This is another one for the "game balance" and "game design" department and it is in regards to the skill mist.
First off, it's a very interesting skill. I like it. I don't want it nerfed or anything like that unless absolutely necessary. However, I encountered the use of it in a game last night on the map Exile that was nearly gamebreaking.
First the scenario:
It was a 4v4 on exile. It was a 46 minute long match (give or take) that was fairly tight up until the last 5 to 10 minutes. Basically, we were all at level 20 or within a few levels of it and both sides had giants going with my side dominating towards the latter part. I was working a Regulus along with our Sedna on a final push. We were held at bay by their Reg and Torchbearer. Between their giants, pults, mines, and flame aoe's it was kind of a stalemate. What I noticed after a while was that our giants never made any forward progress to help us in our push.
So, I took a stroll back to our base and found their Erebus in a PERMANENT mist state at the critical choke point where essentially nothing could pass. The gist of it was that between their reinforcements and his constantly respawning Nightwalkers a "front" was created right over his mist. Our reinforcements would fight there, get the aoe dot, die, and respawn new Nightwalkers.
It was quite ingenious and worked well.
So, I thought, "at 125 man per second, he can't stay in mist forever". Well, I was wrong. When dps'ing down his creep waves (that never seemed to end - partly because his 3 other team-mates were free to handle flag capping and stemming our assault) I thought I'd just camp him for a bit and nail him when he came out of mist. To my surprise he remained mainly in mist the rest of the game. Only leaving it to push forward bit by bit to our citadel. However, his mist "up-time" was well over 95% of his gameplay at this point.
For all it's seeming cheapness, it won the game. Gratz. Kudos to that guy. We lost. Thought I felt like I wasted 46 minutes of my life to 10 minutes of Mist abuse, it wasn't the end of the world.
But it got me thinking - "how the hell did that guy stay in Mist so long?" I've dabbled at Erebus and I know at low levels w/ low mana regen you can't stay in mist long at all.
So I figured I'd test it out and ran a couple of test games where I played the comp and started at level 20 w/ 25,000 gold and high gold regen. I wanted to see what you had to buy to get the high mana regen rates to sustain mist. I found that it wasn't that hard.
Basically it goes like this:
1.) Mist cost is 125 mana per second, while in mist.
2.) Erebus at level 20 (no gear) base mana regen: 7.77 per second (unbuffed)
so approx net cost of mist at this level is 118 mana per second
3.) With these items (all non artifacts) - less than 15K gold (Hungarling, Vlemish, Plenor, Plate visor, and Vinling helm),
112.12 mana per second.
approx net cost of mist is now 13 mana per second and you are sitting at 6884 mana. You can now live in mist for 8 minutes and 48 seconds if you start with a full mana bar.
4.) Drop the el cheapo plate visor and switch to Cloak of Flames (a 9400 gold exchange) and you now have 145.85 mana per second regen plus 7934 total mana.
This will cost you about 23,000 gold total and only 20,300 if you get the price reduction favor item. 23,000 gold by level 20 is not that much as most games people are usually getting 30000 to 40000 gold per game at a minimum, and that's without hitting level 20.
At this point, Erebus can become unkillable at a moment's notice, indefinitely, with a nasty AOE effect. If you camp him, you stand to waste a lot of time. If you don't he just moves on to his next choke point, flag cap, or portal cap, with virtual impunity.
So I gotta ask: Is this intended?
The only down side of this is that you now have now slots for +health or +speed except for favor slot. However, you can counter both of those w/ a speed wand and heart of life trinket (not to mention never ending bite, bats, and stun).
Now, if this is not intended here are a few fixes I can think of:
1.) With each pulse, the mana cost grows so that after a period of time, it well exceeds any theoretical mana regen state, forcing Erebus to leave mist and open himself up to attack.
2.) Erebus can be "shocked out of mist" after a 20 seconds or so of mist by any DG with a stun ability as well a consumable made available at the shop for DG's that don't have a stun.
3.) Erebus can be targeted in mist if you drop the "see invis" ward.
4.) Cut down or eliminate mana regen in mist state.
===============
As a side note, I was able to win a game on Cataract vs AI using mist only when pairing it w/ full buffs to Nightwalkers and Vampiric Aura. All I had to do was mist where the enemy's reinforcements tracked and use my Nightwalkers to take down towers. Then all I did was upgrade to priests and camped his citadel in mist. This took down both of his lanes of reinforcements and supplied me w/ never ending Nightwalkers.
I did not put one point into bite, bats, or charm. My only activateable skill was mist. That's it. Granted, this was only vs. Easy AI and we started at level 20 but oddly enough the AI wasn't too bad that game. It never died and actually managed to cap my portals a couple of times (of course I had to recap them). But once I was able to get his reinforcement lanes choked w/ mist, all my reinforcements overwhelmed his base.
This kind of mirrored what happened to me originally on exile.
An interesting way to win, at any rate
Anyhow, I just wanted to this write-up for several reasons.
1.) Ask the basic questions: Are the devs aware of this? and... Is this working as intended?
2.) If it's working at intended, I'd like to give Erebus players a head's up as to what's achievable with mist and mana regen that's not too hard to obtain in this game. On the flip side, if you see an Erebus player who seems to never have to leave mist, then he probably doesn't have to. You'll have to warn your team mates and adjust to that.
Finally, if this is working as intended, I have to ask "what kind of game design allows one character out of 8 to remain invulnerable indefinitely?"
