Bought the game a few days ago.
So after some matches against AI, I decided to look for some internet games
Almost all custom games listed in game has some form of comment regarding: "US only", "EU only", etca.
Of course I think it is because of ping. I have played matches in other games with players from NA before, and ping was not that much of a deal. I usually get from 180 to 240 ping in these cases ( I am from Brazil), but how much is ping an issue in Demigod?
Another option... I downloaded GameRanger, and was very disapointed to see most of the games there are people playing ".91" version (pirate of course). Not only I found a lot of rude people, getting kicked from rooms before even saying a hi in the room, I am still waiting an oportunity to play an online match with other players...
So I am very depressed at the moment, for one I started thinking that probably there are no players here in brazil with the original game, only pirates, and second... since I am willing to accept that at least so far I wont find a lot of players from south america (with acceptable ping?) at least for the time being, I will be left with only one option: playing against AI.
So a few questions for the developers:
Are there plans to sell Demigod in south america, specifically Brazil?
Are there plans to improve the net code, so that a south american like me could find more players? (acceptable ping with guys from NA and maybe also EU)
Thank you
180-240 are fine pings.350 is the max imo.250+ is fine, but just not perfect
I find that the problem is erratic pings. I've noticed in some games peoples' pings shooting up and down between as low as 100 and as high as 3000. This is where the game becomes unplayable. I've found that so long as pings stay under 400 that the game is playable; it's when they spike up suddenly that you get those really annoying pauses.
I get it then, so someone with a bad ping will not only lag himself, but "freeze" the other gamers also?
Just like old Warcraft / Starcraft etca?
350 is fine. If someone's ping is spiking (alternating randomly between high and low) the computers will basically get confused and the game will start freezing briefly but often.
Anything green and under 300 is playable in my experience. Anything green and under 250 is great, anything green and under 400 is playable, but not optimal, anything not green is pretty much not worth playing with, and anything over 400 can lead to a fairly unenjoyable experience at times.
anything over 150 begins pushing it.
50-150 = Normal game, no lag, enjoyable
150-200 = Playable with mild stutters/freezes
250+ = Frequent Lag/Freeze, major stuttering, unenjoyable play
People keep perpetuating the myth that 350 is fine because the game uses a net lag of 350, but it is simply not true. I suspect these are people who have high pings in game.
In my games 180 and under is allowed. But 150+ is pushing it ... but ill allow it.
Being in AU and having to play nearly all of my MP games with guys state side i can your statement here is very misleading, from my own experience anyway.
I connect, at best, with central USA with a ping of 302. The game runs perfectly. No lags or freezes. I have had games against folk where the ping has been as high as 400, and again the game played fine, no issues whatsoever.
I can understand that if you have had issues with folks who had a high ping and a bad connection then you would see the results you do, but it's not the ping in alot of cases that is the cause, rather an unstable connection as Darvin3 said.
A game where there is a ping of 302 will run just fine with no issues as long as all included have a stable connection. As soon as there is instability there can be issues as the high ping can be susceptible to any unstable connections, furthering the problem.
A high ping off 300-350 does not in itself lead to issues, and is perfectly playable.
I guess it's all relative, and I'm sure you have seen your fair share of problems, but i have played just fine at 302 for many weeks now. Not saying your wrong per se, just that it's not absolute.
While the default net_lag of Demigod is 350, as he already said, everything under 350 should be fine. This does not mean, that there will be no stutters or lag if everyone's ping to everyone else stays below 350, below 200, below 50. You can't predict that by ping.
Also even in games where you have a ping of ~420 to one person can be played without any lag or stutter whatsoever.
I like pings to be at anything under 200. Anything over 250 I consider high. Anything over 350 I consider to be a bit excessive.
As Spooky said, default net_lag of demigod is 350......
And yet so many people (including some who post here) just fail to understand what's this mean.
It is all about spiking. Without spike, even ping of 400 is acceptable, and I remember I had a game with both aussie and EU folks, which surprisingly had no lag problems with the ping of 400ish.
Yes, I hear you all argue the same thing, 350ms blah blah, it's just not true in game.
Do NOT believe anyone that tells you 250+ is ok, they are simply desperate for a game, and while I do have sympathy for these people, it's not fair to everyone else to keep perpetuating these false claims and having those of us who do have good pings, and live in the region the game was released to sit through laggy games.
Actually I would have agreed before the latest beta patch, but I played a 4v4 with some 300 pings and it was very playable. If anything it was held back by sim speed in the end.
