Working late into the evening, GPG has sent us an updated v1.01 build based on recent feedback on the forums. Yes, GPG is reading the forums in case you were wondering and have put together some exciting stuff.
Here are some of the additional new features that will be in v1.01:
Here is a quote from the log:
· Fixed chat history and announcement text overlays interference with mouse clicks. · Switched order of data calls after hosting. · Teleportation effect failure handling. · AI 1. Adjustments to caution and hazard detection and avoidance. 2. Adjusted health level flee percentage. 3. Demigods do not use minions when fleeing, may summon minions in combat. 4. Improved teleportation 5. Increased Demigod planning frequency 6. Improved item usage when endangered. 7. Tower tag improved. And last but not least:.. · Moving targets in Ability task now properly handled (the famous “Sedna bug”) This was finally isolated by bman654 who went beyond the call of duty to actually track down the specific lines of script that call the function. Special kudos to him. Although we didn’t use his “patch”, we did edit the exact functions he had isolated, and cleaned up quite a lot of surrounding script. The forums are expecting this fix, and we would love to encourage more excellent sleuthing like he did.
· Fixed chat history and announcement text overlays interference with mouse clicks.
· Switched order of data calls after hosting.
· Teleportation effect failure handling.
· AI
1. Adjustments to caution and hazard detection and avoidance.
2. Adjusted health level flee percentage.
3. Demigods do not use minions when fleeing, may summon minions in combat.
4. Improved teleportation
5. Increased Demigod planning frequency
6. Improved item usage when endangered.
7. Tower tag improved.
And last but not least:..
· Moving targets in Ability task now properly handled (the famous “Sedna bug”)
This was finally isolated by bman654 who went beyond the call of duty to actually track down the specific lines of script that call the function. Special kudos to him.
Although we didn’t use his “patch”, we did edit the exact functions he had isolated, and cleaned up quite a lot of surrounding script. The forums are expecting this fix, and we would love to encourage more excellent sleuthing like he did.
We’ll be testing this tomorrow. I can’t promise we’ll be able to get it out tomorrow though (and there won’t be any updates either way on Friday as that’s just playing with fire). But we are going to try very hard and enlist extra QA from the apps QA team to expedite.
cheers GPG
Here's hoping we can play with this tomorrow
Omg Frogboy you mean .... Sedna will heal when i tell her to? don't lie to me ...
Better AI, and you don't have to heal on the go anymore.
Ooooh yeah.
bman654 is the MAN! There was no call of duty, he did it out of good will. I vote to have a Demigod named after him.
Hi Frogboy,
Great work all round I say. One question. Is the 'Smart proxy' fix going to be part of a patch or will just be implemented? Any idea of an ETA?
Thanks,
Silk (A New Zealander in proxy limbo)
nice update cant wait, release it before my finals plz!
Moving targets in Ability task now properly handled (the famous “Sedna bug”)
Nuff said.
woooot!
I really wish all this including the multiplayer issues were fix before the game launched. I guess this is the difference between a small budget game vs. a big budget game.
The healing bug, movement bug, AI stupidness existed in beta before release. i guess time and budget was used up. you guys already paid the price... oh well, hope to see this release tomorrow.
So should we be expecting "bman654 is OP" threads soon?
bman654 is my hero. Sedna bug caused sone angry teammates tonight.
And thanks for the hard work as always guys.
He's been OP since the day he was born.
bman654 ftw
Huh? Like, do the minions magically stop attacking when the DG is moving in an opposite direction of the enemy? What if you send your minions to fight and cover for you?
I just figured that meant AI generals wouldn't stop running for their lives to pointlessly summon some minions then take a fireball to the face.
Oh right, points 1-7 are a part of the AI improvements.
Well, I for one am very excited about the updates/improvements to the AI.
Oh wait, this is a multiplayer game where the ai doesn't matter at all. Oh crap.
History suggests this was nothing unusual for bman. He did extensive work to make UFO: Extraterrestrials playable, as well. If he doesn't already have a job in the industry, it's time somebody made that happen.
Speak for yourself. I play against bots only. AI survivability was sometimes a bit rediculous. Also bots join AI games when players leave iirc.
Another kudos for bman (and GPG too for atleast providing support after game launch), I already gave him some karma
YAY, 'Sedna bug' fixed! Wait, I don't play Sedna. Nerf Sedna NOAW!!!
The AI changes look good, looking forward to test how that works out.
So this will be out on Monday, right? Oh man, i wished i could play it this weekend.
Well could be today but don't think the QA will be able to test it fully in such a short time. As he said releasing it on friday is asking for trouble, if there's something wrong with the patch it'll be hell because no one is in the office in the weekend to fix it and you can't leave thousands of players with a non working game (i'm sure i'll get some reply about the mp never has been working now)
Gee, I remember being in the beta and I don't remember you or anyone else posting about the "healing bug" or the "movement bug". Maybe you can refresh my memory and point to a post that includes it.
I also remember playing lots of multiplayer games in beta with others without incident.
So to sum up, being one of the beta testers, like you who always made announcements about new betas, there were remarkably few problems with it. I don't remember there being any rush and I don't remember budget.
I don't know why you even felt compelled to write such a shitty comment in the first place.
Here is a link to all the posts Blitz made:
http://forums.demigodthegame.com/posts/3318019
Goes all the way back to beta 2.
In fact, in your Metacritic guess thread you gave Demigod an 86. Seems to me you thought it was fine too. Must be nice to be able to give yourself retroactive hindsight.
I will still give the game a review score of 86 Today. I never thought reviewers would take consider multiplayer issues in the review. I had to play the multiplayer connection game through out beta. It might be fine for you, but I remember there were still multiplayer issues even 1 week before release.
The healing and movement bug was there in beta and that's my opinion. If you it worked for you, then that's great.
Demigod is a great game and I'm a big fan. I'm complaining about all these issues that should have been fixed before release.
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