Hey folks, I haven't been here for long, but I like the forum's encouraging environment for new ideas. I figured I'd give this a try, but i haven't finished the idea; the fun part of this is, I'm willing to take suggestions to fill in the blanks. Anyway, here goes:
The Fluffy Backstory
It Was.
That was the only good word to describe what It did: Be. It did not Live--it was far beyond such a trivial Way. It did not Slumber, for It neither desired rest nor required any. It did not Hunt, for there was nothing It could seek that it would have need for. It was not Waiting, or Plotting, or Scheming--all words for describing the more complicated, fragile, brief things that seemed to buzz about it. it simply Was.
It first Became in the immemorial past, before the concept of time--the baffling and profound nature of this was thankfully lost upon It. Over the countless eons, It grew slowly, neither taking from Its environment nor contributing to it. The only thing It cared about was continuing to Be, and unfortunately there seemed to be a number of obstacles in It's path to even maintain this; chief among them were the pests that seemed to swarm around It. They had many Names, and many Ways, but they were all pests, their curiosity and inexplicable drive for self-destruction matched only by their brevity; they scarcely seemed to life half a century, far less if they annoyed It too much.
If there was one thing It did besides Be, it was Think. Not as a man thinks, or as a god, but in a way that scarcely seems like thinking at all; the vast, primeval contemplation of primordial chaos incarnate. In the time It takes for It to have just one of Its Thoughts, an entire civilization of the vermin might rise and fall and be excavated, studied and put on display by the next. By the time it started a second, that civilization might have joined them. This was one of the many things that contributed to its dismissive opinion of Life--all that buzzing, and yet It was the one that persisted. What was the point?
Usually, It was content to find a hidden place and Exist there, but the pests simply couldn't leave well enough alone. They would inevitably either find It and lash out at It, or expand their wretched hives over It, spending the entirety of their short, pointless lives building equally pointless things of wood and stone and metal that would just crumble and fade away before It would even notice. Either way, the pests would eventually disturb It enough that It would have to move--usually annihilating any pests It came across on the way. It eventually decided that It was very good at that--if It got tired of merely Being, that might be a good alternative.
However, something profound happened one fateful day: something Changed in It. It felt something It had never felt before: another. There were Others now--somewhere, amongst the pests, there were Others that were closer to It than the pests. They were Gods--at least partly.
It had been aware of Gods before; It Knew they existed, but found them unimportant; they seemed to have almost less to do with all that Was than It did. It could also make others, but they were only extensions of Itself--It only made them if It wanted to observe the troublesome pests, but would consume them after they were useful. He could change the pests, as well--share with them but a fraction of Itself--but even then they were never useful or interesting. But the Others were different: they were part of this world, but at the same time above it. Beyond it. If nothing else, they were not as brief as the pests, and It had seen that meaningfulness seemed to increase, however trivially, with age in the Pests.
In the time of two generations of man, It came to a quick decision: It must find the Others. It didn't know what It would do when It did; perhaps it would eat them? Learn from them? It didn't matter: It must find them all the same.
And so, for the first time in several centuries, It stirred. Men would tell stories for ages to come of the day It rose from under their city: women and children fleeing in terror as a black wave of sludge washed over buildings and walls; a veritable mountain of bubbling pitch, crushing everything in its path, the image of the bleached bones of its countless victims suspended in its inky girth; the trail of destruction it left in its wake, the city ground to dust as if it had never been built. Perhaps a few of these pests would begin to grasp the utter insignificance of their existence, compared to It. Those that didn't had the audacity to call It Umbra--to give It a name, as if they were on the same level as It.
After all, It Was. It Is. It will always Be.
Design
Okay, so obviously this thing is a blob monster--a big, translucent blob of black-purple funk, maybe a little bubbly--like tar, not like soda--with some cool effect, like you can see skeletons and crap suspended in him. I always liked blob monsters--they're threatening because you don't know how to deal with them. Can I even hurt it? Does it have a weak point? Is it alive? What is this thing capable of? They offer a lot of sheer potential, and in the hands of a monster, that's scary.
Also, I thoroughly enjoyed writing the Fluff--I tried to borrow a few things from the game's intro in its style, and like the idea of focusing on the demigod, while also not revealing what it is until the end. Hope you enjoyed it too.
One of the hard concepts I struggled with when making this idea is, how to keep him from overlapping with other demigods. On the surface, he has some similarity to the Queen of Thorns, and particularly the Unclean Beast; therefore, I tried to make sure his abilities are something that only an amorphous blob could do. I look at this in terms of "domains": what types of abilities fall within the character's feel? I see the Queen as having the domains of "Crowd Control" and "Resourcefulness", while the Beast has "Hunter", "Poison", "Sacrifice", and "Frenzy".
Therefore, I have chosen Umbra's domains to be "Consumption", "Chaos" and "Survival". "Consumption", because that's what slime monsters do: eat. This can be either an HP gaining effect, or more interestingly (and less encroaching on Erebus), a gradually-increasing buff to himself. I chose "Chaos", because he is a remnant of a time before Order, and what says chaos better than an undulating blob of slime? Lastly, "Survival" in this sense means being willing and able to sacrifice anything to keep yourself alive.
