Hello everyone! So, having done some considerable testing since my anti-Unclean Beast guide, I now have enough info to write up a guide on a build for UB's (Unclean Beast) ooze! Have you ever been annoyed when spit can't deal with the higher levels? Have you ever wanted to never have to buy a mana item? Have you ever wanted a skill that can't be interupted, silenced, or stopped in any way? Have you ever wanted a bunch of creeps to die just when you walk up to them, because of your big, stinky body? (A similar affect in real life can be achieved by not taking a shower) Then this build is for you!
First off, before we get to the build, let's go over some important facts about ooze:
Ooze:
Rank 1: 35 dps, (damage per second)-10% attack speed. UB suffers from -20 hps (health per second)
Rank 2: 70 dps, -20% attack speed, UB suffers from -30 hps.
Rank 3: 105 dps, -30% attack speed, UB suffers from -40 hps.
Rank 4: 140 dps, -40% attack speed, UB suffers from -50 hps.
So as you can see, ooze makes you sacrifice health, but as a result you achieve complete domination in melee range with the enemy having -40% attack speed, and the extra damage outweighs your lost health. (Just by looking at ranks, the health you lose scales a lot lower at the higher ranks, meaning you do more damage than you end up taking)
Now for two important facts about ooze:
-Ooze cannot be silenced or turned off. I can't tell you how many times the enemy Sedna has walked up to me and popped silence, thinking it would help. The only way for the extra dps and reduction to attack speed can be turned off is if UB himself turns it off. Ooze can't be stunned, interupted, etc., but the only time it does not work is when foul grasp is active.
-Ooze does not work against buildings. This means you definately will have to work with your creeps, attacking towers when they are attacking them, etc.
Favor Item:
Most UB players either pick swift anklet or poisoned dagger, but this is a bad choice. With swift anklet, it might seem nice, but you will always be faster than the enemy anyways because you start with faster speed, have an ability that increases speed, and you have an ability that slows others down. It is the exact same with poisoned dagger, you already have enough slows to kill the enemy. The perfect favor item for ooze is blood of the fallen. +800 health and +5 hps, an incredible boost early game especially. The higher health pool will mean you will almost always beat the other demigod out of the lane, and the hps will help you not take as much damage from ooze. I've noticed I usually start around 1300 health every game. With this item and banded armor, you will be around 2300 health while the enemy is still noticably lower. By level 6-8ish you will have 4k or 5k health, depending on items, which means you will have twice as much health as other demigods who have not chosen the same combo. However, health stops scaling well from this point on, and you'll probably end up with 6k or 7k health end game.
The build:
1: Ooze
2: Inner beast
3: Diseased Claws (You can now easily catch enemy demigods)
4: Ooze 2
5: Foul grasp (You can now stop enemy demigods from running, teleporting, or using a high damaging attack. When you play against a certain demigod long enough you can recognize their power attacks and learn when to interupt them. It is also great for saving teamates)
6: Inner Beast 2
7: Ooze 3
8: Inner Beast 3
9: Diseased claws 2
10: Ooze 4
11: Diseased Claws 3
12: Stats 1
13: Stats 2
14: Stats 3
15: Acclimation
16: Stats 4
17: Stats 5
18: Stats 6
19: Porst Mortem
20: Plauge. It stacks with ooze, which is nice. Another 19-20 option is bestial wraith for a boost in melee damage but man does it cost mana.
Yes, you skip spit, but if you've ever played against a good player you will know that spit gets more worthless against anything other than buildings as the game progresses. Other demigods will simply have health that is far too high for you to handle, and nothing will stop them from going to melee to destroy you. Since you are a melee demigod by nature, getting stats really helps with extra health and health regain, while giving you more damage and attack speed. Most players I see don't usually get stats, but this is a big mistake, because at max rank stats you will notice a huge increase of health and speed.
How to play:
Item buy order:
Banded Armor
Hauberk of Life (You should now be at about 4.5k health, which is huge)
Boots of Speed
Unbreakable Boots
Creep upgrades, as much as you can. Save until you can afford up to catapults, unless it is a slow warscore game. I usually go ahead and get some slayer wraps if we are below warscore 6 and I have the cash.
