So, I get in a game and I'm called a noob for being a rook. Then the shit started to fly when I started erecting towers. They complained constantly about how rook is cheap and towers are OP. Is a tower build Rook the new Erebus? I forsee complaints a plenty until the eventual nerf of the rook. Any thoughts?
This trend will continue, on a god by god basis, until everyone is back to where we started except with less damage output. And then we'll start all over again.
I CAN'T WAIT!
/does not play Erebus or Rook
Rook towers are underpowered. I say buff them
Depends on which complaints they listen to, erebus truly had something wrong with him and may still do.Need t see how he plays with nerfs.
As for rook towers aren't OP, cheap and dangerously cheesey yes.
It really depends on the map for Rook. On a big map Rooks towers are pretty bad actually. On a map like Crucible there's no stopping Rook.
I played against a tower Rook earlier today as TB. It's a strong tactic and can be frustrating, but not impossible to deal with. Frankly I wish they would wait to nerf anyone, including Erebus, for a while at least.
in a map like crudible while he is alone beating a rook is a peace of cake, sure he can mantain control over the central lane, but if he moves to try to get the 2 critical flags south of th map he is dead. Rook on prison is good, not unstopable, good.
Now i dont want to see towers nerfed if theres one thing rook needs is a little more surviability, some more armor or health, but even know rook is balanced, And yes like everybody else said, they are going to start doing the same they did with erebus to all other chars, its up to GPG to listen but im pretty sure its going to happen all over again, my next guess was sedna or QoT though.
Well, I do think bite needed its nerf, as does Regulus' mines and Rook's towers.
That said, some buffs would have been nice to go along with this. Those minions (in fact, everyone's minions, but Erebus has A LOT of skill ranks he can put in them) could use some help, because they're a bit shabby right now.
I get absolutely raped sometimes on Crucible using my Rook tower build. Vs a Erebus and a Unclean Beast I have usually gottne whomped hard both times by that pair and even called a "less then decent" player by someone on the opposing team cus they raped us so hard.
So no, Rook is not unstoppable on Crucible. But yes he can be tough on that map.
My only issue with towers is that the mana cost seems rather light once you get the right helm. When I play rook, I don't recall having any mana issues at all even though I had tower farms.
The only problem with Rook is that there is no viable way to kill them unless you are Regulus...but if you are Regulus, you will never have to kill towers in the pantheon mode . Tower spam is pretty weak on the large maps but way too strong on something like Crucible. Over all it's fine, but the curve needs to be flattened.
What about TB with his freezing ability? He can disable a entire tower farm for enough time to take down a few. On top of that if you let a Rook make a entire Tower Farm you are doing something wrong to begin with. Usually I can't get a good tower farm up because im getting Harassed too much on Crucible.
And like I said, I have lost on Crucible pretty badly a number of times with the Tower Rook build.
I completely agree.
Ugh... balance patch 2 = increased mana cost on towers or cooldown for Rook... and then who is the next character that gets nerfed? Wahh... regulus can snipe me and I die... WAHHH. I don't think the rook is OP at all. Let's give it a little more time for the community to get more skilled and get more games in. Run the numbers on win rate for Rook/Erebus... then make changes if one appears to have a consistent advantage over other Demigods... Sounds reasonable, right? I'm just surprized GPG released the Erebus change already. Was he really that OP?
I don't think rook is OP, he in unbalanced in that he is only good when around his towers, and gets picked off like an old scab when he is away from them. I think upgrading his survivability with more armor or health and decreasing the hp of his early towers (so they scale better with other DGs power; right now at the start they are difficult to kill and endgame they are very weak) could be investigated for a potential change.Also when he dies all his towers remaining standing, when a general dies all their minions die too. For an assasin that is a pretty nifty feature that i think personally should be changed. It can allow rook players to push deep into enemy territory and die only to still get the reward of holding the area down.
I don't understand how Rook is OP... granted I am not a Rook player so I do not know the ends and outs of him but, I have played a lot of games versing a Rook, and he is usually not a big deal. He is usually confined to his own little area while I'm wailing on the other side of the map as Reg... pounding on the towers and paving the way for a victory. I hardly even pay attention to Rook, I barely see him as a threat... atleast when I'm Reg.
Rook's Towers can be overpowered, however it's fairly situational so it's not fair to say that they're overpowered against every Demigod in every situation - which was the case with Erebus' Bite, although I don't think it needed quite as large a nerf as it received.
The next Demigod I think needs a balance adjustment is QoT; buff rather than a nerf though.
rooks towers needed a nerf before erb, but it kinda sux cuz there isnt much of another way to play rook effectivley...
And there's a way to play Erebus without bite?
erebus could have used a little nerf.
as someone else said QoT could probably use a slight passive buff.
i personally dont think erebus was op too begin with i thing that rooks towers have a bit to much health 2400 is a bit much there start amount is fine
but a comp can do this build and be fine which i think is funny
towers are mostly pains in the ass and i dont think rooks tower thing on his shoulder should be able to fire if he is moving the beam one not the arrows
There are a lot of under-used skills, particularly for the generals, that could use some love. The QoT is a case in point. She has her brambles and spikes, and everything else is mediocre at best. If her less useful skills got buffed, I think it would benefit her and the entire game.
As I said, I think Erebus needs some buff to his secondary skills, particularly his coven upgrades and perhaps his mist form. Give him more ways to play than just swarm/bite. While I do think the bite nerf was justified, I do think Erebus needs help in other departments to balance him out.
That said, I think Regulus' mines are currently the biggest balance issue presently. As has been noted, they're currently being used as hand grenades. Presently I think snipe is fine, although as some have pointed out a 5v5 all Regulus team with good coordination might be a bit over the top. Gotta wait and see if that's an issue, but with how few 5v5's actually got off the ground prior to the recent connectivity patch it's way too early to make any conclusions there.
Wouldn't 4 Regulus' and an Oak be a better team then 5 Regulus'? They need to be able to see the guy, after all. And that way, all the Regulus players can stay out of sight of the rest of the enemies. Just chilling at the base.
Of course, I'm rambling now.
I love rook towers, but then Ive had people ignore my towers completely and just run in and double me, towers help with control, but they dont add huge dmg. Also considering the rest of rooks abilities are timed I think he needs the towers... like he has passive extra tower dmg, his tower erections , and then his slam and stun are all timed and needed to be aimed on the money to really do it, not saying its hard to aim, but can be a pain .I think towers rape, but it depends on the character and yes the map. Bigger maps you can avoid rook, smaller maps your forced to face him which sucks for some of the melee demigods, but TB can be a slaughter of rook towers lol. Any TB builds will rape towers which causes huge skill point waste for rook. Not a lot of TBs out there though, somewhat a shame.
You'd still need to cap flags and level up, so those Regulii would need to move out on to the lanes. The portals are very vulnerable on most 5v5 maps, so you could conceivably lose to an early game push if you just camped in base, even if you were successfully racking up kills. I agree with you about the potential for Oak, although lots of other demigods have great moves that would complement this nicely. That's what makes me think that a concentrated snipe may just be an "obvious" combo, and that it's one of many very powerful strategies that become available in a 5v5 scenario. Until I actually get a lot of 5v5 experience it's simply too early to say.
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