Mechanics
OK, the details. We'll say he's a General, on the Forces of Darkness. He's awkward in a fight, but is excellent at simply surviving--and sometimes that can be more useful. Some quick stats:
Skills
This is where things get kidna sticky: I haven't been able to come up with a lot of good ideas for skills. I know that I want his minions to be little blobs that break off of him, and are weak, but attack by blowing up on people; it seems like a cool way of having a high-damage ability, because it can afford to be pretty strong, since it can be prevented simply by killing the minions. I also like the idea of giving him a sort of teleport--he melts down and slithers somewhere else--and that having some interaction with the minions.
I thought he should have some sort of kill-based status, like the Queen's Compost, except it's not a constant buff, but something he can expend with his attacks--we'll call it Biomass. For example, perhaps when you use the teleport ability, you lose all your accumulated Biomass, but when you go you leave behind an exploding blob minion for each rank/level/etc of biomass you had, which then explodes on the nearest target.
As far as the "chaos" side of things, I think it'd be interesting if he had some ability that allowed him to adapt to the changing battlefield. Perhaps a mana-draining buff that you can toggle on or off that makes you take less and less damage from certain kinds of attacks the more you get hit with them, up to some cap; for example, for each 100 damage he takes from ranged attacks while the buff is up, 1% of the damage dealt by all future ranged attacks is dealt to his MP instead. This would make you harder and harder to hurt as time went on, but you mana would be depleting faster and faster, forcing you to either retreat or deactivate the buff. It could also have some interaction with Biomass, if we keep using that.
So, basically, we have 3 skill ideas right now:
This is where I'll open up the floor: Thoughts? Suggestions?
This is one of the more interesting stories. Some suggestions are a sticky aura that slows enemies by X%, or he could combine smaller blob minions into bigger ones, the higher the lvl of the ability, the more you can combine.
Oh, now THOSE are GOOD ideas. I might just add those...
I hope no one minds if I bump this... I'd like maybe more than just one comment.
Hey, I like this idea... I got some pro's, con's and ideas for yah.
Pros: Awesome concept, original, potential etc
Cons: Just a few plotholes I noticed, lol. Firstly it takes him what seems like centuries too "think" or have ideas... He wouldn't be too good in combat then . Also, its awakening was enough to level an entire city... wouldn't it be too big for a Demigod?
Ideas:
He is made of sludge, his attacks should slow the enemies movement an attack speed.
The sludge is always corroding everything it touches, maybe a constant AoE with minor damage. This would be good for creep biomass absorption
An Idea that could possibly turn out OP but... he splits himself into a number of smaller blobs based on how much health he originally had. Lets say each blob would have 200hp (Just as an example, any number can be used), if he had 2k hp before he split he would end up into 10 blobs made up of 200hp each. This would be useful agaisnt single target DPS but weak agaisnt AoE so you would have to choose widely when too use it.
Perhaps a move called harden mass or something... makes all its sludge turn as hard as diamond (Or w/e) making him take alot less damage. This could
A) Cost mana and have a set time.
Drain mana and have no set time.
C) Drain mana and have a set time.
Thats all for now
Thanks for the commentary! I'm glad you like the fluff, and I know there are some holes... I suppose you could explain its sudden speed by saying that it's fully able to move quickly and focus on the moment--it just didn't feel like it until now. But hey, it's just a game, right? I mean, all things considered, Rook should be about ten times as big as he is--he's literally an animated fortress, after all.
I like the idea of slowdown abilities, but AoE DoT kinda encroaches on Unclean Beast more than I'd like--that's what Ooze does, after all. However, I do like the idea of having a passive where everything near him attackand move slower, but unfortunately, Torch Bearer already has an ability with exactly this effect.
However, that doesn't mean we can't make this an active ability:
Earthbound Aura
Active Ability, Enchantment, Range 10 MP/sec Cost: Low
While active, all enemies within range move and attack 1%~3% slower for each second that they are within range, to a maximum penalty of 10%~30%. Lasts 3 seconds.
Basically, this is set up so that you are gradually weakened while close to you, and the debuff persists for a few seconds after they leave the aura; this means they have to balance their time engaged with you--spend too long, and they might be so slow that they can't even escape the incredibly sluggish Umbra. I don't know if this is different enough from UB's Ooze ability (ironically enough), since it also slows attacks, so it may not work. Just a thought.
I did think of one more cool ability:
Ebon Flow
Active Ability, Attack, Range 15~20, Mana Cost: Medium Recast: Long
Umbra surges forward, crushing everything in his path, dealing 300~800 damage to everything he makes contact with. Enemies slain by this attack are absorbed into Umbra, healing it for 5% of their max HP; enemies not slain are knocked back.
I like this ability for several reasons: first and foremost, I got to use a clever pun for the name. Second, it does a few things nobody else can do: forcibly move enemies in a controlled direction, and mass HP drain. Sure, Erebus can use Mist, but it doesn't restore his HP, only that of his allies. Being an unstoppable wall of crushing mass is one thing that fits stylistically for Umbra, as does consuming everything he comes across.