So if you have a 300 ping and a good connection (i.e the ping is because you are far away) then you should be fine. If you have a high ping playing with your neighbour then you probably have a crap connection and will be getting lots of packetloss etc.
I can play with room full of people near the 400s just perfectly fine back in the days of supreme commander. (basically, they were all aussies, and I am the only one from US)
And, I still can do it now on demigod.
All the people who kick anything over 100 are generally newbies that just got the game or finally able to play for the 1st time. (expect them to suck too, and feed opposition)
hard to tell with all the buggs and errors this games online play has possible once all the kinks get smoothed out i will be able to play with pretty high ping
all these guesses reminds me of the game were people blindfolds and gets to examine a object then tell what it is. a single player like myself simply dont play enough to get a large enough sample statistically to work with. but one have to assume the limted knowledge one has gotten from experince is close to the truth, a guess founded by objectionable data is still better then no clue whatsoever.
i have lot of assumtions about pings also but i shall not type them here as dont have any trustworthy information supporting them. currently im working by them but im keeping my eye out for clues they could be wrong.
You know, I'll always remember one of my earliest multiplayer games when I first got internet. A guy joined and the host contemplated kicking him because of bad ping, but allowed it. Five minutes in the game it was a lag-fest, so everyone yelled at the guy to quit. He did, and the lag didn't go away. Turns out it was a guy who had under 100 ms in lobby who was causing the lag.
Ping is just one measure of the quality of a connection. It is not the end-all of performance, and I find a lot of the time the worst connections have great pings.
While I can definitely see where you're coming from, I don't think it's fair to call those whose claims had been contrary to yours liars. I can personally atest that I have also had successful games with folks whose pings were above 300ms. The in-game experience felt little different from games where everyone had less then 100ms ping.
The bad experiences you had are most likely due to the ping spikes that was mentioned, and there's little indication of whether a person is a ping spiker or not just through the ping alone. I've had laggy games where everyone had less than 100ms ping, because one guy was a spiker.
Besides, everyone has a different level of tolerance to how much in-game lag they can take.
0-100 = great
100 - 200 = good
200-250 = you will start to really notice this, but still playable
250+ = it starts to get really bad
Bah, whatever. I'm so tired of the argument. The truth is I am not an IT guy, and I possess very little if any credible knowledge about P2P connections.
What I can say however, is that in my many, many, online games, I have never, EVER had somone in a game over 250 ping in which said game did not lag. Sometimes I think you guys just like to argue this stuff to wag the ol e-peen around a bit with some tech babble.
Can someone please explain what net_lag is and what the significance of its default value is?
I've found I tend to try to play only with Australian players as a reaction to the connection issues. This is probably not logical, but consider that it may be a factor in the decisions of many people.
I never called anyone a liar. And as far as tolerance to lag, I'm glad you brought that up because I'm starting to believe that a lot of people don't know what a lag free game is.
I played a 2v2 with someone who had ~450 ping and it didn't hiccup once.
Secondly, 'ping' is not the only determining factor in the performance of a game; in fact Sim Speed actually has an equal impact on performance in Demigod, as does the performance of all computers in any P2P based game. A P2P game can only move as fast as the slowest computer.
Thirdly, ones 'ping' is measured in Miliseconds, or MS, and as such in terms of performance anything 350 and below is quite acceptable, albeit not ideal. This is not Starcraft, Warcraft III, Counter-Strike or any other game - this is Demigod, and coded into the game is tolerance for latency of 350 and below. Anything above that and you begin to lose the ability to timely respond to the game.
Lastly, most people who post "120+ KICK" kind of games are American players who are used to having all of their servers local. For example, I'm Australian and in World of Warcraft my average latency was around 400ms as the servers are located in the USA. This wasn't just acceptable, this was entirely enjoyable without any noticeable lag of any kind. However, when talking to American players they revealed that their averages were significantly lower, down to as low as constant 150ms. It's because of this that they thought 300ms latency was bullshit and unplayable because it was significantly higher, as much as twice as high, as their normal latencys. They simply didn't understand.
Gee, that's insightful, really, thank you for that, bravo. And thank you for not reading the entire thread, oh and thanks for taking the cheap shot at America while you were at it.
/sarcasm
I'm done with this thread, you guys play with whoever you want. It's not my fault if you don't live in the country the game was released in, I'm not gonna aid in turning this into a bash on America thread.
Huh?
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