Hello everyone! So, having done some considerable testing since my anti-Unclean Beast guide, I now have enough info to write up a guide on a build for UB's (Unclean Beast) ooze! Have you ever been annoyed when spit can't deal with the higher levels? Have you ever wanted to never have to buy a mana item? Have you ever wanted a skill that can't be interupted, silenced, or stopped in any way? Have you ever wanted a bunch of creeps to die just when you walk up to them, because of your big, stinky body? (A similar affect in real life can be achieved by not taking a shower) Then this build is for you!
First off, before we get to the build, let's go over some important facts about ooze:
Ooze:
Rank 1: 35 dps, (damage per second)-10% attack speed. UB suffers from -20 hps (health per second)
Rank 2: 70 dps, -20% attack speed, UB suffers from -30 hps.
Rank 3: 105 dps, -30% attack speed, UB suffers from -40 hps.
Rank 4: 140 dps, -40% attack speed, UB suffers from -50 hps.
So as you can see, ooze makes you sacrifice health, but as a result you achieve complete domination in melee range with the enemy having -40% attack speed, and the extra damage outweighs your lost health. (Just by looking at ranks, the health you lose scales a lot lower at the higher ranks, meaning you do more damage than you end up taking)
Now for two important facts about ooze:
-Ooze cannot be silenced or turned off. I can't tell you how many times the enemy Sedna has walked up to me and popped silence, thinking it would help. The only way for the extra dps and reduction to attack speed can be turned off is if UB himself turns it off. Ooze can't be stunned, interupted, etc., but the only time it does not work is when foul grasp is active.
-Ooze does not work against buildings. This means you definately will have to work with your creeps, attacking towers when they are attacking them, etc.
Favor Item:
Most UB players either pick swift anklet or poisoned dagger, but this is a bad choice. With swift anklet, it might seem nice, but you will always be faster than the enemy anyways because you start with faster speed, have an ability that increases speed, and you have an ability that slows others down. It is the exact same with poisoned dagger, you already have enough slows to kill the enemy. The perfect favor item for ooze is blood of the fallen. +800 health and +5 hps, an incredible boost early game especially. The higher health pool will mean you will almost always beat the other demigod out of the lane, and the hps will help you not take as much damage from ooze. I've noticed I usually start around 1300 health every game. With this item and banded armor, you will be around 2300 health while the enemy is still noticably lower. By level 6-8ish you will have 4k or 5k health, depending on items, which means you will have twice as much health as other demigods who have not chosen the same combo. However, health stops scaling well from this point on, and you'll probably end up with 6k or 7k health end game.
The build:
1: Ooze
2: Inner beast
3: Diseased Claws (You can now easily catch enemy demigods)
4: Ooze 2
5: Foul grasp (You can now stop enemy demigods from running, teleporting, or using a high damaging attack. When you play against a certain demigod long enough you can recognize their power attacks and learn when to interupt them. It is also great for saving teamates)
6: Inner Beast 2
7: Ooze 3
8: Inner Beast 3
9: Diseased claws 2
10: Ooze 4
11: Diseased Claws 3
12: Stats 1
13: Stats 2
14: Stats 3
15: Acclimation
16: Stats 4
17: Stats 5
18: Stats 6
19: Porst Mortem
20: Plauge. It stacks with ooze, which is nice. Another 19-20 option is bestial wraith for a boost in melee damage but man does it cost mana.
Yes, you skip spit, but if you've ever played against a good player you will know that spit gets more worthless against anything other than buildings as the game progresses. Other demigods will simply have health that is far too high for you to handle, and nothing will stop them from going to melee to destroy you. Since you are a melee demigod by nature, getting stats really helps with extra health and health regain, while giving you more damage and attack speed. Most players I see don't usually get stats, but this is a big mistake, because at max rank stats you will notice a huge increase of health and speed.
How to play:
Item buy order:
Banded Armor
Hauberk of Life (You should now be at about 4.5k health, which is huge)
Boots of Speed
Unbreakable Boots
Creep upgrades, as much as you can. Save until you can afford up to catapults, unless it is a slow warscore game. I usually go ahead and get some slayer wraps if we are below warscore 6 and I have the cash.
