With regards to the topic title, I do not mean the ragequitters themselves. I don't have a problem with anyone who leaves a game early because of an impossible to win scenario. My problem is that these people are demonized and vilified. Someone even posted a thread to say they had started a site for a banlist of people who ragequit. Leaving/conceding a round that you are most definitely going to lose is acceptable in every other game I've played and this is the reason most people leave a round early. There are a few who will leave before the game is decided(and yes these people screw their teams over and I don't like them anymore than you do), but they are not nearly numerous enough to generate the number of complaints and attitude I see around here.
So what happens in demigod because of this attitude? SomeRandomNewbie starts playing demigod. He doesn't come from DOTA or wherever the hell this ridiculous attitude spawned and sees no problem with leaving when the winning team has an irreversible edge. Maybe he even thinks the replacement ai will actually do better than him. He loses his first few matches for whatever reason and leaves them all before his citadel is actually destroyed. Someone he played with starts telling everyone that SomeRandomNewbie is a ragequitter. SomeRandomNewbie starts getting kicked from games for a reason that doesn't even make sense to him. SomeRandomNewbie stops playing demigod because as far as he's concerned, the community is utter trash. This is a completely plausible scenario(I've seen hosts kick when someone just accuses a connector of being a ragequitter) and if it starts happening consistently, it will stagnate the growth of the community. There are a few things on gpg and stadock's end that need to change as well but the community side is more important. If things like a concede button are added but the stigma of leaving remains, they will achieve nothing whatsoever.
Even if you don't change your attitude, you should at the very least change the way you approach this issue. Rather than coming on the forums after the fact and bitching that player X fed the enemy a billion gold then ragequit, you should ask people to stay in the game even if it looks like your team is going to lose. It is no different than asking your allies to cooperate with you strategically. If they just ignore you, then at least you know that you're blacklisting an asshole when you complain about them to others.
This shouldnt be an issue at all ragequitters are in all games infact THEY ARE EVERYWHERE even in real life You dont punish them you find better ways to deal with them LIKE MAYBE MAKING A DECENT AI? Lolz.But really there should be a way of telling disconnects from ragequits im fairly sure there is and if there is there should be an option to record quits say its like this you make a game its called RQ ON AUSTRALIA 3v3 or something like that and say that whenever you enter a game people can view the amount of times you quit aposed to the amount of games you have joined lets be fair if you quit 1 game out of 5 that really isnt that bad some people have busy lives and cant always hold down a hour long game but if you have more then that its the hosts decision to keep the leaver in game i think this would be the fairest way to go about it any thoughts? (Wile i actually play the game and try to find an aussy host)
This is being considered, it's not much different from a personal banlist. It's essentially the same thing.
But people will put down names for different reasons which is why it gets fucked in other games when they atempt banlists.
They did it in dow and it fucked the game online.for me anyway..
Dow was too stat based anyway everyone thought they were top shit if they had X amount of wins.
But this isnt dow and instead of showing wins and losses and judging people on that show there quits and their joins
I'm unsure if it is possible to do that, unless you mean to show quits instead of disconnects.
People will just plug pull to avoid leaving via the interface if they know they will get a slight to their record, and I don't know if it is possible to distinguish between legitimate network issues and plug pulling.
I'd disagree with you on that point.
It's not possible to distinguish because pulling the plug IS a network issue as far as the hardware is concerned.
Personally I'd really like to see a players wins, losses and disconnections listed in the lobby.
Once conceding is implemented that would count as a loss.
If we've got that then we can just go "ok you there with 5 wins zero losses and 12 disconnections you're either ragey mc rage a lot, or crappy mc network pants" and boot him/her out instead of taking what looks to be a slightly worse than 50:50 chance that they'll stay in the game
That'd be because he edited it.
None of my responses were about the YOU personally "you" I meant "you" in the universal sense.
If it reduces the number of rage quitters I encounter then it's going part way to solving my problem. I firmly believe that the Devs will eventually implement the sort of stats I'm asking for if enough interest is shown for it in the forums.
Please stop swearing at us and insulting us. You're offending me and making the forum a worse place
I lol'd. And I agree.
As far as banlists, I understand some of the points against a personal banlist, and they may be valid, but most people use banlists to enjoy a higher quality of games, not to abuse power and "witch hunt"
It would take a LOT to get on my banlist, you would have to;
I could go on, but I think you can see my point.
