Next week we're planning to release the v1.03 update for Sins of a Solar Empire: Entrenchment. In keeping with all the Entrenchment goodness, v1.03 will only be available via Impulse (http://www.impulsedriven.com) to registered customers.
WARNING: THIS UPDATE MAY INVALIDATE EXISTING SAVE GAMES.
Wahoo!
Woot...If the posting system isn't that buggy, I would also post on the 1.17
Ok, this is can't be it. This spells waves of LRF's. You nerf the carriers again. Which were only weakly able to counter lrf's after the last nerf. Via the fighters. So now you cut into there survivablity more. I wonder sometimes......
Wow carriers got nerfed more. This was the main complaint. Carriers are about useless now. Now LRF will be able to keep up and kill Carriers even easier. Thsi will only enforce more LRF spam and truely give carriers the final blow they needed to be 100% obsolete again. And I ain't playing a LRF spam game.
But I agree with everything else. But the main issue has been totaly missed.
Carriers got the final nail in their coffin!
I understand why you want to slow them down compared to before they got the 75% penalty nerf. But now with the way the Fighters get anyhilated this will only mean you will be to counter and easyly destroy carrier with LRFs. Just have a few flaks and all those carriers are now floating junk. You REALLY need to remove the build penalty nerf or increase fighter survivabilaty or I will tear out the last few carrier strategy pages I got left. And they aren't many left.
This may sound newbish and correct me if Im wrong but from Im reading if there are neutrals in a Magnetic clouds now there is literaly no way of getting them now?
They are no neutrals in magnetic clouds ever. You comfusing with plasma storms witch prevent the launch of strike craft.
There never was any way of getting them. Which also happens to be why there are no neutrals in magnetic clouds. Go figure.
Magnetic Clouds have always been designed as having zero neutral resource nodes so it shouldn't be a problem.
How about adding them again but to capture them you need to build a SB there. First to build gets the neutrals. To take them over you need to build your own SB and destroy his. Should there be other SB in the gravwell neutrals should transfer by the Build order the SBs were built. Would be interesting.
ai... still... dont... use... crew... extractor?
Now Carriers, the already underpowerd units, have been nerfed even further. Where is the balance in that? Come on! The nerf on the marza is great but that is a small balance issue. look at carriers they have a -75% build rate and now that flack is buffed there is no real early game counter to LRFs. now it is becoming a 1 strat game again.
I think the Magnetic Cloud would prevent you from building SB in the first place.
Yeah I thought of that after. Unlest they make 1 exception for starbases since this could mean you can't pass a critical trade line by building a SB there anymore.
You were never supposed to be able to build anything in Magnetic Clouds.
I've gotten my Transcendia attacked a few times by no less than 40 Ogrovs
Aww then I hope I don't get mag clouds in my way then. *Crosses fingers*
Yeah, me too, although I was Vasari. It also happened once when both my friend and I had a SB in the same gravity well. They both popped so fast, I don't think they even managed to kill one Ogrov. It was really fustrating, because they were both maxed out on defences+weapons.
great picture Ead. that basically sums up the new nerf for carriers.
Cool! Now give me Karma
Well MP was broken, it is still, and will still be broken. After the fix.
Sounds pretty good! I like all the changes, I think they reflect the community's thoughts. The only thing missing is to fix the LRF spam that has got a bunch o' folks up in arms.
Perhaps a small increase in cost to all LRF's (very small like 20 credits and 5 resources) with a slight decrease to hull and shields?
I think Carriers reflect where they should be in relation to other ships now. The issue seems to be with the cost to benefit ratio of LRF's. (EDIT: by "now" I mean after the reduction in speed. How carriers are after this patch is where I think they should be, pending testing)
Good work guys!
As I said in the 1.17 thread: "The flak/carrier/lrm relationship debate is still raging here at Ironclad central too (and to a smaller extent the long term usefulness of lights). The kiting fix was happening regardless."
Yeah I just read that. My bad! hard to keep on top of the different versions and discussions.
WTF, this CAN'T be right!!!
What about dropping supply points for Siege Frigates from 14 to 10?
What about applying a max number of target to the Marza's missile barrage?
What about increasing the supply points of LRF by +1?
What about decreasing the supply points of LF by -1?
This update is BS, I'm going to bed!!!
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