Slayer's wraps
Artifact, such as mage slayer, but this will probably be end game unless you are netting tons of kills. You can sell banded armor for this, or boots of speed if you are a high level and you have diseased claws and inner beast maxed out. (If you're chasing someone you'll have 20% extra speed)
When the game starts, buy banded armor and a flag cap. If it is a large map, buy a teleport scroll as well. Get blood of the fallen and go to your first flag. With the insane extra health and health regain blood and banded armor gets you, you should easily drive the enemy demigod out of the lane using ooze. Start farming creeps, but do not use ooze yet until an enemy demigod comes. I usually start using ooze for creeps at rank 2. You should at least be level 3, hopefully 4, when the enemy either decides to 2 vs 1 you or eventually drives you out after spamming countless hit and run techniques. (If they come into melee range, attack. However, unless they are super low on health, do not chase them into the towers, this is what they want you to do) BUT... this is why you should always carry a cap lock. Cap that flag! I can't tell you how many times this has helped. If you are forced to retreat, cap the flag so the enemy is forced to wait and you get the bonus from that flag, like 15% extra health.
Run to you towers, teleport/walk to your base, and get hauberk of life. If you can't afford it, try going for unbreakable boots instead. Either one gives you more health and regain. (Note: Do not sell banded armor, it's worth keeping the entire game) You should be about 3.3k health. (at level 1! If you are level 3 or 4 it should be about 4k health, while everyone else is floating around 2.3k!) If you can and there is only one demigod at the flag you locked, teleport back and take it right back. That's the beauty of a flag cap and the fact your opponent can't touch you in melee range. After you get boots of speed for chasing people, you should be good to go on items for a while, so for a good deal of the game carry scrolls and locks, and your insane regain means you don't really need health pots as long as you're smart about not getting ganked. (I never get the heart of life, UB is not supposed to run and is a melee character, plus ooze interupts it, so I find little time to use it) With this much health and regain you can start spamming ooze against creeps and demigods alike with little worry. Ooze, in combination with your regular auto attacks, I have never seen lose in melee range 1 vs 1. (Unless you are facing rook towers, of course. Killing Rook is hard for any UB build, so you'll need a teamate's help, or just let them take care of it so you can assasinate people) Sedna will be the one who gives you the most trouble, but you can easily out damage her heals. Once you get to level 5 you can also interupt the heals just by watching for them, meaning you will destroy her just as much as the other demigods.
At level 5, you can also chase and kill any demigod with your superior speed and damage. If you see the enemy start capping a flag, just teleport to it and start attacking with ooze for an easy kill. Be sure to foul grasp as much as you can, the less time you spend chasing them into towers the better. Basically, if you get a demigod in melee range, you will kill it unless you die from towers or teamates interupt you. (This is another good reason to carry teleport scrolls. If you find yourself having netted a kill but are stuck between towers, meaning if you go forward or back you will most likely die, just teleport out)
After you have bought Hauberk of life and unbreakable boots you are good to go for quite a while. Simply sit back and earn gold to afford superior creep upgrades. Attack towers with your creeps, and stop attacking towers when all your creeps are dead and those towers are attacking you. (Be sure to turn ooze off when attacking buildings, as I said, it doesn't work) However, if you find that your enemy is combating you quite well, upping weapon damage with slayer's wraps before getting citadel upgrades (it also gives crit chance and health regain) might be a good option. Just keep holding on to those flags and buying citadel upgrades, etc., to win the day. And unlike spit, ooze will scale well until the end of the game, especially once it combines with the extra boost from stats. Plus, you won't be missing spit as much as you think, I know for a fact I didn't after I noticed the huge increase of lane control and demigod kills.
Build pros:
Unstopable in melee range
No mana needed
Can't be interupted or stopped
Cons:
Bad against buildings
No ranged attacks, but hey you'll be fine without spit, trust me
Many kills rely on quick teleporting if your enemy is smart and avoids you. However, if you find yourself in melee range of a demigod you can usually quickly and easily kill them.
How to Use Foul Grasp as An Interupt, and how to kill people:
Foul grasp is one of your bread and butter dueling skill later on in the game. By interupting power attacks, you can easily gain the uppper hand. Off topic, foul grasp is great for grabbing enemy demigods that are fleeing, and saving your teamates by grabbing a chasing demigod or that annoying regulus that was about to snipe him.
How to Kill Sedna:
Sedna is a tough cookie but if you use foul grasp to interupt that heal, it can be the difference between winning or leaving yourself open for some backup to arrive. Simply start ooze, start attacking, click on foul grasp, hold you mouse over Sedna, and wait. You can tell Seda is about to heal when her cat's feet stand completely still. This is also the beginning animation for pounce, except for the "magical" cloud that sort of surrounds Sedna when she heals. Of course, she does this animation pretty fast, so as soon as her cat's feet stand still just click to interupt her. Also, if she is running, have foul grasp ready. As soon as she stops mid-stride, she will attempt to heal herself, which could be the difference between her escaping and her dying.