Slayer's wraps
Artifact, such as mage slayer, but this will probably be end game unless you are netting tons of kills. You can sell banded armor for this, or boots of speed if you are a high level and you have diseased claws and inner beast maxed out. (If you're chasing someone you'll have 20% extra speed)
When the game starts, buy banded armor and a flag cap. If it is a large map, buy a teleport scroll as well. Get blood of the fallen and go to your first flag. With the insane extra health and health regain blood and banded armor gets you, you should easily drive the enemy demigod out of the lane using ooze. Start farming creeps, but do not use ooze yet until an enemy demigod comes. I usually start using ooze for creeps at rank 2. You should at least be level 3, hopefully 4, when the enemy either decides to 2 vs 1 you or eventually drives you out after spamming countless hit and run techniques. (If they come into melee range, attack. However, unless they are super low on health, do not chase them into the towers, this is what they want you to do) BUT... this is why you should always carry a cap lock. Cap that flag! I can't tell you how many times this has helped. If you are forced to retreat, cap the flag so the enemy is forced to wait and you get the bonus from that flag, like 15% extra health.
Run to you towers, teleport/walk to your base, and get hauberk of life. If you can't afford it, try going for unbreakable boots instead. Either one gives you more health and regain. (Note: Do not sell banded armor, it's worth keeping the entire game) You should be about 3.3k health. (at level 1! If you are level 3 or 4 it should be about 4k health, while everyone else is floating around 2.3k!) If you can and there is only one demigod at the flag you locked, teleport back and take it right back. That's the beauty of a flag cap and the fact your opponent can't touch you in melee range. After you get boots of speed for chasing people, you should be good to go on items for a while, so for a good deal of the game carry scrolls and locks, and your insane regain means you don't really need health pots as long as you're smart about not getting ganked. (I never get the heart of life, UB is not supposed to run and is a melee character, plus ooze interupts it, so I find little time to use it) With this much health and regain you can start spamming ooze against creeps and demigods alike with little worry. Ooze, in combination with your regular auto attacks, I have never seen lose in melee range 1 vs 1. (Unless you are facing rook towers, of course. Killing Rook is hard for any UB build, so you'll need a teamate's help, or just let them take care of it so you can assasinate people) Sedna will be the one who gives you the most trouble, but you can easily out damage her heals. Once you get to level 5 you can also interupt the heals just by watching for them, meaning you will destroy her just as much as the other demigods.
At level 5, you can also chase and kill any demigod with your superior speed and damage. If you see the enemy start capping a flag, just teleport to it and start attacking with ooze for an easy kill. Be sure to foul grasp as much as you can, the less time you spend chasing them into towers the better. Basically, if you get a demigod in melee range, you will kill it unless you die from towers or teamates interupt you. (This is another good reason to carry teleport scrolls. If you find yourself having netted a kill but are stuck between towers, meaning if you go forward or back you will most likely die, just teleport out)
After you have bought Hauberk of life and unbreakable boots you are good to go for quite a while. Simply sit back and earn gold to afford superior creep upgrades. Attack towers with your creeps, and stop attacking towers when all your creeps are dead and those towers are attacking you. (Be sure to turn ooze off when attacking buildings, as I said, it doesn't work) However, if you find that your enemy is combating you quite well, upping weapon damage with slayer's wraps before getting citadel upgrades (it also gives crit chance and health regain) might be a good option. Just keep holding on to those flags and buying citadel upgrades, etc., to win the day. And unlike spit, ooze will scale well until the end of the game, especially once it combines with the extra boost from stats. Plus, you won't be missing spit as much as you think, I know for a fact I didn't after I noticed the huge increase of lane control and demigod kills.
Build pros:
Unstopable in melee range
No mana needed
Can't be interupted or stopped
Cons:
Bad against buildings
No ranged attacks, but hey you'll be fine without spit, trust me
Many kills rely on quick teleporting if your enemy is smart and avoids you. However, if you find yourself in melee range of a demigod you can usually quickly and easily kill them.