I would rather see an in-game system, handled by stardock, but if it does not come to fruition, banlists will serve as a last resort.
Really a banlist would be an awful idea and would over time destroy the game is it really that difficult to implement a system when you click on someones name you get the quits.I really would hate to see a banlist implemented to this game it has utterly destroyed every other good rts i have played i think its quite obvious if the guy is a rage quitter or a disconnecter you can tell by his ping if its high or if he spikes alot hes likely just someone with bad net and like all games it will be the hosts decision to kick him however if he has a good ping and you look at this information saying he has left a fair few games then you will be able to tell a ragequitter No good host will keep a banlist because there are a thousand reasons why you could put someone on that list its too trivial ill admit there are some people on demigod that i would put up there straight away it was implemented into the game simply because they are kunts.
I know thats wrong but i dont care they are kunts and ill put them on "my banlist" anyday.
The chance of a biased host having something you can public view slandering someone else is going to lead to more problems then solutions.
I dont see ragequitters as a big impact on the community but some small features added to the game would help immensely mainly a card simply saying this guys left a game that was live X amount of times so its a factual statement and isnt biased at all.
I have to disagree with you. From all the patches since release I have played, I only get 3 disconnect due to CTD or lost connection. With current patch, I get two disconnect that look like ragequit, but it is not. Someone on my team or the other side quit and I get disconnect too. Until the multiplayer code is mature enough and reset of stat, the current stat is not that accurate. I have not play many games in current patch with quitters to know if I will always be disconnect too when someone does, but right now it seem like it.
Does anyone experience this too? Maybe I am just lucky.
Terry I hear what you're saying, and I do agree that with the current crap net code publishing people's disconnection statistics would probably mean some people have a hard time playing the game through no fault of their own, which would suck and be bad, I agree.
At the same time though, if it's happening to everyone about the same amount, then people are going to be used to seeing a high disconnect rate, and the rage quitters will still have a higher drop rate.
On the other hand if it's not happening the same amount, and some people are just unlucky, then that's probably the worst scenario, but why should they be out there spoiling other peoples games with their bad luck?
In my opinion, they should report their problems to stardock, get em to pressure GPG into fixing it, and then have their stats reset in a new patch. If SD/GPG aren't going to fix it then refund and leave
You forget freedom of choice.
Some of us wants to play with good players who dont leave after being killed for the second time.
Sure it will split the community but both sides will be more happy. On one hand people wiht banlist playing games to the end, on the other hand players who like doing 5 min games after 5 min games.
Give us an official bantool please, it s easier than each of us having our own one.
K
In a team based multiplayer game? IT SURE IS. How can you fail to grasp this most simplest point?
Exactly. If you don't want or can't make this committment then play a different game. A single player game or a game where you only compete 1v1. It's not that much to ask.
You shouldn't be allowed to play with other people who do not get frustrated and quit, yes. I don't see this as unreasonable.
This is exactly the attitude people who want to play avoid. These are the people who should be excluded from the community because they are worthless.
Leavers are NOT PART OF THE COMMUNITY. They are out for themselves.
This is the stupidest thing I've ever heard. How do leavers NOT ruin the game? A single leaver all but guarantees you can never win.
This is not Dota culture. This is the culture of online multiplayer games. Where have you been the last decade?
Interesting no one responded to my baseball analogy - I know it makes you uncomfortable but it's completely apt - absolutely no one would expect, condone or accept this behavior in real life.
I'm not a fan of quote wars(people tend to get embroiled in arguing single points and lose sight of the big picture), but I'm not really feeling much choice in the matter :/.
You clearly either did not read or did not understand my argument and on top of that, you quoted me out of context. Here is the full context of what I said:
If you read this carefully, you will see that my point has nothing to do with whether or not doing something in your own interest at the expense of others is actually bad(I could go on at length about this, but that would be a digression from the topic). I have simply pointed out that this is the premise of your argument and that in the course of your argument you are violating your own premise. You just reaffirmed your support of the premise so that actually helps my argument.
Several things:
1. You are just as out for yourself as they are. If you were truly altruistic, you wouldn't spend time playing video games, you'd spend time helping people who are less fortunate than you are. Also supported by the fact that you are demanding people spend additional time with you despite the fact that they are not interested in spending that time.