How to kill Rook:
Unclean Beast's reliance on melee means you should never, ever, ever, ever go after a tower rook. At the beginning of the game, when he can put two towers max, if you see him with a relatively low health bar, you can usually tank the towers with your superior health and kill him, but later on in the game when he really cranks those towers out, do not go after rook. This is best left to another demigod... heck... any demigod besides you. Even spit users have problems against tower rooks. An off topic bit of advice is to actually get trebuchets from your fort, which are usually a waste, but in this situation have great range that will knock those towers down.
How to Kill Oak:
Oak's a lot easier with ooze, but he has no attacks that can be interupted per se. The only attack that can be interupted is Surge of Faith, (His AOE attack? I think that's what it is called) when he raises his axe in the air use foul grasp. Also, if he shields himself, use foul grasp. "But you idiot he's shielded he won't take damage!" Yeah, I know, but foul grasp uses up his shield duration, and you still get health from it. This means he'll lose a big chunk of his invulnerability time and you gain a tad bit of health, making his shield time useless, and if he tries the shield + Heart of Life combo it won't work!
How to Kill Regulus:
You usually won't get close enough to stun a good regulus. However, if you get close enough to start auto attacking, (and he doesn't run.. which would make him a stupid regulus) watch for the tell-tale sign of him reaching for mines and stun him, he's probably just trying to use them to slow you down so he can escape. The only way to really kill a good regulus is to ninja them. I always carry at least 3 teleport scrolls during the match. Keep a close eye on your flags at all times for some really easy kills against any demigods. For instance, regulus is squishy when he is not ranged but he must stand right beside a flag to capture it, this means you can easily port to that same flag and he won't stand a chance because you have instantly closed the gap to melee range. (He can still attack, but he usually has too low health to stand a chance in melee range)
How to kill QoT:
Queen of thorns is also very squishy and very easy to kill for UB due to his high damage and her low health. Her shield doesn't really matter with all that damage you crank out, and will only be a problem if she lasts long enough for reinforcements. Shield has no induction but I always foul grasp when her first shield is destroyed. This is because any good QoT player will spam shield every time it goes down, which means if you foul grasp there's a good chance you'll interupt it and net an easy kill from a very squishy QoT. It's also important to mention that ooze will kill her minions off very fast, if she has any.
How to kill Erebus:
The only thing you can really interupt is mass charm. When he spreads his arms go ahead and use foul grasp. Otherwise, he's the hardest demigod to actually kill later on in the game due to his bats/mist retreat. No amount of move speed will really help you kill an Erebus, even if you ninja port on him. Don't be sad though, you are not alone, everyone has trouble killing a good Erebus.
How to kill Yourself:
You will always slaughter another UB later in the game due to your higher health. Spit does guarateed damage that is not mitigrated by armor, so the fact that you stacked health and regain means the later the game goes the more UB's spit will not affect you. All of his attacks are very fast, so the only real way you should foul grasp him is to prevent him from running. Otherwise, an ooze UB vs a spit UB will always win.
How to slaughter TB:
Hope that the TB is a fire build. Seriously, you will get more kills on a fire demigod than any other demigod, except perhaps if you are getting a lot of ninja kills on regulus or QoT. The main reason for this is most opt to duke it out a bit due to the high burst damage. I mean, he has a fireball that does 1050, fire nova does 800, and fire circle does 1500 over time, which is a great amount of burst damage when he strings them together. Once you start attacking a fire TB in melee range he will usually do a fire circle. This one is really hard to interupt, (although it can be done) and I usually leave it alone and stun the fireball that is coming. (Standing in the fire hurts, but don't run, that's just what he wants you to do so he can fireball you in the back, which you will now be able to do nothing about) He'll move his staff behind him a little before he blasts you, so click to stun him and he will be out of a high damaging attack. He'll probably pop fire circle one more time but when he realizes your high health and regain means you just won't die, he'll try to run, at which point you can just use your superior speed to catch up and kill him.
Against an Ice TB, it'll be a lot harder to kill. Rain of Ice can't be interupted and drains attack speed for 10 seconds, (the same amount that ooze drains max rank, btw.) Thankfully his shatter won't interupt any attack you have but it does hurt. However, to build up a good shatter, they will do a freeze attack that has a long induction. If he raises his fist in the air, use foul grasp so he can't freeze you. He was either doing this to build up a shatter combo or to freeze you so he could run like the dickens. Another important point is that he has frost aura, which lowers attack and movement speed of an enemy by 10% at max rank. So if he stacks speed, an Ice TB can be quite hard to catch.