How to Use Foul Grasp as An Interupt, and how to kill people:
Foul grasp is one of your bread and butter dueling skill later on in the game. By interupting power attacks, you can easily gain the uppper hand. Off topic, foul grasp is great for grabbing enemy demigods that are fleeing, and saving your teamates by grabbing a chasing demigod or that annoying regulus that was about to snipe him.
How to Kill Sedna:
Sedna is a tough cookie but if you use foul grasp to interupt that heal, it can be the difference between winning or leaving yourself open for some backup to arrive. Simply start ooze, start attacking, click on foul grasp, hold you mouse over Sedna, and wait. You can tell Seda is about to heal when her cat's feet stand completely still. This is also the beginning animation for pounce, except for the "magical" cloud that sort of surrounds Sedna when she heals. Of course, she does this animation pretty fast, so as soon as her cat's feet stand still just click to interupt her. Also, if she is running, have foul grasp ready. As soon as she stops mid-stride, she will attempt to heal herself, which could be the difference between her escaping and her dying.
How to kill Rook:
Unclean Beast's reliance on melee means you should never, ever, ever, ever go after a tower rook. At the beginning of the game, when he can put two towers max, if you see him with a relatively low health bar, you can usually tank the towers with your superior health and kill him, but later on in the game when he really cranks those towers out, do not go after rook. This is best left to another demigod... heck... any demigod besides you. Even spit users have problems against tower rooks. An off topic bit of advice is to actually get trebuchets from your fort, which are usually a waste, but in this situation have great range that will knock those towers down.
How to Kill Oak:
Oak's a lot easier with ooze, but he has no attacks that can be interupted per se. The only attack that can be interupted is Surge of Faith, (His AOE attack? I think that's what it is called) when he raises his axe in the air use foul grasp. Also, if he shields himself, use foul grasp. "But you idiot he's shielded he won't take damage!" Yeah, I know, but foul grasp uses up his shield duration, and you still get health from it. This means he'll lose a big chunk of his invulnerability time and you gain a tad bit of health, making his shield time useless, and if he tries the shield + Heart of Life combo it won't work!
How to Kill Regulus:
You usually won't get close enough to stun a good regulus. However, if you get close enough to start auto attacking, (and he doesn't run.. which would make him a stupid regulus) watch for the tell-tale sign of him reaching for mines and stun him, he's probably just trying to use them to slow you down so he can escape. The only way to really kill a good regulus is to ninja them. I always carry at least 3 teleport scrolls during the match. Keep a close eye on your flags at all times for some really easy kills against any demigods. For instance, regulus is squishy when he is not ranged but he must stand right beside a flag to capture it, this means you can easily port to that same flag and he won't stand a chance because you have instantly closed the gap to melee range. (He can still attack, but he usually has too low health to stand a chance in melee range)
How to kill QoT:
Queen of thorns is also very squishy and very easy to kill for UB due to his high damage and her low health. Her shield doesn't really matter with all that damage you crank out, and will only be a problem if she lasts long enough for reinforcements. Shield has no induction but I always foul grasp when her first shield is destroyed. This is because any good QoT player will spam shield every time it goes down, which means if you foul grasp there's a good chance you'll interupt it and net an easy kill from a very squishy QoT. It's also important to mention that ooze will kill her minions off very fast, if she has any.
How to kill Erebus:
The only thing you can really interupt is mass charm. When he spreads his arms go ahead and use foul grasp. Otherwise, he's the hardest demigod to actually kill later on in the game due to his bats/mist retreat. No amount of move speed will really help you kill an Erebus, even if you ninja port on him. Don't be sad though, you are not alone, everyone has trouble killing a good Erebus.
How to kill Yourself:
You will always slaughter another UB later in the game due to your higher health. Spit does guarateed damage that is not mitigrated by armor, so the fact that you stacked health and regain means the later the game goes the more UB's spit will not affect you. All of his attacks are very fast, so the only real way you should foul grasp him is to prevent him from running. Otherwise, an ooze UB vs a spit UB will always win.
