Stop kicking me. Seriously. 250 ping is NOT too high. The fact I live in Australia is not going to lag the game.
See, this game uses magical thing called netlag. It means that anyone below 350 is, is going to well have 350 latency. This means 0-350 ping is going to give identical performance. The guy with 50 ping is going to be just as laggy as my 300 ping (and laggier if his comp or connection sucks).
So, guys, stop kicking me. It just makes it impossible for me to get a game, because Aussie players are rare, and if I want to play I have no choice but join US games.
- Sincerely, your sad and annoyed Australian who wants to play Demigod.
the ping is fine it only fucks up with people who have routers and shit innternet and shit comps
i have a router awesome internet awesome comp
If you have over 200 ping I'm kicking you. Letting one person play with slightly higher ping isn't nice enough to give everyone a half/whole second delay. Many people use ISPs that throttle their connection as well, or maybe they are just on a bad wireless connection, and that ping goes from 200 to 500 in a matter of seconds.
If you think 350ping and 0 ping have the same performance...seriously, go back to Networking 100a.
si1foo routers have nothing to do with it, if you're computer is shit you turn the settings on low, it's pretty much internet and settings only. Also, I doubt you're computer or internet are "awesome".
It is true as long as you can deliver the KB/sec too at that ping. higher ping also affect the transfert rate
at bill the game is capping at 350ms really.
the game will take 350ms to respond to a command. and this is whatever the ping.
So theorically we could all ping to 350 and see no difference But its not like that because with those high latency , the transfert rate begin to be the problem.
What I sate here is only for Demigod and supcom. most other games are really just better when ping is the lowest possible.
But yeah in Demigod When I see a 200+ ping I kick too because most of the time the other guy up rate wont keep up.
i only get 200 to cali people and i get over that to sd guys they have alot of firewalls no idea why i get 330 to them
but i only ever get laged out if someone else lags out and i get draged out with him
Just wanted to point out your complete lack of understanding for the previous 7 pages of writing.Software forced lag. Google it.
Dude your on my ban list for dropping out of like 3 games I have hosted. Your a liar. Join your own damn games or learn host. Another thing, learn a little tech so you dont drop constantly.
Hahaha this thread is still going! Awesome....
this made me ROFL! AHAHAHA
The best part is liq3 has nothing to say anymore. Too bad he hasn't even apologized.
All true, but the real problem is that Stardock don't tell you enough information. Ping really only shows a small amount of the story (especially with the fixed 350ms netlag). Sim Speed is perhaps the most vital bit of information you would want before a game, because especially in the larger sized games there's always someone with a bad pc/high setting which makes the game far more unplayable than any <0.5s action delay. Instability - the greatest source of this is perhaps directly from the user. I've had many games with low pings, but once the game starts someone's ping goes through the roof because their connection cannot handle the bandwith requirement of sending the requests in game. This is the biggest game ruiner of them all and nothing to do with ping. I'd much rather play with someone who has a 400ms ping and I know has a good connection and PC than someone with a 50ms ping who is an unknown quantity.
Unfortunately the OP was unable to do it without creating a stir, so people with 200-350ms pings will still get booted 90% of the time.
Naturally you can appreciate the fact that people want to play with those geographically close for cultural if not technical reasons, but completely shutting people down gets a bit tiresome after a while when every other major RTS released in the last 4 years is truly global.
I've played games with ping >400 and it's been fine, played games with ping <200 and its been a horrible lag fest. It's more dependant on peoples upload speed and PC than actual ping, ping seems to have very little to do with visible lag, there is probably some slight desync between players but the visible chugging doesn't seem to occur unless someones connection/pc is considerably crappy.
i swear i already talked about lag in anoth thread
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