down, game over. Whether or not the Channeler is a center of mass is likely a play-choice: do I have an amped up Channeler who eats armies for breakfast, or do I spread out the Essence into other things? For some factions, a center of gravity might be the economy, while the center of mass is the Bear Cavalry.
Does this explain the concept well enough?
I see. So, Sauron was both the center of power and the center of gravity. Gandalf, on the other hand, was the center of power, but Frodo was the center of gravity.
Roughly, yes, though I would argue that Sauron's center of power was less in himself, and more in his armies and captive nations. His center of gravity was certain the Ring, however. Indeed, the conclusion reached by the Council of Elrond was that the West could not defeat Sauron through military might alone; that is, they could not face his center of power directly.
Fun fact of the day: This decision, perhaps more than any other, shows Elrond's willingness to abandon the hopes of the Noldor in Middle-earth; his ancestors had tried continuously to garner victory through military might, and for nought. Galadriel, it seems, still held out hope for a permanent rulership in Middle-Earth: even after the fall of Beleriand, she founded Hollin, and after its destruction she founded (or, perhaps more accurately, took rulership of) Lothlorien. Her final decision would come later.
Sorry - I'm a total Tolkien geek.
On a web site full of Tolkein geeks .
I'm glad I'm in good company, at least.
Galadriel and Celeborn actually considered themselves more like stewards or custodians of Lothlorien when King Amroth disappeared, and they never actually claimed lordship over it. Which I didn't know until recently.
And yeah, Galadriel left Aman and came to Middle Earth largely out of her desires to rule her own land, and Frodo's offer to give her the Ring was her final test. She refused it, giving up that dream for good (and, depending on which version of the story you look at, is what lifted the ban on her from returning to the west).
Sorry - I just read the Unfinished Tales a month ago.
Good trivia.
Hmmm, if a military victory against Sauron wasn't possible (the initial war)....how did they win the actual battle? If I recall correctly, the battle was already won by the allies when Sauron came out to try to 'even things up a bit'.
Since Galadriel's come up again, I'd like to refer the newer folks to a swell old thread from Ynglaur on Gameplay Types.
That thread left me with an enduring impulse to question the deceptively simple phrase "victory conditions" and wonder if the genre would gain by generally shifting to a new name for 'the same' thing that was more like "closure conditions" or "game over criteria." Mind you, that's all tied up with my being a role-player at heart and a card-carrying member of the "it's not the kind of game that you can win" faction.
Paradoxnt: I was referring to the Third Age (Lord of the Rings timeframe), rather than the Second Age (Last Alliance timeframe). That kind of stuff, though, is why I'd love for victory conditions to be varied within factions even for the same game.
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