2. If you play the game, you are a part of the community. In fact you contribute to the community simply by providing yourself as an additional player. The quality of a habitual ragequitter's contribution to the community may be low, but it is still higher than the quality of contribution from someone who simply does not play the game. This is my opinion, but you do not share it hence the need for point 3.
3. Even by your standards of the community, your proposed response to ragequitters is wasting potential members of the community. Again, not everyone shares your moralized view of the subject but people will generally adapt to the conventions of a community because getting along with others is in their own interest. If you can convince people not to ragequit with a polite argument or request, then your actions have helped the community gain a member(under your definition of community, not mine); if you ban them, you have instead deprived the community of someone who could potentially contribute because you decided you'd rather be petty and vengeful(suits your name actually). Diplomacy first, guns later. This is not even addressing the reality that banlists are always abused to satisfy personal vendettas.
Some multiplayer games that I have played in which this culture does not exist:
Impossible Creatures
Rise of Legends
Dawn of War 2
Company of Heroes
Baboviolent2
Gate88
Universe at War
Age of Empires 3
Of these, Dawn of War 2, Company of Heroes, and Age of Empires 3 are all major publications that I'm sure you've heard of.
The response is dead simple but it doesn't relate to my primary argument(which I've noticed you are now ignoring). If you really want to see how it's wrong though, I'm happy to oblige. If you're a baseball player in that scenario, it's your job to play the game. You have a contract to play and you are getting paid for it. Demigod, even competitive demigod is recreational. If you think hitting a ready button is comparable to an employment contract, then your analogy may work for you, but it won't work for many others.
But people tend to ragequit unexpectedly, and as such you rarely get the chance to actually ask them to stay. Not to mention the fact that I really don't have the time to stop early-game to sit down and have a chat with my ally to discuss why I need him.
I agree that a banlist would be a bad idea, but we have to do something to convince ragequitters to stop. Asking nicely probably won't work most of the time, and doing nothing certainly wouldn't.
Incidentally, none of these games replace people who leave with bots that actively work 'against' the team.
Here again, I think people are getting way too caught up in swatting at symptoms (i.e. banning rage-quitters) rather than addressing the actual problems - game mechanics that encourage rage-quitting, AI players that feed the opponent, opponents having to finish a game against AI's to collect the win when they signed up to fight human players.
The Company of Heroes community is quite opposed to people pulling the plug (drop hacking).
Additionally it is primarily played as a 1v1 game at the competitive level.
Vesuvius, what you're not getting is that there's an implicit agreement when starting a demigod game, that everyone will stick around for the game.
You might disagree with that point, but certainly Vengeance, Viper and I (others as well) have all tried to express that it's important to us and our enjoyment of the game.
Once that agreement is in place then it's far more selfish to break that agreement and leave early on than it is to expect people to stand by that agreement.
Leavers ARE part of the community, but a large and vocal number of us believe they detract from the community, far more than they add. They are in fact, of negative value and should be encouraged to either change their ways, or leave.
I...yeah...uh...I'll be on the first plane to Africa....
Listen, when you start a multiplayer game with *other people* you are commiting enough time to finish the game with *other people*. Hey, what are all those asterisks for? Oh, right, emphasizing the *other people*
If you quit in a 1v1 game the other person immediately gets a win. That's great! You didn't want to waste any more time so you didn't. Good for you.
If you quit in a 4v4 game you just ruined the game for at least 3 other people, especially if the game was not truly lost. You may have even ruined the game for all 7 other people because the winning people wanted to actually earn their win instead of one person rolling over and dooming the rest.
And a drug dealer on the corner is part of the community too, while the quality of his contribution to the community may be low, it is still higher than someone who doesn't even live there.
Coincidentally you'd find most people don't want the drug dealer in their community. TOO BAD. He has a RIGHT to be there, eh? Leavers are the drug dealers of Demigod.
You are assuming that leavers can be turned from the dark side. In my experience this is a complete pipe dream. In my many many years of Dota play I amassed innumerable names on my banlist. Whenever someone would come into the game who was on it I would post the ban (it contained the date of the ban as well). Anyone who acknowledged that it occured and/or apologized for their leaving in the previous instance I would grant a second chance, and if they did not leave that game I would remove them from the list. Needless to say, this almost never happened. Usually people would deny it or immediately start swearing at me. That's when I'd kick.