I'm not sure what you mean by slow. Max ooze does 140 damage a second and most creeps (not including priests and such) have 120 to 300 health. That means in 2 or 3 seconds all of them will be down, which is nearly the same amount of time post mortem takes.
Ooze's secondary effect: -40% attack speed of enemies in certain radius, when maxed.
Ah sorry I thought you meant ooze's killing power on creeps was slow, my mistake.
i think maybe you have a small misunderstanding about how Post Mortem works, because it certainly has great synergy with Ooze.
it DOES NOT trigger on killing blow. if it did it would be awkward to use with Ooze since your melee wouldn't get many killing blows, the Ooze kills alot of stuff.
it DOES place a debuff on anything you hit with your melee attack. this debuff lasts until they die (from anything) and it makes them explode when they die causing about 150 damage and potentially blowing away small creeps.
so if you have the two things (Post Mortem and Ooze) going at the same time the effect is much faster than just one of them individually.
most Spit builds just get Post Mortem because it provides fast enough creep farming for just 1 skill point investment. a dedicated Ooze build like this one really really really ought to get Post Mortem though. you'll blast apart creep waves at warp speed with it.
i usually play a Spit build but its generally done on core abilities at level 10 or 11 so i nearly always use levels 11-14 to get up to rank 3 or 4 in Ooze so i can blow apart those big endgame creep clusters that build up. very useful trick. i'm much less fond of using Ooze against demigods though. its quite nice if you can actually get them in range, but against a good harasser just keeping them in melee is most of the battle right there.
A great write-up, thank you Thrandiul.
Which is better for this build to get early: Boots of Speed or Wand of Speed?
They are pretty much the same cost but one is constant while the other is activable and grants a greater boost. Wand would allow to catch even the fastest enemy DGs and eight seconds should be plenty to paste them once they are in the retreat gear. OTOH Boots allow you to get places faster all the time, which means faster capping of flags, for example. Plus, they are never on cooldown in an inopportune moment.
I've always gotten boots. Plus I hate the wand of speed bug where when you activate it it makes you stop in your tracks.
And I know they are a good combo transitive, it's just that post mortem isn't really "needed" compared to my priority of getting other skills first. I do get it endgame though, which by that point it does help against larger creep waves, but creeps die so fast before then anyway I usually just ooze creeps.
Hey Thrandiul.
Anyway, I've been using your build, but I find its better to go with the unbreakable boots first; the hauberk of life is slightly more expensive and, IIRC, gives the exact same stats but with minnion health and without the mana bonus. The 800 mana from boots lets me get one more foul grasp off without regeneration, which is nice when I'm getting pressed heavily.
EDIT: Actually, Hauberk gives +10 regen instead of +5 for unbreakable. I suppose it all depends on whether you have been foul grasping a lot.
I have been playing with Ooze now and it is an awesome skill.
I like using Post Mortem early too, especially if they take priests. It works really well waiting for a DG in a lane with a creep incoming. The post mortem takes out their creep wave and a chunk of health with it. Your creep wave is still intact and will be wailing on the DG, that damage can make a difference.
Of course it depends on the DG, if they are an AOE DG, then it doesn't help that much, but against single target DGs it can be a big boost.
I am not sure I could live without Spit though, it nets a lot of kills/assists from DGs running away, especially if you are just intercepting and wont get into melee.
Another thing I have found is to load up on cheap armour items. I tend not to wait until I have saved X amount, I generally go back in time for cit upgrades, then will pick up what I can afford from the item shop. I then keep in mind the sell price and return when I can afford something better. This has helped a lot esp early game, as even those little boosts can make a difference and you lose minimum gold for it or can even gain from it, if it makes the difference to a kill or not.
I save my level 3 pick for level 5 and at 5 i get foul grasp and post mortem and have a huge jump in effectiveness. Clearing creeps is super fast with post mortem and obviously you need foul grasp asap to interupt.
i enjoy the boost Furious Blade gives, though for an ooze centric build poisoned dagger works really well too.
The thing is, Ooze tends to be your AoE attack, and slowing enemy demigods allows you to hit them that much harder. If you need post mortem to kill creep waves, you did something wrong. (Post mortem is a good unlock for pure spit UB's, though.)
