Here's another one. this is an idea I had a while ago, but I only just figured out where I wanted to take it. I'm not sure how viable she'd be, but I think she'd be fun to play. You'd have to accept a certain amount of randomness, however, which may make her less effective as a solo Demigod.
Demigod: The Laughing Lady (General)Appearance: the Laughing Lady is a blonde, well-proportioned woman clad in a bright harlequin outfit. On her face is a Mask in an exaggerated expression of joy. On each shoulder is another mask, the left in a fury, the right in terror. She does not walk so much as dance gracefully around the battlefield, never still, even when stationary. In each hand she wields a large, ornate pistol. Her hair is done up in an elaborate pattern of braids.Summary: The Laughing Lady is a ranged, high Weapon Damage General with ranged, high-damage minions. They'll be the most constant thing about her, as all of her abilities incorporate an element of random chance in them. Primarily a buffer/debuffer, she can inflict a variety of ailments on her foes, or boons upon her allies. They are all relatively powerful, which is good, because you don't get to chose what you give them! She is quite fragile, however, with low natural armor and health, and depends on her high natural speed and agility to steer her clear of danger.Strengths: Able to cast a wide variety of powerful buffs and debuffs. Quick, with natural evasion skillsWeaknesses: Buffs and debuffs have random effects. Fragile in melee combat.Abilities:Harlequin Danse: Each time The Laughing Lady casts Fortune or Calamity, she spawns a Harlequin Minion. She can have a maximum of 2/3/4/5. Harlequins are fast, fragile, high damage ranged troops.Fortune: 350 mana. 10 second cooldown. Grants one of the following effects to an ally: +attack speed, +Mana regen, +Health regen, +Weapon damage, +Armor, +200/300/400/500 health. Other effects scale as apropriate. Effects last for 30 seconds.Serendipity: Fortune will always grant 500 health in addition to one of it's other effects. Requires Fortune V.Calamity: 350 mana. 10 second cooldown. Inflicts one of the following effects on an enemy: -attack speed, -Mana regen, -Health regen, -Weapon damage, -Armor, 200/300/400/500 damage. Other effects scale as apropriate. Effects last for 30 seconds.Catastrophe: Calamity will always deal 500 damage in addition to one of it's other effects. Requires Catastrophe V.Lady Luck: Requires Catastrophe and Serendipity. Mana Cost and Cooldown of Fortune and Catastrophe are reduced by 20%Synchonization: Each Harlequin minion grants The Laughing Lady +5% evasion. One point skill at level 5.Danse Macabre: Toggle. The Laughing Lady begins a wild, lethal dance. Her Evasion is incresed by 10/20/30%, and her weapon damage is increased by 30/40/50. Her auto-attacks, and that of her Harlequins, hit up to 5 targets within 50 feet of her. She cannont move or use abilities during this time. Costs 50 mana per second.Lucky Break: 500 mana. Target ally gains a 10/20/30/40/50% chance to reflect any attack leveled at them. When avoided, 10/20/30/40/50% of the damage is done to the attacker. Effect lasts for 10 seconds.Grace: Passive. The Laughing Lady gains +10/12/15% chance to evade, and the same percentage movement speed. Each time she evades, she gains 150 mana.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ruuna was the daughter of a whore. Not a particularly attractive one, at that, but her mother belonged to a respected brothel, and so, despite her low birth, she was well taken care of. No one could determine who of the brothel's many customers fathered her, and frankly, no one bothered. The ladies of the brothel all adored her and doted on her. Absent a father, she had dozens of mothers. She was an exceptionally good natured child, and no one could recall her ever crying, or even frowning. Even the patrons, who generally avoided children on principle, were content to let her roam free on the premises. Despite her mother's plainness, she was exceptionally lovely, with bright, shining blue eyes and a wealth of golden tresses. Many of her caretakers were ashemed to admit, her flower would go for an exceptional price when she came of age. When that day came, she was surprisingly amiable to the idea of selling her virginity. She, however, insisted on haggling her own price, and contract. The ladies of the brothel despaired, never imagining such a guilless, green girl to get a fair price, but those were her terms. And so when a wealthy nobleman of high repute came calling, she sat with him at table to haggle for her virginity. To her mother's surprise, her asking price was astronomical: 10 million peices of gold. The nobleman looked outraged, but nontheless he wheedled and sweet-talked her down to 5 million. Even half of her original asking price was ten times what the brothel saw in a year. She was paid in advance. Once the sum was delivered, they retired to her room, and the ladies of the brothel went atwitter amongst themselves. However, a scant 15 minutes later, the nobleman exited, equal parts furious and abashed. He exited without a word. When the ladies, wide eyed and fearful, begged to know what had happened, Ruuna smiled enigmatically and simply said, "it apears that out good lord wasn't up to the deed." After the riotous hoots of laughter subsided, she announced, "I've decided that the life of a whore is not for me. I am taking enough of the money