I am just wondering what the dev's were thinking when they gave the strongest melee class an extremely strong ranged attack aswell...
UB tactics = run up, spit, run away, they can solo towers at level 2, as well as most classes. If you attempt to counter spit by attacking the UB, he runs up, and wastes you with his intentionally strong melee skills.
I have no problem with the UB as a melee class, but why give the strongest melee class one of the best ranged attacks in the game?
don't fight 2on1.
some times holding off 2v1 is need so that your team can push hard on the other side
thats true. but that involves playing conservatively and just barely trying to hold your ground. you need tower support and strong harassment abilities and you should never expect to actually kill an enemy in a 2v1 situation. the best you can hope for is that you keep the flag you're guarding or prevent them from demolishing a tower you're guarding.
If you get caught by 2 DGs by yourself with no escape abilities away from all other support, you should die. And will, against two competent players using pretty much any DG in the game. Foul Grasp is pretty good, but Hammertime Rook / UB is just as good as UB / UB at killing, if not better because of the versatility.
He's not talking about a 2v1, michigan is talking about a 2v2 situation. The beasts will kill you or your partner faster than any other DG combination and there is simply no hope for escape, thats the point of the post and numerous other posts on this thread but ppl continue to say dont do 1v2.
what convinces you that 2 beasts is the best possible team of 2?
i tend to think its mediocre at best compared to a highly synergistic team like Oak+Sedna or Beast+Rook.
I personally like UB, but I must agree the combination of skills is a little overpowered. The damage of Spit should be reduced slightly and should in no way be able to damage towers... The skill is essentially a "poison" and should not be able to damage structures IMHO.
Beyond that UB should have a ranged ability as it does now. The damage-over-time, tick-and-die aspect is part of what makes playing aginst UB annoying, and playing as UB extremely fun! The ability itself just tends to do a little too much damage for a ranged attack on a primairly melee class.
Maybe drop damage of that and increase ooze DPS... maybe...
Just my 2 cents.
If spit would not work against buildings... how would UB handle them? Or the Fortress game mode? I prefer to play an ooze based build whenever possible, however I quickly learnt that taking ooze over spit in Fortress mode is a sure-fire way to loose because I have almost no ability to push on towers or forts in the early game. Mid game it gets much easier with stacked health, armour mitigation and possibly crits but a spit beast needs mana items and therefor would be even less effective. As for the raw damage of spit, I think the fact that it's DoT makes it less effective than standard burst damage, since you have more ways/chances to mitigate it or infact completely remove it in some cases.
I agree with most of the spit complaints here, but not with the offered solution, which is to nerf spit. Personally I love leviathan's regen flag, I feel it balances Spit out quite nicely and tower regen in general needs a real improvement. Also it'd be interesting to have a regen potion that either cost less than a healing potion and healed or the same amount over 10-15 seconds or cost the same amount and healed for 50% or so more over that time.
i think the Heal Over Time potion is a fantastic idea Obscenitor, good call.
i wouldn't mine a heal over time item like a weaker hol that can't be stoped
like regens 1500 hp over 10 secs and has a 45 sec cool down that can't be stoped and has a 0.5 sec cast
something like that and it could cost arround 3200 area of money
but spit is fine the reason most people hate it is because there stupid and run away way to late
I play Pantheon almost exclusively and have been getting A LOT of Fortress mode matches so this has given me the chance to test out spit UB quite a bit and I gotta say... I'm not seeing what all the fuss is about. Oak can easily out-last and out-fight you, plus if he invests in shield he can even remove spit damage. Sedna can out-last you with healan gaemz and getting pounced every 5 seconds really starts to hurt... Regulus yeah I can see how spit/slow/grasp could own him... IF you ever get close enough to him. Regulus has plenty of tools at his disposal to slow you down and prevent you from touching him though. Rook... can't really comment since so few people seem to be playing him in Pantheon. It's about 50% oak 30% Sedna 15% Regulus 5% Rook from my experience.
Certainly a powerful skill but from the way ppl complain about it on the forums I would have expected to win games single handed using spit.
if UB isnt OP why does it win the majority of matches? it seems for the most part you cant even engage them cause that means you die. this isnt hide and go seek. and its more than just the spit.
proofs in the pudding
http://pantheon.demigodthegame.com/demigods/graphs/
do something about this.
Because no one knows or bothers to learn how to counter him. They just cry nerf when they lose to him.
No.
The majority of players are very bad at the game, and that is a fact.
True enough, but UB is also one of the more popular Demigods. Logically he should have a higher losing streak if most (more than 50%) of the players are terrible.
Hard to deny the stats, but depending on which filters you use it really doesn't look all that unbalanced. However, with some comparisons, primarily with Regulus, more credibility is given. Regulus and UB are easily the most popular Demigods, but UB has a much greater win percentage. Poor stat tracking isn't much of an excuse in this situation as it can just as easily work against the Demigod.
Overall, I think his base stat progression might be a little high in some areas, and it does seem odd for spit to be that good for a melee character... but even then I don't feel he is that overpowered... Even then, I wouldn't say that Spit is the reason for his high wins... The devs at GPG will make an educated decision and determine if he is OP or not.
Of course, the most important thing to realize is: QOT NEEDS A BUFF!!!! I'm gonna have to say this everytime someone points at stats and claims OP.
u can counter UB "HARD" if you really want to ... and if they depend on spit to make you fall back, they r really screwed if u counter it with "symbol of purity".
ive mentioned this before but thought id mention again. its not as bad of a favor item as some ppl think, coz it doesnt just get rid of spit... and think about it. How many times have u died from spit trying to get bak to crystal? Even if spit just misses the kill and you have 150 health left, if there is a reg, most likely ud get sniped and killed off anyway. symbol of purity will stop most of the DoT leaving u with a standing chance to get bak to crystal in any scenario.
I'll agree that UB is OP, but I will not come right out and say it is because of spit... IMO, the Dev's were morons for creating a Demigod that has Fast Speed, Fast Attack Speed, DoT, Stun with Drain (Foul Grasp) as well as the buff attribute... I mean, come on! Seriously, it is like taking the best of every Demigod and throwing it all into one!
So I do not belive Spit doesn't make make UB overpowered, but I believe having EVERYTHING rolled into one Demigod does.
ZOMG TRIPPLE BEAST IS OP: http://pantheon.demigodthegame.com/game/714827/player/32664/
Or not........
...Or the Light team consisted of superior players...
I dont think its over-powered. Half the time I see Sedna or oak in the beginning of the game I have to run... Actually kind of ridiculous if you consider UB THE melee assasin.
Switch the graph to show you total games played. They pretty much match. All that proves is that the more games a DG is involved in, the more wins they are involved in.
When that's accounted for they still do win more, but not as much. And that can be explained by looking at the total players graph (or total playtime) -- according to that one, the number of players playing UB and Reg isn't that much higher than the rest (except QoT), so it means people who play UB or Reg are playing a lot more games than others. So they should be winning more because they're getting more practice in.
Basically the graphs show that time played and number of games played are correlated with winning.
That is a possible explanation cwsault, but I would also point out that people like to win, so it is also possible that because people find themselves winning more with UB or Reg, they then play them more. Stats are really hard to find causality with, and almost any data set can be represented poorly.
What we DO know is that QoT is not at all compelling enough to play with. I blame the fact half of her skills depend on shamblers.
I agree with this post. Learn how to play.
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