The BETA is up. We plan to push this to release on Monday as it’s massively better.
What’s new in this beta:
If you want to try the beta (and like I said, we plan to release this on Monday when we’re back):
You will need to tell Impulse to show pre-release versions:
Have fun! I’ll be around this weekend to play! I think you are going to like this update…
Nice to se all this effective feed back and work being done on bugs.
Even tho alot of games are released with ALOT of annoying bugs theese days. I must say this support/managment is doing great to keep the community happy. Every 1 who is whining about stuf should just play other games and se how badly some of them are managed after release. Atleast we se alot of possitive things happening.
Great job keep it up! This will most likley make me start playing again . Took a break because of the achivement point issues.
Invisible: Who's your ISP?
Anyone can tell me what's the difference between how Gameranger works and how Stardock mp works in Demigod? I'm curious about this...Some people can play on GR without a problem, but can't play with the built-in demigod mp.
Invisible:
I also have a fritzbox (the 7270) and I have no problems. This patch rocks hard until now
Do a port forward ( udp 6002 to 6200 ) and configure those also in your impulsereactoroptions.exe. Thats all you really need to do with your configuration.
Sorry for my not-so-perfect english and good luck!
While using the beta, semi-frequent game crashes while a multi-player game is loading.
well, as for now i am in DMZ so there are ALL ports forwarded to me ^^ the problems should not be port related i guess...
my ISP is freenet Cityline GmbH (i am from germany).
i´ve planned to change my isp already so i hope it is a isp related issue and it is no problem with my next isp.
although i have no problems with all other games and i can play demigod with gameranger... thats the strange one.
if i can provide any other information to help the developers (and in the end maybe me ^^) i will try to supply it; just ask, please.
some more information:
uPNP is disabled
igmp is disabled
dos protection is disabled
"use TCP SYN Flood" disabled
i forwarded port 6000 - 6200 for UDP and set port 6002 - 6200 in ImpulseReactorOptions.
unfortunatly i´ve done this a long time ago... so it doesn´t help me.
as far as i know supreme commander uses a similar networking technique, but runs without problems here.
i thank you very much for your patience and for your attempts to help me. nice to see such kind of support!
well after reading all these positive comments about this beta patch, i updated and tried to join a few games, 0/4 in joining the lobby in 4 different games, all disconnected from Nat faciliator. then a few worked after that, weird
Hi Invisible_XXI
i tried to upnp enabled and it works, try this. Do you see the games there?
That is really strange.. Do you have another hidden firewall? you may be not remember? had the same too
german player too^^.
regards, prophi
Great news, thank you.
Doesn't work with Sedna. It's worse.
Hi,
Yes sedna bug is still there. you cant heal some of your teammate sometimes and they are dying, cause you stand still, nothin happen clicking the heal spell and target.
This is often a win or loose decision.
It's called a WAG and guess what, I'm right! The latest beta .113 (as seen in-game) was re-released as a main patch with the same .113 version late Monday evening (by that I'm guessing there was no change!). Tomorrow is the anniversary and today we still have players with multiplayer issues. Reading the journals there's word on something coming tomorrow...so that would make it mid to late in the week. Let's just hope this works and it comes out tomorrow and not go through another weekend. I've lost faith in their p2p system.
Couldn't you guys have licensed GameSpy?!
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