Take a look at the stats of each demigod rank:
http://pantheon.demigodthegame.com/demigods/
Now I seen the top 4 rotate position around a few times these 3 weeks. It looks like there isn't any Demigod that is overpowered. The only underpowered Demigod is Queen of Thorn.
Rook's tower is not over OP
Regulus mines and snipe is not OP
Erebus bite is not OP
Unclean beast damage is not OP
It only feels like they are OP because you died to them 2-3 games in a row and you don't know how to beat them.
When it's 1v1, I can see that some are stronger (like rock, paper, scissor). But in a team 3v3 or 5v5 game, you can pick any combination of the 8 demigod and you have a chance of winning. If any of them are OP, you would see winning percentage of 60% or higher.
Just dont let her come into melee range, odly enough i managed to keep a sedna on her toes with an Ice tb early game just with ice of rain, she had to retreat and mid game i even killed her a couple of times.
yeah thats anoying as hell
when u get slowed that much it is rediculous i could barely move my dude was trying to rubn but not moving
You know i think thats a bug, i remember that in the 0 day path the amount you could reduce enemys movement was capped to 33% but ive seen my speed go down as much as 50%, if what i say its true and the movement reduction is capped to 33% there might be a bug there.
I can't see how the game is balanced if each hero has abilities that you get EACH AND EVERY GAME.
True all these broken abilities might cancel each other out when these heroes meet each other in multiplayer, but have you seen a single Rook not get tower? A single Regulus not get mines? A single Erebus not get bite? A single Sedna not get heal?
These heroes are not balanced among themselves. When you have full choice in build viability then you can say things are balanced.
The hero I think is closest to balance is Torchbearer. There's many different ways to build him and they are all effective in different ways. (Full Fire/Full Ice/Mostly Ice w/Fireball, Mostly Fire w/Ice Rain, Half and Half, etc)
Sedna revolves around healing dosent matter what she does, her main skill is heal,dosent matter the build she needs to get heal,same for erebus,and yes ive seen rooks not using towers, yes ive seen a lot of reg not go mines.
well a oak who can't move witgh boots of speed is wacked
I've never trusted leaderboard based arguments. I still don't. The only information you get is what is winning and the information you need is why. The reason the game appears balanced is all the DGs have a BS move that's equally powerful in team games. This is of course a good thing(it means not only do we have balance, but we also have diversity). The balance in terms of skill line choice for DGs leaves a lot to be desired though. The item shop balance is also pretty bad(lots of stuff is underpowered, redundant, or both). I could go into details on all of these things but it would take much longer to write that post and I'm not in the mood.
Yes, that's the point. With heroes supposedly having multiple ability builds a hero "revolving around" one is not balanced.
You may have seen Rooks not using towers or Reg not go mines, but I assure you they would not be successful if everyone in the game was good.
I think balance in the game is relative to the number of players in the game and the maps. I haven't lost a game yet, but I could see 5 regulus' sitting at the fountain chain killing enemy DG's until they farmed enough money to right click 3k crit. 5 max ranged snipes at level 1 hitting at the same instance will kill any level 1 DG.
DotA was balanced around 5v5 and it's unsure what the plan for this game is, but from what I've seen 3v3 is quite balanced and enjoyable.
Another thing to consider is that no game can be balanced for both pros and noobs alike without severely limiting the differences in the hero choices. I think many people butcher strong heros by playing poorly.
There's an item where if movement is reduced like 50% you get a huge armor bonus or something. I don't think movement speed is capped.
UB spit is op only in the beginnig imo put a longer cd on it then when you imp it decrease the cd on it for every level you put in it.
shield for the queen neds to have a longer cd in it and i would say do the same thing up the cd but decrease the cd as its leveled.
Eb whats the problem is he has too many toys and they either need to do small nerfs over all or change the abilites.IMO the bat swarm should not be able to go through enemies towers without getten health loss and a dramatic 1 at boot
people will say oak is OP but they do not have great dps they are a def class
Rook can be a pain if they spec towers but thats more of a def minded rook. IMO they either need speed buff or more armor
No it is not noob stats don't count and who knows if those are even accurate since stats have been screwed up and didn't even count for quite a few days
I kind of have to disagree. I don't think that those stats are an accurate indication of balance, partially because the recording of stats, and match making, don't always work.
I don't believe that any particular Demigod is overpowered, but I do think that various abilities need to be improved/nerfed.
There are 2 good regulus builds imho. I switch between these 2 builds depending on the map and who I'm fighting.
1. snipe and mines
2. snipe and flying wing (don't remember the name)
You can have all 3 skills if you reach level 20 but that doesn't happen often in games.
I do agree that the variety in the builds per hero needs to be balance. My original argument in the OP is that it's overall balanced between the 8 demigods.
1-I think you are wrong there, sednas heal is an essential skill just because all builds needs the heal ability dosent mean its overpower its just means that its a critical skill, a skill good enough to be in every build, its the same with healing wind and pounce, those are critical sedna skills, those skills play to sedna strengths without increasing her weakness, they are not always used because they are overpowered, they are used because they play to sednas advantage.
2-And i can assure you exactly the opposite, rook boulder roll + hammer slam rook is very good in the right circumstances, and an snipe regulus is a killer with the right team and training.
true is not capped to 33% but its supposed to be capped to 4.5 "Minimum movement rate increased from 2 to 4.5" check retail to 0 day update thread here, And ive seen my movement speed drop as low as 3.3, so yes i think its a bug.
It doesn't mean they are overpowered but it definitely means they are not BALANCED, if you have to get the "critical" skills. The skills that are not critical are thus rarely used.
That's not internally balanced. Not at all.
You can get that and towers...
Like wich ones?, tell me one of sednas skills that are rarely used.
Also Builds are not defined by what skills you get but by wich you prioritize, rook have 24 skills without counting the stat ones, how do you pretend him not getting almost all skills, rooks build as with almost all other demigods are defined by wich skills you prioritize when you select them and not about wich skills you end up at last.
My God, that argument was so elegant I can't see how anyone possibly couldn't agree with you!
Especially if you consider the total wins far outweight the total losses
TB is overpowered in 1 v 1. but thats my opinion not a fact.
(ps i feel bad karma coming)
When I play Erebus, I just have a minion or two walk over them. Not only useful, but bloody hilarious!
Since Copy and paste isn't working... DOUBLEPOST!
So, what you're saying is that you want every Demigod to be exactly the same, but with reskinned skills?
Very good point being made here - the EXTERNAL balance between demigods in 2v2 or larger is quite good, with the Queen as the only dubious character. Even if Queen is OK in the abstract, having a Skill Character and a Noob Character is one part of Street Fighter that I'd like to avoid.
On the other hand, the INTERNAL balance between skills for a given demigod, or between items in the shop, deserves some fixing. I think Regulus is the gold standard here, as you can build him several different ways, and he doesn't have any useless or essential skills. Much of the fun in Demigod is choosing the right skills for a given match, and if you only have one viable choice for a given level, that excitement is lost. (Erebus, for instance, has to pick Bite every time.)
Similarly, the item shop is full of terrible items and amazing items (every newbie should buy Heart of Life and teleport scrolls, but you'd never know that without someone telling you) in no particular order. Cleaning this up, by tweaking some numbers or adding incidental auras like the Vlemish Faceguard, would go a long way towards making the game more fun and also more user-friendly.
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