Kill stealing is kinda a nasty habit in many games. It robs your team mates of hard-earned points, often letting them bear the risks and you reaping the fruits.
Not so in Demigod.
You are pounding away on an enemy DG, they realize that they are losing and you give chase. You're faster than them and the enemy towers are far away, so it's only a matter of seconds until you get the kill. Then, bam, out of nowhere a Regulus snipes away and the opponent explodes into goo, rubble or a fountain of light.
Now, why is this a good thing?
There is naturally one caveat (there always is). If the kill stealer doesn't buy citadel upgrades when needed or buys some really stupid items or something. But, even in that case, it's not that kill stealing is to blame, it's your team mate's inability to spend wisely.
So, in conclusion, I would love to never hear about kill stealing in a negavite light again wrt Demigod. Happy killings everyone, I love you all!
I don't mind kill steals unless it's painfully obvious that I'm going to win, and even then only if you do it constantly and intentionally. We both get gold so it's really a good thing.
this is what i say every time.
Thats one of the funniest pics I have seen in awhile.
i dont kill well i try not to but if i really need gold for a item i will try to get the kill but that is hardly the case
it would be best if the kill was awarded to the player who did the most damage and the assist to those that did less
Lemmin has it exactly right.The only time I could see this being a problem, is if your teammate is going out of their way to steal your kills, instead of just trying to kill said demigod at all costs.
Its not something that bothers me. I just want the enemy dg dead, whoever gets the credit. Would much rather have my kills stolen all match, then have an enemy escape because someone didn't want to take my kill.
Three words: Pierson v. Post
dead is dead. Enemy DG dies, mission acomplished.
I dont mind KS against enemy demigods. A sure kill is always best.
Too often ive had to run away from an enemy demigod (or even died) when a teammate is right next to me farming creep and could have turned the tables.
if your team getgs no gold except one dude is very bad ksing isn't a big problem really but it could get worse
The concept of kill stealing has never crossed my mind in a game like Demigod. All involved get gold regardless, albeit not as much as the DG giving the killing blow. Not to mention the fact that a dead demigod just sits passively in the nether, not even keeping up with the bookkeeping.
I say, I invite you to steal my kill any day. We can debate whether it was the right course of action after winning the match.
No such thing as killstealing in a teamgame like Demigod, the same was true for Dota, anybody who played it beyond Pubs knows that it really doesn't matter who gets the kill as long as the enemy gets killed; especially since Demigod has the relatively recent Dota feature of assists, which means you get a nice chunk of gold anyway, and I'm pretty sure the exp recieved is the same across the board.
I constantly get "ksed" on my TB, since I often deal 90%+ of the damage when I meet an opponent DG, but I honestly don't care. If people are being so skittish about avoiding ksing others, there are almost certainly going to be situations, where an enemy gets away because of it, and imo taking the reduced gold is worth ensuring the job is done.
Dead is dead, but it is preferable for some heroes to land the death blow if possible. For example, oak landing the death blow is of great benefit to everyone in the area. Regulus getting a little extra gold for finishing the guy off is good for the team too (a pumped regulus is can be quite strong.)
Yea it's not a big issue for me to do or have happen to me.
I love you!
It never occured to me that "stealing a kill" was disapproved of. We're all on the same side. Sure, I like to look at my stats at the end of the game and see how much of a part I played for my team, but I don't begrudge anyone happening to get the kill where I did prep work for them.
Maybe if I were sure of killing people, but I never, ever am. I play the game in a state of pure panic from start to finish. I've selected my first power and clicked on the shop before the camera has finished zooming in on me. If I get close to killing an enemy DG, then I'm in mortal terror that he'll get away. I'm grateful to see a team mate come up and join in.
If you don't coordinate with your team mates and gang up on enemy DGs, then you wont get the kills, and if you do gang up, there's no reliable way of sorting out who gets the kill.
"Kill stealing." It not only isn't something to disapprove of, it's something that you have to do to win the game.
how can there be kill stealing when its a team game?
Agreed - its a team game. It doesnt matter who officially gets the kill, we all know who did the work. If your team gets this gold, at the end of the day thats all that counters. Unless your a whiny guy who likes to see his pretty score and get all the credit then kill stealing should be a problem. If I get 0 kills and 13 assits in one game because of killstealing, I wont say a word. Its perfectly acceptable and as mentioned in the OP, you can never be sure if a Demigod will get clear with a insta heal or speed bost etc,
You get plenty of gold for an assist, so the "steal" doesn't hurt you that much.
Additionally if they aren't in range of the demigod they killstole then you get the full exp too, and can loot the potion/scroll.
Not a big deal.
I just hate it when the forces of light kill steal from me.
*grumbles* yeah, you stupid grunt that did 30dmg to the guy I just bit half to death... don't spend all that gold in one place before you die 3 seconds later.
My apologies first, as I'm about to make another Dota comparison, if only to hilight gameplay mechanics.
I think kill stealing is a little harder to stomach in Dota than it is in Demigod because of the difference in the economy mechanics in both games.
In Dota, the gold streams in at a much slower rate than in Demigod and there's no way to "upgrade" this. It's hard work farming creeps for gold with all the last hitting mechanics/jungling, so killing other heroes becomes a much more valuable source of income. This is compounded by the fact that you lose gold when your hero gets killed and even further by the dependency on items.
In Demigod, gold comes much more easily. You lose no gold when your Demigod dies (except for the loss of the stream in while you're still dead), there's no need for last hitting and you can capture gold mines or upgrade your Citadel for a greater income stream. Killing Demigods for gold becomes less vital, thus making kill stealing much more bearable. Also, there's a way to spend the gold in Demigod to explicitly benefit the entire team that's absent in Dota, so you know that a rich player on your team is still good for the team.
Demigod is also more forgiving in the items department. You don't have to totally stack your Demigod out in powerful items to contribute significantly to the team during late game. This further draws the emphasis away from needing to build personal wealth.
All in all, I've found all these elements to be more team-friendly and more enjoyable.
for making sense
It is true that I will never hold back when I'm chasing down an enemy demigod, nor expect someone to hold back in fear of stealing a kill from me, but there is a little more to this. Not all demigods are created equal, and some are much better than others at closing the deal.
I wish there would be a fairer way to distribute the gold reward other than assists get half. Maybe 60/40 would help. Or simply sharing the reward equally between participants. With a certain small damage threshold you have to be over to get included in the kill. To avoid someone just poking him once from range, or with a minion or whatever, and still get credit. I feel this should be in the current system as well.
I don't mind losing a kill to my ally, or for any other reason, but I do expect the ally to invest the money properly. If they are getting the kills then they should be putting money into upgrading the citadel. A certain kill is better than an uncertain one.
I kind of think that the money from kills should be divided amongst the entire team instead of caring about who scored the kill in the first place.
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