I put all videos in a HD-playlist. Should speed up loading time of this page.
yep, fraps. someone recommended me gamecan, but i havn't tried it yet.
You're right about the jerks in the movement. Also they might have added a greater 'rebound' of the hammer after it hits the ground to make the impact feel bigger, rather than just the quite small vibrations on their own. Perhaps the swing could have taken just a bit longer to wind up with far more acceleration towards the end. As it is the pace looks almost linear. I can see it's not a straight line but it could have been a far more pronounced curve.
The poses are excellent though, just the timing that could be tweaked!
I love that they put in a camera shake on impact, but for some reason it happens quite a few frames before it hits the ground? Overall GPG look like they've made more of an effort on animation than a lot of game studios, it really adds character. I hope they animated from scratch rather than use generic MoCap data like a lot of the industry!
yeah, the animations are awesome.
And the detail of the models when you zoom in is absolutely astounding.
Try to get a frontal view of an angel and you'll know what I mean.
BUMP
loved the perspective u used for the boulder roll.
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