I've never had any issues with someone trying to do mist build. If someone out there thinks that they can show it in action in 2v2 or 3v3 I'd love to see it because I think it's impossible to pull it off vs. anyone whos good. The only issue I see is if you feed vamp and let him get enough items for unlimited mana, but if you let him farm that much you deserve to lose anyways.... so yea... anyone out there want to show me how it's done?
Lose?
No, I haven't lost since the communities got fused back together. It's just boring waiting to squash misting Erebuses. You make a good point about smashing the little man with sword. I checked out your custom game scores at http://pantheon.demigodthegame.com/games/player/36822/. Just what I expected from a guy with 0 karma and "XXX" in his tag.
I'll crush you anytime "little man."
ah, I get it, your trying to be funny... lol?
Your elitist attitude is getting annoying. If you can't make a constructive comment then you shouldn't reply here. Just what I'd expect from a guy with "shiny objects" in his tag.
Anyway, on topic. I don't think it would be easy for Erebus to get enough gold for infinite mist unless you allow him to farm kills or let the game drag. This seems like more of a cheap gimmick than a gamebreaking strategy, one that can cause you to lose the game against skilled opponents who take the advantage to outpush you.
After reading this topic I think the skill needs some work... An invincibility shouldnt be an option in this kind of game where one game type's objective is to kill demigods (that game would end only in someone quitting).
I think the best thing to do is to reduce mana regen by 50% while in mist form, this way guys who buy mana items would benifit but you couldnt sit in the mist forever. Some thinking is requiered here...
i like killing iddiot mister i put mines on them they show them selves and die i just walk off it is so funny
but that anit my best erebus kill my best erebus kill wasa 3v3 on mandala like less then 1 min into the game i had just got my items and started heading to a place i wanted to fight and aa erebus was in the middle trying to cap the flag the tower there did alot off dmg to him and i sniped him
everyone was like wtf already best kill so far not the hardest but the funniest just wish i recorded it
yea, throwing mines on a hurt Misting Erebus is freaking hillarious.
I believe its intended, at least i hope so. Is nice for DGs to have stale-break abilities, specially when they take lots of preparation to pull off.
I dont know about other DGs, but i know --> Oak with Ash sword and Last stand can solo a Citadel....i have done that 3 times now and its unstoppable.
i like it when i just walk off go to start fighting someone else and here a smiter just makes me laugh
1 erebus did te most stupid thing and attack my friend then ran away with bat swarmm in the wrong direction he went straight into the towers and died
Yes.
Furthermore, by building for mana Erebus sacrifices all ability to deal significant damage or live through a fight while remaining useful. He has bite and batswarm for damage, totalling less than 2k. After those abilities are used up, he almost surely will need to hide in his mist again, for lack of HP. Furthermore, we've already discussed that this build almost requires a minion set, so you tie yourself to three skill trees, not leaving much room for modification. Hardly imbalanced.
i used a bite swarm stun build that worked well didn't get the hp regen but i did alot off dmg to them and won the fight
plus hp regen is pretty much useless if u have a hol u just bat swarm out off there use hol then bat swarm back in simple and easy
HP regen is nice to have when you'd rather save for citadel upgrades and useful equipment.
Also, it's fun to farm yourself for gold.
It's hopeless they wont listen, they want erebus to be nerfed to hell...
I think the original poster's concern was not that Erebus can stay misted forever with the right build. It's that he can stay misted forever at a choke point and pinning enemy creeps, since they stop to fight his nightwalkers. At endgame, there is no way to counter this. Sure, Erebus is basically out of commission, but so are the enemy creeps. More than a fair trade.
As I've said before, I think the best way to fix this fairly is not to nerf Mist itself, but simply make it so he doesn't spawn nightwalkers while misted. He can't use any other ability while misted, so why that one? No nightwalkers means creeps walk past Erebus (while taking damage) and the game continues on.
erebus sucks at killing creeps usually unless he has some off his own
hmm, interesting idea, at least it's creative thinking. Something other than a direct nerf is refreshing to see.
Honestly, the idea is the funniest thing I've ever heard on Demigod. Go into Mist at a choke and go watch some television or something and return 30 minutes later to a win screen. Why don't you go another route though? Isn't the only map with one route on Crucible?
It can be done on any map except maybe Mandala or whatever. But as it has been mentioned many times, if you upgrade the creeps, they wont die to it.
Also, as many have said and I experieced myself when trying the build, its a bit slow, and leads to a longer game.
Its too good of an escape. Its an invulnerability that lasts as long he wants. It has no counter. It ruins the Demigod meta-game, because no matter how well the other team manages to out-manuever Erebus, he can escape via mist and waste the other team's time.
Give him a 75 percent damage reduction state. If he wants to be invulnerable, make him invest in a bulwark for the remaining 25 percent damage reduction. Give the opposing team the opportunity/ability to flush him out with those observer totems or aoe.
Had a game where an Erebus just misted to the flag infront our citadel and then sat there until the end - totally gimping all our forces as they left our base - we had catapults that ended up useless really.
Solution...
Return Bite to the way it was before the patch... nerf Mist.
Obviously, Bite was not the problem with Erebus. Its really his only damaging ability and with the way it is now, an Erebus player can Bite TWICE, and then he is completely out of mana. It also does so little damage now that it is pretty much useless; especially since it doesn't stun.
UB can only spit twice before he runs out of mana as well. Bite is hardly useless since it reduces armor, slows the target, and heals you. It doesn't need a stun.
most people get a mana item with ub so u get about 4 shots off
Bite heals you and damages the enemy. If a UB spits on you, and then you bite him, you both lose about 250hp. Then, it ALSO slows movement and reduces armor.
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