How to slaughter TB:
Hope that the TB is a fire build. Seriously, you will get more kills on a fire demigod than any other demigod, except perhaps if you are getting a lot of ninja kills on regulus or QoT. The main reason for this is most opt to duke it out a bit due to the high burst damage. I mean, he has a fireball that does 1050, fire nova does 800, and fire circle does 1500 over time, which is a great amount of burst damage when he strings them together. Once you start attacking a fire TB in melee range he will usually do a fire circle. This one is really hard to interupt, (although it can be done) and I usually leave it alone and stun the fireball that is coming. (Standing in the fire hurts, but don't run, that's just what he wants you to do so he can fireball you in the back, which you will now be able to do nothing about) He'll move his staff behind him a little before he blasts you, so click to stun him and he will be out of a high damaging attack. He'll probably pop fire circle one more time but when he realizes your high health and regain means you just won't die, he'll try to run, at which point you can just use your superior speed to catch up and kill him.
Against an Ice TB, it'll be a lot harder to kill. Rain of Ice can't be interupted and drains attack speed for 10 seconds, (the same amount that ooze drains max rank, btw.) Thankfully his shatter won't interupt any attack you have but it does hurt. However, to build up a good shatter, they will do a freeze attack that has a long induction. If he raises his fist in the air, use foul grasp so he can't freeze you. He was either doing this to build up a shatter combo or to freeze you so he could run like the dickens. Another important point is that he has frost aura, which lowers attack and movement speed of an enemy by 10% at max rank. So if he stacks speed, an Ice TB can be quite hard to catch.
Also, taking Inner Beast first is a bad idea. Diseased claw is a 5% speed debuff, meaning you can kill before they get to the towers easier. Inner Beast is a 3% speed increase with a 3% autoattack increase, which at levle two is ~4 DPS. Not useful at all. Even maxed and at level 20, with this build, Inner Beast only really gets you 20 extra DPS, and while that is helpful is not quite as good as a slow. I max them both out (acclimation is great) but I usually go for diseased claw first, at least for my first point that isn't Ooze/grasp.
Good points there. You know how when something obvious slips past your radar? Thats what just happened with them moving slower versus me moving faster. Them getting back to base slower is actually better when I think about it. I'll be honest and say beast is a semi-new char for me, and that's probably why.
Inner Beast helps you get to them faster in the first place, though. To flags too. I don't think it's clear at all that Diseased Claws should get priority.
Nice guide, although I tend to just max out foul grasp instead of getting the post mordem and plague. I'll have to give that a try though.
At 3%, it really doesn't help much; that's all of .189 speed, when UB's speed is 6.3 base. Getting to somebody faster won't help much early-game anyway, because if they are already retreating before you get there, you have already pushed them, and if they aren't, then you still get your hits in (and with that miniscule amount, even a regulus would probably not even get a full extra hit on you). The 5% debuff is also nicer because people tend to understand how fast their character goes and retreat based on that; with a debuff on, they sometimes retreat a bit too late (but at the early stages, 5% is still pretty miniscule since the towers are so close, so this is really only useful for very rare edge cases).
However, besides the "getting there faster versus them being out of the towers for longer" situation, a much more common scenario occurs. Boots of speed give the five average speed characters (UB and Erebus are above average at 6.3 base, and Rook is at a 5.4 base) a speed of 6.6 (6.0 without boots). With diseased claw rank 1, their speed is 6.3, which is exactly enough for UB to keep hitting them, while with inner beast they will get away (and you would be suprised how many people buy boots of speed right at the start.)
So... diseased claw has my vote for the early game just because it happens to negate people who buy early boots of speed escaping... but since this build gets them both at level 1 on levels 2 and 3, it really doesn't matter since you have like two creep waves until you go from 2 to 3.
is it even a debate though, i mean you just get Ooze 1 at level 1, Diseased Claws 1 at level 2, and Inner Beast 1 at level 3. you're set on speed for a long time after that.
after level 3 is when you start making the real decisions. most people will max Inner Beast before Diseased Claws for the attack speed boosts. i'm not sure i agree with that though since those boosts are most relevant in the late game. the Diseased Claws boosts are always relevant. making them EVEN SLOWER gives you more time to hit them before they reach towers. it also makes it that much easier for your slower allies to keep up or catch up.
and there's yet a third school of though that says screw 'em both, just get the Stat packages and will generally not get anything except Diseased Claws 1 and then get all 6 ranks of stats before going for Inner Beast or Diseased Claws again.
