Does anyone have a suggestion for an easy to use 3d model creator?
Modo
I'd suggest Blender but the learning curve is steep. Go to best freeware downloads.com or cnet.com. Another is softpedia.com. I'd put them in links but the link thingy is greyed out. Here's some freebies I've downloaded:
Truespace---comes with a set of tutorials in a second installer package
Kerkythea-v1[1].3.04---this is a rendering engine
Yaf(a)ray r299.win32===another renering engine
HyCad by Jiang.Jiang
Apophysis2.08_3dhack
There are probably more but these are the ones I have. Good luck. Sorry about the no links.
Cinema4d is enough easy or Maya but this is more difficult to use
What's a modo
I had a lot of luck using Wings3d, which is free.
Yeah... I'm agree with Sc4rfy, Cinema 4D is easy to use and has a good render.
I have a free Autodesk program that allows you to create models, its the Softimage mod tool http://www.softimage.com/products/modtool/
Wings3D... its easy free and widely used.
CB Model Pro... but its very basic and results are high polygon.
Maya Maya Maya....only $6000...(200 if Student)
I have Maya open right now making a spaceship haha
$6000! Holy crap! What possesed you to buy that?! Are you freaking insane!?
And as for the answer to the question Id use the XSI Mod Tool. It works great and it free!
There is no 'easy' way to produce original 3d models of any quality.
Blender is actually the least convoluted interface I've run across... although my favorite modeler is Rhino.
Maya is powerful but not an easy to use tool. It's not for beginners. Let him try his hands on free softwares and gain some expertise. After that he will decide.
I bought the $200 student edition haha, I'm a student majoring in Digital Art haha
A great piece of modeling, texturizing and animatiing software.
http://www.luxology.com/
Of any quality!? Well I can produce lots of inferior quality models easily.
CB Model Pro is easier to use than photoshop.
Modo was created by the original programmers of LightWave 3D. Both have EXCELLENT modeling programs. Intuitive interfaces, easy for novices, all the tools of the pros.
If you are more art/paint/sculpture savvy, you might also want to check out Zbrush.
If you can get the Maya student edition at that price, it's a great deal! It's the most widely used package right now, but not as intuitive as some of the newer products on the market. But if you intend to work in the field, you will have to learn Maya one day.
Speaking as a 3d professional, avoid Blender, Cinema 4d, etc. if this is something you one day intend to do as a career. If, on the other hand, you are a hobbyist just looking to experiment, try demos of everything and see what works for you.
Good luck!
If you are a traditional artist, Zbrush is the future of 3d modeling. My team last year designed and built the most elaborate, highest quality CGI models ever created and Zbrush was a huge part of that pipeline.
Seems very interesting....except for the price of 900 bucks, but i want try the trial version, thanks for the link kenwas
$900...$6000...$1500 for CS4. HELP!!!
I'll go with my freebies. At least they don't hurt so much.
Ohhhhhhhhh! That makes more sence
Ha yeah. Maya is complex but once you learn the basics, it's all experimenting from there....I hated it in the beginning (Today was my last day as a Freshman..SUMER 09!!!) because I was so used to Pro-E (CAD Application) but now I'm great at it!
Blender is really great. I haven't tried the other big ones but I don't know why people say it's so hard. Plus, I've found heaps of resources.
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
http://blenderartists.org/forum/index.php?s=ec35c22d7eda8f0987681d441a4fe2fa
http://matrep.parastudios.de/index.php
http://www.scifi-meshes.com/forums/
The issue with Blender is that it just isn't at the level of the professional tools we use in the industry.
Have fun playing with it, sure. But if you are a student on his way to approaching the professional market, there is only Maya (film, games) and LightWave (film, tv, games) left still standing in a meaningful way. A few of the major companies (Pixar, ILM) use a lot of internal software, but generally that is written around the Maya or LightWave APIs.
Everything else (3dstudio Max, Cinema 4d, SoftImage) has passed by the wayside and you can count the numbers of companies still using these packages on one hand - and none of them are major players.
But if you are just having FUN, to see if this is something you'd like to do, there are LOTS of free programs and GREAT student discounts on the pro packages.
LightWave, for example, runs in DEMO mode if you don't own a license. And that's more than enough to accomplish a great deal.
Good luck in your quest!
Thanks for the insight. I always thought the level of mediocrity of my models was because of my lack of skill, does this mean I get to blame it on Blender's limited features? I always thought it was nearly as good as professional apps, mainly because I never had any comparison and because of what I saw in the Blender art gallery.
I'll try LW. Here's a link to my Photobucket account; most of it is renders of my models. I never could progress beyond a very limited stage of detail, and if I did there were lots of problems with the model (hard to explain).
http://s194.photobucket.com/albums/z262/Foam_Total_War/?start=20
There are many great features available to you once you register, including:
Sign in or Create Account