Especially at the beginning of game an outage of 29 seconds (I think that is the value) effectively puts you out of the game if you're playing experienced players. When you come back particularly the early game the other players can have leveled 2 above you and captured the advance flags and it's downhill from there.
My suggestion would be to have a lower death penalty. I did wonder whether it should then be incremented - at the moment it is so severe i'm not even sure what it's trying todo other than give you such a huge disadvantage. So i'm pushing towards a 5 second death penalty which would be painful but would actually give the dying player then the advantage of teleporting still to a forward post.
The gold imho should be less - again it all moves to just giving dying such a big kick up the backside you don' recover.
Tals
"Removed"
At the beginning of the thread I was very much for reducing the death time, however after playing light penalty it doesn't work well. Spawns are too quick and it does seriously increase the time for a game to actually complete.
The Gold side I am not so sure, you get a heap of cash when you kill someone, at the same time you get cash during the death time and xp so i'm moving towards reducing the amount of cash gained from a kill maybe to 50%
p.s I don't play SIMS and never will but I do play to enjoy a game
I agree...Spawn time isn't the issue as much as gold is.
The time a player spends dead is essential to the other teams push.
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