Recently I've noticed more and more regulus are just tossing minds at peoples feat as apposed to laying traps (like their description and very nature would imply they are used for). I'm not complaining about the amount of damage mines do, I understand why regulus does so much damage. But the ability to toss mines at people feat just seems contradictory to their nature. Mines in real life and in most other games are used for ambushes. They take time and planning to use and rely and luring an enemy to their position so as to fight them under the conditions they desire. Just running up and tossing them at someones feat barely delivers the romanticism implied by the name mines. Why not just make them grenades? They explode when thrown and do not stay on the ground.A Mine would require time to bury and forethought as to how to fight the target.Like I said I'm not complaining about the damage as much as I am pointing out the misnomer
I dont think mines should detonate from demigods if you have sight on them, from a flag/tower/obs totem.
I also think mines aren't OP on their own but i can tell you as a regular regulus that they are OP in the way that the shrapnel debuff stacks with MoB. If you run through my mines you'll never catch me without using a spell or a stun to keep me slow. And if you use said spell or slow you're now moving at 10% move speed and i'm gone. The mines do great damage and when combined with slow stacking they make reg a god.
Yes and at the moment nearly ever phanteon match i play, i get matched up with double reg noobs only go slow stacking abuse... can't believe there is no hotfix.
Why do i know they are noobs? Checking their stats, most of the times you can see ~70% loss with every other char but 70% + winning with reg
If they don't handle such problems with hotfixes, every balance patch will mess up many many people.
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