Yah I don't find you need PM at all to kill creeps, hell you just walk by them and they fall dead.
I'm new to the game (as in I bought it last night) and after trying out this build and doing quite well, I can say this is both fun and potent.
I've tweaked the build a bit now; I always go for a Nimroth's ring. The healing makes me a lot more survivable, and it has some pretty nice base stats anyway.
Narmoth's ring is fantastic. one of the best items in the game for survivability.
i find that with the combination of Nimoth Chest Guard, Unbreakable Boots, Narmoth's Ring, and Blood of the Fallen (favor item) you get a hellacious Godzilla monster tank and can really exploit Ooze very well. and don't forget to hold the health flag at all times!
Ok been playing some more with this build taking the tips. I find that playing without Spit is actually a really key point to the build.
This way you don't need mana items and you can stack up on HP and armour, which is key to this build.
I took out Post Mortem too, and don't seem to miss it, I rip through creeps just as well.
This is great build, I have won quite a few games using it now.
Thanks for the props and comments/suggestions so far! There's just so many ways spit can be negated and dealt with, it's always better imo to have a sure-fire way to win in duels as UB. Sure you won't do anything against buildings, but you'll be too busy being ninja and getting kills to care, and all demigods are better than UB against buildings anyways.
I don't feel slow with ooze. Thrandiul is saying slower than plague, not slow generally. Ooze will take down creeps in a matter of seconds.
1 point to ooze is always helpful I find, if I'm just camping a lane I can always go and spit on a tower near by... Also it adds confusion and fear. Once you spit the enemy assumes a spit built and will spec for it, making your ooze even stronger, also when you spit people tend to panic (seen many a +15 lvl erebus hit mist to counter a level 1 spit *chuckle) makes them watse mana and leaves them open for a grasp then auto chase.
Another great reason to get spit is to vomit on a HoL user, at mid to late game it costs next to nothing but can knock an enemy DG out of play for the cooldown duration of the HoL.
Can't rate +1 to spit any higher with a good ooze build.
Really you don't need much more than spit 1, ooze max, grasp 1 and IB max. PM and plague I are 'nice to have' in that you can kill a creep wave with 1 hit but ooze is usually enough anyhow.
Beast FTW.
Diseased claw probably takes precedence over Inner Beast; it's a bit stronger early on, keeps you out of the towers longer (giving you more hits), still allows you to outrun the enemy if the fight gets bad, and 4% at level 2 is like ~4 dps.
True - creeps will die faster but that extra speed doesn't provide any benefit until giants. Killing a wave in 3 seconds vs 5 seconds only gains me a little bit of extra health. Don't get any extra XP, don't get any extra gold.
One point in spit doesnt seem like it will do enough dps in mid game, or even early game. UB is probably best at early game, having spit rank 2 at lvl 4 doing 900 damge is a huge advantage. On other hand, having Spit + Ooze provides you with more dps which means allowing you to kill other demigod faster. The mana isn't an issue at all, it's easy to get 3.1k mana pool by just buying scaled helm and unbreakable boot. Since you are playing Ooze, unbreakable boots is one of the best choice of item in early game, for HP/Mana.
That's not much mana for spit + foul grasp; getting two of each really isn't enough.
Inner Beast > Diseased Claws. Both are 10% but Inner Beast is constant and even provides attack speed. Diseased Claws while the same speed increase is given by slowing your opponent, you have to actually make contact, making Inner Beast a superior choice.
I prefer:
1. Ooze
2. Inner Beast
3. Save
4. Ooze
5. Inner Beast and Grasp
6. Stats (or if you really want, Diseased Claws)
7. Ooze
8. Inner Beast
9. Save
10. Ooze and Foul Grasp
11-13. Diseased Claws / Stats (Throw them all in stats or max Diseased Claws then put the last one in stats if you took Diseased Claws at 6.)
14. Save
15. Acclimation and Foul Grasp
15+. Really doesnt matter, whatever you think looks cool. If you arent owning by now, the points after this wont magically make you do so.
I would never want to be without Diseased Claws that long, personally. The slower tey are, they more I get to tick off them with claws and Ooze before they make it to their towers.
A statement like "Inner Beast > Diseased Claws" is too simple and actually very misleading.
Slowing down the opponents is actually better from a kill perspective than moving faster yourself as going slow means that they take more time to get into the safety of the towers. Of course moving faster gets you faster from place to place to cap flags, aid allies, go and return from shopping and so on. So both have their pros and cons.
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