As for logistics, when I say "surge", I don't mean anything quick--he just kinda slides forward slightly faster than normal--maybe normal walking speed for other Demigods . He can probably move the distance of the attack in about 1 second at the initial range. Medium mana cost so that it's not the only thing he can really do in combat, long recast so he can't just fire it twice and kill any number of reinforcements while instantly restoring all his HP in the process. There could also be some secret advantage of this ability in that since enemies slain this way are completely absorbed, they can't be used to make other minions, like Erebus's or maybe Oak's. But that may just be silly.
Thanks again for the commentary. I look forward to seeing more ideas. I think we ought to come up with another cool ability, one that deals with his ability to slam things, or throw them around--one that might be effective against buildings. Anyone have any ideas?
love the idea would be a nice addition to the DemiTeam. few ideas and changes thou that i was thinking while reading it.
since he is a big blog... and it almost nothing else then i think having high armor is kind of silly. natural armor is only really reserved for those with really thick skins... not transparent slime. on the conterary i think if he was to have armor it would be very low. however to compinsate for this since he's huge and slimy it would make sence for him to have a ton of health... and not like rooks 2000 hp start... i'm thinking closer to 4000 hp, however with the low armor it maked him more balanced against say spells and towers.
now for some ideas for moves:
Damage Reduction - since armor would be his weak spot now... and since he is made of slime a simple damage reduction spell would be nice. something like a passive ability that decreases damage by say 10/15/20/30% on top of any armor items u might get later on. some soppy back story for this could easily be made up, probably something to do with his goo absorbing missiles and weapons reducing the damage.
Minions - ok, now when i read that u were thinking a big goo monster that slowly walks around eating people i thought there's only one thing better than a big blog eating people... and thats two... or maybe four. basicly instead of having smaller weaker minions i thought it would be even better for a spell simply to split Umbra down the center creating two Umbras. actual mechanics could work out so so health, mana, damage, and armor are all reduced by say 25%, but with the now added effect of you having two to control. this could even advance to something where later lv's you can up to four or five Umbras all with reduced damge and health but also allowing you to conceal the true identidy of the real Umbra so sort of an escape tactic as well.
anyway just a though.
[EDIT] PS... be sure to add this idea to the DemiGod Master list post... here
Thanks for the ideas! Looking at it now, I can see how armor doesn't make quite as much sense--I was going for the fact that he's rather heavy and has no vital organs, but high hp seems good enough. If it was very high, it would make dividing a more interesting ability--that way, each dude could still have a reasonable amount of health instead of being nothing but a glorified minon.
I think a good mechanic for it would be that each rank allows you to split into more blobs, and whenever one of them dies, the other two's max HP slowly begins to increase until they make up the difference. For example, if he splits into three, they each have a third of his max HP; if one dies, the remaining two slowly "regenerate" max HP until they each have half of his max HP. This would make it less devastating to be stuck with one weak minion, while also making it possible to kill Umbra, if you're fast enough.
Also, thanks for refering me to the Master thread--I'll make sure to add it soon.
It kind of mismatches with the story that all of the Demigods were formed by the Progenitor and a mortal consort (though the UB does that as well). But I like the concept.
One of his attacks should be that he is ALWAYS like mist form in Erebus; whenever he is touching an enemy, he is constantly dealing damage and draining life.
I also think it is hard to keep up with the concept of highly tough demigod when he is an extremely slow melee character; pratically anything would kill him with enough time. I mean, for crissakes, we already have Rook, who, despite having high health (though low armor) is basically free EXP for anybody fast, and the most survivable character in the game isn't somebody with an amazing health or armor stat, but Sedna (due to having good speed + passive speed and HP regen buffs and good HP regen.)
Created a demigod, which have somewhat similar mechanics. Check it out at:
http://forums.demigodthegame.com/353293
Remember feedback!
It would be awesome if his size shrank as he lost health, and increased as he gained health.
great idea i like the split in to 3 and as it gets destroyed slowly becomes one agin.
to continue with the idea of blob monster i thought that as u see in movies the blob monster get hit with somthing and a chunk is blown or knocked off and then to the horror of the onlookers the chunk regrows.
this could be added to the monster as it having high regen or having a ability that when it gets hit the DG would have a boost in hp regen but at a cost of mana over time. would give u some staying power but u would have to watch ur mana for if it went down u would die quickly. the ability could be pasive and last until that life is restored or some thing like that any thoughts
another idea is when the blob gets attacked there is a chance that a miniun would spawn as if it is a chunk of blob knocked off of him. it would be very week but the blob could move over it and gain a portion of the life back or some such
For some reason he reminds me of typhon in greek mythology. But love the idea
Great idea.
My idea for this one would be to give it no mana but make it use his gaint biomass healtpile to use his skills.
This would make sense if you let him create minions out of his own bodymass, let him use his slimy bodymass to attack, slow down and absorb enemies.
Wheter this is realistic to imply in the deligod concept I dont know.
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