I use a spit build myself, but after reading this post and others like it I decided to play around with an ooze build in single player. Naturally it felt odd at first, but after awhile I got used to it. I really liked how it had a lot more staying power than my spit build with the +health and health regen, and how I didn't have to run away from an enemy when I was at full health just because I had run out of mana.
Of course I was playing the AI and the match was incredibly easy, but I think I might try an ooze build in my next mp match.
Actually, I've been trying this; getting stats is a pretty valid option once you have diseased claw and inner beast 1 [as long as you make sure to get acclimation at level 15. It's extremely good, because with your high health and armor, only spike damage matters, and having 40% less damage on spike damage combos is insane.]
[you're totally right. why are we talking parenthetically?]
I... don't know. I haven't been getting enough sleep.
Going HP/Ooze build, grab a few Sigil of Vitality. Having some 10000-15000hp is just insane. Grab Sludge Slinger as well, its only 750g and uses up Consumable slot. adding another 30% reduced attack speed on top of your 40% from Ooze, well you get the idea. I usually use Foul Grasp and then Sludge Slinger if the target is a melee class and I expect them to not run. Considering its on a 30sec cooldown, wow. You can also throw in Wand of Speed and your covered for your speed issues. Its great for chasing down people with Swift Anklet or just escaping.
Be warned, using these three items correctly will make people rage quit at a lot higher frequency.
Other than that I think its important to recognize theres not any ONE build that ownz them all. You have to adopt depending on what you encounter. Spit builds work better vs certain demigods while ooze is better excels at others. Spit is better for taking down structures and making people retreat, while ooze is a plain killing machine when it comes to minions and demigods. Im having a really hard time with fighting a sedna/erebus for example, it just doesnt work. Its hard to run from Erebus and its hard to kill a good sedna. But then again if you have a Queen of Thorns or even a Sedna of your own, its a lot better odds.
In the end, its all about teamwork.
i've been playin UB a lot a learned a lot for the tips in this thread. here's the build i use and find success with it.
1. spit I
2. diseased claws I
3. inner beast I
4. Ooze I
5. foul grasp
6. ooze II
7. ooze III
8. inner beast II
9. inner beast III
10. ooze IV
11-14. stats
15. acclimation
16-20. stats and/or bestial wrath (which ever u like, I prefer stats, but most games end around lvl 15)
explanation: spit at first lvl is great for harrassing DGs and towers. also when ppl see u with spit they spec to counter spit but then get surprised when u start throwing ooze at lvl 4.
favor item: blood of the fallen
starting item: banded armor + 1 mana pot + 1 flag lock
first trip to base: unbreakable boots + nimoth chest armor
second trip: boots of speed + narmoth's ring (best item in this build imo, if u can get it)
third trip: narmoth's ring (if u couldn't afford it earlier) + slayer's wraps (excellent critc + health regen)
after this: save for giants.
my strategy on cataract (the map i play the most):
always go for the health % flag, helps u and ur team a lot. stay in that lane, never leave it for the first 5 lvls. if an enemy DG shows up, spit + attack (turn ooze if ur at lvl 4). the mana pot that u bougth helps u spit more. if no DG is around, spit at a tower and attack with ur creeps. when u wanna head back to base, lock the flag and go shop. MAKE SURE to buy 1 flag lock before comin back and repeat this same strategy. If u do it well, u will keep the health % flag indefinitely which helps ur team more than u think in battles.
after i get all my items, i save for giants and always carry tp + flag locks. If u need to tp to help a friend or get a kill, make sure to lock ur health flag. I think this flag is the most important one in the map. u will frustrate ur enemies when they see that they just can't take it from u. and if they try to 3 v u, just lock it and go back to base to get another flag lock, u have enough time to walk to the base and come back to lock it again without tp. this gives time to ur teamates to take downs towers elsewhere (really frustrating).
hope this is not too long to read. looking forward to see some comments on my strategy.
i just recently played a 1v1 againt a UB. he ripped me apart . I don't know how he did it. i played with the same build as above and he played a spit build but with amazingly high HP pool (more than mine all throughout the game). now how is that possible ????