to get by, and will find my fortune elsewhere." Ruuna wandered for many days. Though the world was harsh and dangerous, especially for a young woman her age, newly flowered, she never seemed to come to harm. When waylaid by highwaymen on the road, they would become hopelessly incompetent, and she would slip away quietly. When people showed her kindness, they came to good fortune soon after. She became something of a local legend. They called her the Laughing Lady, for she was ever of good cheer. It was when she came across a travelling circus, however, that she found her calling. Entranced by the acrobatic Harlequins, she demanded she be allowed to join them. The Harlequin's laughed. "Madam, one must be trained from birth to do the things we do, to dance where others walk, to flow like water where others tromp across the earth." Ruuna laughed right back. To the Harlequin's surprise and delight, she crashed their next performance, flowing seamlessly into their dance. From them, she learned many things. How to walk on ropes stretched tight over the empty air, or to walk on her hands over hot coals without becoming burned. Practical things, too, she learned. The Harlequins had developed a curious martial art that incorporated their flowing, dancing style. She herself continuously astonished them, attempting feats none of her teachers would dare attempt. But every time it seemed sure she must fail, and harm or even kill herself, fate conspired to rescue her in exotic ways. All came to agree that she was blessed by fortune. Before long, Ruuna inherited ownership of the circus when the old owner retired. Though she was least senior of the circus' members, none contested her obvious destiny. The first thing she decided to do was to take the show back to her hometown, to show her many friends how far she had come. Only one person was displeased to see her appear. The nobleman who had bought her virginity felt cheated, and though none of the ladies of the brother, not Ruuna herself, ever outed his impotence, he was resentful. Seeing her again was more than he could bear. Taking his two favorite pistols, new weapons at the cutting edge of technology, he attended the circus with deadly purpose. The highlight of the circus was an elaborate play put on by the Harlequins about the birth of the world. Ruuna herself played the central role. As the play progressed, the actors danced more and more beautifully for an entranced audience. Only one man was unaffected, so great was his fury and shame. Leveling his pistols at the stage, he took careful aim and, when he was sure he had Ruuna dead in his sights, he fired. People gasped, and screamed, backing away from him, yet the Harlequins danced on. Though weaving and leaping on the stage, back and forth and seemingly vulnerable, not a single one was hit by either shot. Gritting his teeth, his face a rictus of insanity, he fired again, and again. The Harlequins danced on, continuing their play, seemingly oblivious. Reloading his pistols, with none of the audience seeming able or willing to waylay him, he re-opened fire on the stage. Again, not a single Harlequin was hit. This went on for some time, until the play was finished. By then, the Nobleman was weeping on his knees. Ruuna, removing her mask, strode down to face him, eyes alight with mirth.
"Do you truly hate me so?" she questioned him.
"I do!" he nearly screamed. She pondered for a moment, then proposed a solution. She would stand, tied to a post, while he attempted to shoot her. He would get three shots at fifty paces. If he hit her, he would be allowed to leave and no one would brand him murderer. If he missed her, he would forfeit all of his lands and property to her and be banished. He could not concieve that he would lose. A post was chosen, and Ruuna, still smiling, as if on a picnic, suggested he fire at the post for practice. Every Shot hit right where her head would be. The audience was mortified, and begged her not to go through with it. Dismissing their concerns with a wink, she allowed the nobleman to tie her to the post himself. He paced out the distance, turned, and fired. And again. And again. From then on, Ruuna ruled the city with a gentle touch. Any troublemakers inevitably met undignified ends, and all others enjoyed fortune and prosperity for the rest of their days. Though a noble lady, she forevermore wore her Harlequin suit, and along with them, the nobleman's fine pistols, which in her hands never missed.
bad idea....this idea seems like it was thought up when you were drunk
Wow Rustie, just to warn you here, you're probably getting a bad rep for your comments on ideas... you should really think of saying why it's a bad idea for once and leaving off the put-downs.
Anyways, I kinda like the idea, although the way she would look like scares me. She seems kinda "underpowered", which is new for a demigod idea, buth with Harlequin dance I think it might even out. (Btw you might want to change danse to dance)
Seams like your toon is weak. Only thing thats good is the ranged minions, But other then that all i can picture is your creation gettiong owned all over the map. Like even her 1 good dmg skill you thought up aka the toggle makes her stationary so any toon can just backup and not get owned. I suggest you go back to the drawing board and make a list of the heros in the game so far and their skills so you can try and think of something on par with their skills.
