I am just wondering what the dev's were thinking when they gave the strongest melee class an extremely strong ranged attack aswell...
UB tactics = run up, spit, run away, they can solo towers at level 2, as well as most classes. If you attempt to counter spit by attacking the UB, he runs up, and wastes you with his intentionally strong melee skills.
I have no problem with the UB as a melee class, but why give the strongest melee class one of the best ranged attacks in the game?
I think the big difference between Fireball and Spit is that the UB is a killer with autoattack and the Torchbearer isn't. The spit is the prelude to the pain (or the parting shot) while the Fireball is a primary attack.
the difference in cast time cannot be ignored either.
also i do not think Shield (oak) is a viable counter to spit. The difference in cooldowns is just too long and you do not get the debuff removal until level 7 at least.
level 1 Shield removes the debuffs. try it yourself. the tooltip is faulty.
also consider that if a TB fireballs you for 1050 when you're at 900 you just plain die. if a Beast spits on you you have a chance to live if you can drink a Health potion, get healed, port back to the crystal, etc.
It seems to me that if you get spit on and use Shield I or II all it does is stop the damage temporarily. Once shield wears off you start taking damage again.
jager it cures it some times but not all i think it is like 25% cure ratio at lvl 1 lvl 2 is like 50% i think
Spit is not OP. Don't put yourself in situations where a single spit can kill you. Run away from beast if he's charging towards you to let off a spit. Yes that means you have to run away a lot early game. If you cannot suppress your Rambo tendencies then carry a health potion. Over time, stack health/regen and laugh.
Ooze beast with foul grasp and HP stacking is a bigger threat than spit beast.
imm i think ooze spit grasp build hp stack is even worse shadow
as said it depens heavily on the demigod who is the target. i dont really think its one of the really overpowered kills. maybe it really is too good and should be nerfed, but it's definitely not totally overpowered. but i can't really tell since i'm an oak, so:
spit--->shield--->succes^^
shield recast is min of 25 secs i think so spit once he shields waits will his shield runs out spits again and then beats hi to death
You can't do both at full strength effectively, at least not early enough for it to matter.
I'm confident that it's fair to say that >90% of people who think spit is OP are people who started running away too late and died from spit as they futily tried to limp back to base. That seemingly futile situation enraged them to the point where they became emotional about it and thereby deemed spit to be clearly OP.
If their opponent had specced inner beast, diseased claws, ooze and foul grasp, they would probably be even MORE annoyed by how they can't outrun this monster (diseased claws + inner beast), can't beat it at melee (ooze reducing their attack speed) and can't tele out or use their slow as hell nuke skill (foul grasp).
i found spit is op when there is a reg on the same team as the ub
because it makes snipe so much more deadly best team imo is ub reg and tb
they lack healing and shielding but they could pretty much kill and demis
i tend to go with a spit grasp build with inner beast and lvl 1 deased claws
and i think there is a bug in grasp if u kill someone with it they die but it holds u in that position for a while
It's definitely OP against noobs. Fortunately, it's not against good players.
As said in earlier posts spit is easily counterable, stack some hp regen and dont charge in all rambo style. I have been playing a lot of beast recently and it is a pain to fight sedna. If she is good she keeps her team from suffering too much damage from it. When I play rook against a UB i stay in my towers try to get him in there and bam boulderroll/hammerslam. Next thing you know the Beast is fleeing. If you let the beast dominate you early and rack up gold he will definately dominate you later.
I don't find Spit as much as just the "whole UB package" to be OP. Maybe it's because i'm not an expert yet, but I often still have problems vs. UB even after over a month of play. It's often too tempting to chase a wounded UB, over-extend yourself, and get Spitted and melee'd into oblivion. The reason it's so tempting is because Spit is an incredible all-around ability, allowing both harassment and a raw DPS advantage in a melee fight.
Having to spec against abilities is fine, to an extent. What I have a problem with is the fact that you only have to spec against Spit - I've never seen anyone need to spec against Fireball, or Rain of Ice. When I see one ability (spit) that you need to actively counter, and 5 others that you don't have to adapt much to, I see an inherent imbalance in that particular ability.
It's not that bad man. The things you do to spec against spit are universally useful anyways (i.e., health/regen). And you yourself admitted you're overextending
Well yeah, but only because that frigging UB won't stop harassing me the whole game
reg and ub when the get spit on u might retreat when u have 2000 hp but snipe would lower it enough for the spit to get u
and if u left above 2000 then ur going to tlose the game because you would be retreating too much
that is the only time i wouled concider it opthe rest it isn't spit is a a harss skill most ubs spit the target then pull back then spit again they get hit and hit by it they lose to much hp to even realise when to attack
the best time to attack is when a ub has spit once if ur a range dude ull fine him even easier
Ya i think that two spits at the same time isnt really that OPd. But what u have to consider is that the beast can grasp u while the other one attacks and spits and then grabs...and then the other one spits and grabs...etc. There is no other double teams that allows for that to happen where u cant do anything until u die.
If you're fighting two beasts 2v1 you have already lost. How about 2 rooks? One boulder rolls you and they both slam you at the same time? 2 Sednas? You will be silenced for 10 seconds!
Don't fight 2v1 and you won't think spit is OP.
Nerf Sedna!
Spit is ok.. it just needs to be toned down just slightly. It is a bit too strong right now.
Spit has 5 counters.
it is not OP.
end of story.
stacked but 4 out of the 5 dont work all the time
Spit is a quite powerful skill.
Calling "Spit OP" or "UB OP" due to spit however, is simply missing the big picture imho lol.
i dont think ppl that say 2 rooks or something is the same as 2 beasts are getting the picture...Its the fact that u can't escape that combination of the slow down, speed, grasp, and spit that is overpowered. Even two spits itself is not overpowered and I agree with that. I'm just saying, there are no other combination that allows for that type of stun and slowdown in addition to 3000 damage every 8 secs that make escape impossible.
and for ppl that say just run away from two beasts...first off try to run to ur base as any character but sedna and erebus and see who wins that race...second what if the 2 beasts capd ur portal? are u just going to run away while they destroy ur towers then ur citadel? Eventually fighting them is inevitable and thats when u realize it is OPd.
Also for those ppl that havent experienced this and uses the beast...please dont say its not OPd u never experienced how annoying this is and how impossible it is about to get out of.
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