Nice strat. I think your missing out by not taking spit 2 at level 4. It doubles your Damage with 1 skill point, and is much more synergistic with foul grasp than ooze is rank 1. Further levels are a judgement call, as they take time and you have to stop moving to cast. I will say a UB with rank 1 spit and ooze will loose to the UB that simply has rank 2 spit, everytime.
Ooze really comes into its own as you approach 10, which is about when spit becomes near useless (unless you fight noobs). Hidding the fact that you have ooze and waiting till its rank 4 and you have to defend vs 4 players is a BIG supprise in your favor. It's better to push 3 opponents out at a key point in time than 1 players using rank 1 ooze and not being able to supprise your opponents. My opinion though.
Spit 4 is useless against anyone but noobs? Are we playing the same game?
Early game Spit can be useful against certain builds as a harassment tool, however, as DGs acquire larger and larger HPS, Spit becomes less a harassment tool and more a combat nuke. It functions in that role just fine, trading instant gratification for larger overall damage as compared to other nukes. Combined with the defensive effects and additional DPS of Ooze, this makes UB an attrition nightmare.
I'd have to say Spit's main weakness is that it can be stripped early by Heal 3, which will prevent a significant portion of the damage from landing. Then again, that is true of all debuffing spells, which is the reason I consider Heal 3 to be the most powerful spell in the game.
I've tried to use spit 2 and postpone taking ooze after. it seems better againt some DGs but much better for early tower pushing. I've also tried to max spit + ooze at lvl 10 but it's a very risky strat because u sacrifices 1 or 2 item slots for mana gear, leaving u with about 1.5k-2k of less hp. but if u know what ur doing this might be actually a high rewarding playstyle.
Quick note about Oaks counter: foul grasp may use up some shield time, but don't be fooled, it won't slow down an Oak under "last stand".
Also, armor of vengeance has an interesting synergy here: any damage sent back to the attacker will trigger disease / plague , hence snaring him... especially useful for a quick escape against ranged demigods. Since you have no armor item, it maight be a fair option.
Cheers!
Really nice build!
Wait, is this true? Does the armor of vengeance damage reflect apply the diseased claws debuff as well? If so, I might start getting it...
I think taking swift anklet for an ooze UB is not a bad choice actually. I think it's even better than BotF. Sure early game u lack that 800 HP and +5 HP/s, but u also need that speed. and towards lvl 10 and above BotF doesn't really matter compared to the damage debuff and your damage output. if you take Haurbek + Unbreakable boots + narmoth's right + slayer wraps (10550g total) that gives = +49 HP/s at lvl 10 + 8% life steal (enough to offset the damage from ooze). So you don't really BotF, and anklet is also perfect for ambush attacks. You can then save for a wonderful mageslayer if you have the opportunity.
With these items, you are not the perfect tank (although a good one) but imo the best ambusher in the game. Watch for flags in the minimap and TP as soon as an enemy tries to cap it. With the superior speed of swift + inner beast + diseased claws noboy can outrun you.
Read the guide and started using a similar build in the single player Tournament (curse me and my obsessive compulsive need to farm favor to obtain every favor item....), but instead of maxing stats and then putting post mortem near the end, I maxed Foul Grasp, Bestial Wrath, and put a final point on stats if the game actually got that long. I'm bad with interrupts, so I like having FG as a instant, if somewhat mediocre instaheal, and Bestial Wrath maxed made DG killing almost hilariously short.
So I have to ask, would those changes to this build work even remotely well on human players?
Most ppl will run from you when they see the Bestial Wrath and by the time you catch them the 7sec is gone. I don't really take Bestial Wrath but If I do I put only 1 point in there around lvl 11 to take down towers faster (cuz an Ooze UB is bad against towers). Thats it. Stats are good, really good
Bestial Wrath suffers from Yeti Syndrome: It's not "bad" (well, besides the incredibly obvious "windup"), but everything else UB has is just so so much better.
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