This is a unique class that I would like to see. It seems like all the skills are original and this class would be a support role, but with proper evasion items, it could work very well (assassin shoes etc.).
Grace seems overpowered as that person would never run out of mana.
Yeah, I realize that She might be underpowered, especially solo. Thats one of the reasons I made grace so good: to compete, she'll need a constant influx of Harlequins and to be able to keep her buffs and debuffs going at a regular rate.
Her primary damage is supposed to come from her 'quins. Catastrophe will at least turn her Calamity into a light nuke spell.
The crux of this charactewr is the randomness. I wanted a 'luck' god, who's abilities reflected that aspect. I still think she's viable, just not solo.
Sounds a teensy bit too powerful in some regards puddin' tat
Why not make the harlequins merely a summonable critter?
Lugh: Primarily, since Harlequins are her primary form of damage, she needs to have a constant rotation of them. Having them automatically apear when she casts her buffs/debuffs seemed the best way to do that without ripping off Erebus. For how powerful they are, consider that you effectively need 2 skillpoints to summon them, one in Harlequin Danse, and one in Calamity or Fortune.
Some people seem to think this is overpowered, others underpowered. I think that means I'm generally in the right place. I figure devs are for balancing. Also, most of the stock Demigods sound pretty Overpowered to me on paper Thats the whole point.
Uh... Maxed Grace + Synchronization = 60% evasion. Throw in an item and you can get 70% evasion that would make her an absolute beast in late game when most damage comes from auto attacking.
personally I dont really like fighting that relies on chance, I like move and countermove not "praying for a crit". You need to make the general viable without minions too. Plus if your hero is a support hero diving into the troops/enemy heroes for mana is a bad idea.
You could get too high of an evasion like sarudak said, with maxed grace + synchonization + dense macabre + items for evasion would give too much evasion, and then you would get 150 mana for each evasion, which would be whenever someone attacked you, so you could stay in dense macabre for forever.
Pretty much, you could go to the enemies base, have 80% evasion, have more attack damage and aoe, and screw the enemy over.
Good idea though, just too many evasion bonuses.
I don´t like it because it´s too similar to QoT
love the idea mate, really creative. have to say that the 60-70% evasion would only last as long as u allow all the summoned creatures to survive, one aoe attack from almost any dg late game would put an end to that. if the dg got into your base and is just sitting there who's fault is that really and are you in any position to win?
i agree that you need a better main attack that can be somewhat reliable dmg early on in the game because i doubt u will make it too lvl 10 and be in any posistion to win if there is no reliable dmg dealing besides auto attack and your minions.
Maybe doing something like cutting down the options for what happens, like a 1/3 chance of certain things happening might be a little more predictable than 1/6 and make it dmg them every time with one of the debuffs one of the best(imo) attacks in the game is erebus's bite which reduces movement speed, debuffs armor, and drains life to him and dmgs his opponent fortune/calamity need to heal/buff-dmg/debuff at the same time not at max lvl.
and i dont know how big a range dance would have but in my mind i envisioned something a little bigger or maybe the same size as TB's fire circle. but yeah i had been thinking up ideas and this one had kinda popped into my mind as well but mine was a dude with a bow staff. hope to see some new DG in the future:)
Well you don't actually have to bring your minions with you... You could just leave them at your base... Ha
And as far as 'Whose fault is it that they got into your base?' Someone with that kind of evasion you simply couldn't fight against. Even going 2v1 with a tower you'd still probably lose because nearly all of your damage is simply being negated. You can't counter that.
Imagine HP stacking with that.... 6~7k HP and 50% reduction by level 10, and add in that by level 10 you can probably get pretty close to her (just with skills) max of 70% evasion, and you are dealing 15% of the normal damage against somebody who can constantly run a move that lets her hit 5 targets for decent weapon damage.
The gays will love this one
Those crazy gays
Gays as in cheerful, I think?
Or are you being an anus?
why do so many peeps have to be dicks to surreal? Like rustie! Dude that was uncool! Ur a dick rustie but anyways u guys have no idea how long it takes to make a whole dg from scratch like this. I like the idea sureal! I REALLY like the story too. Some deep stuff! Try and check out my Fungus lord post if u can maybe give me some contstructive crticism and suggestions. (and the evasion needs to be knocked down a hell of a lot)
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