These people are not potential valued members of the community because you shouldn't need to "teach" them that what they are doing is wrong - it is common sense. People without that common sense I don't want anything to do with.
Fine, 3 on 3 pickup basketball. Other team goes up 15-5, one of your teammates just walks off the court without a word and never returns. His right. Don't get mad at him. Perfectly normal. Valued member of the 3 on 3 basketball community.
Nonsense. Don't convolute the issue ("they have a contract!"). It's jackassery in real life and online and no one should tolerate it.
Keeping my own views aside, I think maybe that is an assumption. Obviously if they are leaving they are not making the same commitment right?
I swear I am not poking fun at you... this is LMFAO hilarious.
In all honesty I would tend to side more with villifying leavers. BUT... I also think that maybe people that share my view on that are probably not as big a majority or even a majority at all.
Come back the thread I am about to make about evening teams to restore justice to DG. No matter which side of the 'rager' debate you are on, the solution is very amicable.
If I play a game of chess with you I assume you made the same commitment I did not to steal your pieces off the board when your back is turned.
It's called sportsmanship.
I have to agree with the OP. You can concede in Chess and forfeit field sports. Even in E-games a player can concede defeat.
To consider banning people for not hanging around to get soundly beaten, even if according to some they have a chance of winning is really quite unappealing. It's a game , pixels... you know 'fun'. Also remember some players are adults with children ,wives,husbands and bad internet connections..i.e responsability.
Should those people have to explain themselves to a community who prioritises a game as being far more important than Rl?
Because by advocating 'banning' for people who for whatever reason 'logoff' the community suffers.
It's pixels ffs.. get a grip with the the concept.. a 'GAME!'.. try keeping the L33t, UBER WTFBBQ' crap out of it.. and just maybe..maybe the community will thrive. However, the moment the 'community' has the power to ban alledged 'emoragequitters' then that will see the emergence of just another bunch of Nerds raging against something.And noone wants to see that. And I can't see a business like stardock, punishing a group of players for having lives.
There is too much randomness in an individuals life, to be sure that they won't have to step away from the game.
Also, some people just don't like being whipped, thats life!!
Of course it's frustrating when someone leaves midway through a game, my argument is play with those you know that don't have to leave the game, and who are as dedicated as you.
I play eve-online going on 6 years, and due to my responsiabilites I have to 'leave' the game sometimes midway thru an 'operation'. I run as a fleet commander, controlling fleets of upto 200 people all the way down to small gank gangs of 2-10 people. We have people that logoff, half way thru a fight, and yeah I get frustrated, but the reality is that MMo are internet based games, and people will use that function/exploit.. I got round the issue by finding players who were understanding and mature enough to grasp the reality, and in turn when I lead gngs, I lead well, and get them the kills.
I have children, so if it's a choice between a game or my kids.. my kids obviously come first everytime.
Hopefully , there will be a concede button added, as fundamentally by the other side conceding , you have won.
Chess is a single player game, and I assume forfeiting field games would be a team decision.
Also, it is obvious when someone quits because they were killed and when they quit because of connectivity problems. I doubt anyone here blames a player for quitting when there are giants around the corner from his citadel, we blame them when they quit in the first 5 minutes because he was killed.
Due to the lack of team play options it is difficult to play with people you know. So you don't have much of a choice in playing with random people.
Chess is a 2 player game, you can concede. A team based game, the reality is that the individual member, can choose not to play, it may not be the honourable thing to do, but it is done.
I understand the dilemma, with 5min quitters, I just worry that commiting to a 'banlist' or targetting a section of the community, is not good for the game.
I would prefer to see a friends list, as is available on Steam. Implemneted it would serve the community very well, and better than a 'banlist'?
Also, it is early days, so I'm optimistic that the Devs, can fiddle around and find a cultured solution .
When I said single player game, I meant that it's not a team game(only 2 people), so quitting in chess isn't a big issue because you're not hurting someone else. I was unclear, that was my fault.
I would prefer a friends list rather than a banlist as well. Banlist are almost always abused and are generally unreliable( a personal one would be better). Actually, Impulse already has a friends list, just not a Demigod specific one.
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