Take a look at the stats of each demigod rank:
http://pantheon.demigodthegame.com/demigods/
Now I seen the top 4 rotate position around a few times these 3 weeks. It looks like there isn't any Demigod that is overpowered. The only underpowered Demigod is Queen of Thorn.
Rook's tower is not over OP
Regulus mines and snipe is not OP
Erebus bite is not OP
Unclean beast damage is not OP
It only feels like they are OP because you died to them 2-3 games in a row and you don't know how to beat them.
When it's 1v1, I can see that some are stronger (like rock, paper, scissor). But in a team 3v3 or 5v5 game, you can pick any combination of the 8 demigod and you have a chance of winning. If any of them are OP, you would see winning percentage of 60% or higher.
+1
Bloody well right!
I agree with the sentiment, but stats is pretty broken, so I wouldn't try to use that one as evidence.
What I loved to read was that the head designer wanted every demigod to feel overpowered, which is awesome
Here's some food for thought...
If you see certain heroes and strategies, and skill spamming over and over then you might want to take a closer look at why. In my experience, competitive gamers tend to gravitate what works the best while being the easiest to consistently execute.
So, if after a while you mainly just see tower rooks to the exclusion of other builds, then you have to consider that might be an internally overpowered line. Or, conversely other internal rook builds might be underpowered. At any rate, if a pattern establishes, then you have to at least consider things might be out of balance.
Additionally, if game after game you see a preponderance of Erebus and Unclean beast players then you have to look closely at those two classes.
I still think it's too early to tell. Only after all the MP issues are worked out and we have a meaningful pantheon database will you be able to start to make better judgements.
My feeling is that Spit as a spell is a little too good but I might be wrong about that. But I only say that for casual unorganized play. But as I've seen it, it seems to be spammable, low cooldown, high damage and it is used alot w/ the UCB not risking much to employ it.
This is a game that seriously leverages team work and I think that in the long run winning teams will be well coordinated ones and so individual hero balance will probably take a back seat to synergies between classes and I except there will be some combos that will need a serious look.
you are right, the only one i cant comment on erebus since i have not fought against one enough, but its true. Ill to add one more
Sedna's Heal is not OP
@Eternal
With the rooks tower statement you are making an argument of other rook build being underpower, dosent really mean Towers are over power, also if you see Ub and Erebus a lot it might be that they are easy to play and still strong without a lot of practice so they become a favorite and not nessceraly because they are OP, but i agree that if you see these patterns you have to look into the situation to determine the source.
Erebus is overpowered, I don't give a fuck what anyone else says. He needs to be nerfed. His stupid batswarm, stun, bite, auto attack combo combined with being nailed by his creeps, PLUS the fact that he gets health from BITE and his fucking priest is just fucking rigoddamndiculous. How the fuck can you miss something like this? It his undeniably overpowered, fuck that shit.
By the way, the stats mean nothing, as someone has already posted, they are not exactly accurate. However, in every pantheon game (I usually play as light) my teammates are usually Regulus or Rook, and the Darkness side are almost exlusively Erebus and Unclean Beast. And go figure, these are the DGs that are claimed to be overpowered. Which in fact, they kinda are, just at varying degrees.
i think erebuses bite is a slightly unbalanced but mostly when he has speedy items which is tedius man my spelling is bad at this time
Aw! Not my queen! I need to improve her winning stats.
You watch your potty mouth proto!
I don't think the game is THAT unbalanced.
Some demigods are just far more flexible (strategy/tactic viability) than others.
For example: Erebus.
Erebus isn't so grossly overpowered that he can kill you in 1 shot like CS:S with AWP in a slow moving game. He just so happen to have an answer to almost every situation, and hence a good player would be hard to deal with as he is not limited by his character.
Rook on the other hand is obviously lacking in the speed department, which has alot of limitation as this game has so much movements; however, a fast rook or a stun team rook is a scary rook, when a player overcome his weakness.
Now it is just whether the risk is worth for the reward and vice versa.
This game is the most balanced one i have ever seen on release. However, its not perfect. Erebus bite is slightly OP when combined with his batswarm and mist, and Rooks towers can be OP in certain situations. Sedna can also be slightly OP...i mean, it all depends on how you use your character and the situation/team your in.
Ive found myself in a definite overpowered state in a match before. Usually its because of a level difference. If you can level just as fast, you usually will find your enemies equals as long as you play smart. It is often difficult to determine how strong or weak your opponent is as you cant see their mana pools or how they are itemized.
Ive done it as Oak. Ive definitely witnessed just about every DG doing it at some point, even QoT (he was pretty pro).
i found reguluses slow down is fucking rediculous my dude actually stoped moving i got mined marked and maimed which was above -100% speed drop which made my dude stop moving
Then don't walk on his mines! When playing against a mine-build regulus I often follow creep paths now. Regulus is not OP at all.
UB spit is pretty devestating. What's OP is his damage though, thats what SD said in some interview. Expect him to get a little nerf in the damage department some time.
Erebus is not OP at all, paper thin, gets mauled at range. Dont go 1 v 1 mele with him unless you know how to take him.
QoT is UP on her own but as part of a good team is just awsome and a game winner.
oh my god, have u been playing the same game, erebus is totally OP same goes with sedna. Just get your friend and come to play 2v2 vs me and my mate, we'll show you 1000000 times in a row how u have 0% chance vs them.
You cant just fucking watch some "statistics" cause their from people who cannot play this game, so shut up if you dont have a clue.
And for further notice, last night tested 1v1 vs sedna with EVERY other DG, and i played as well as you can, impossible to kill her. If you know how, msg me and show me.
Demigods Balance Main Focus is on team games not 1vs1.
Every Demigod in essence has a counter for each particular build. Some of them require 2 Demigods to work together, but then again, when are you 1v1 in Demigod? Like TheBigOne stated, its a team oriented multiplayer game. The key to overpowering the enemy team is the synergy that you and your teammates can work out and execute.
I too have been slowed down via Regulus to a point that my Lord Erebus wasnt even moving. And I went into mist form, attempting to save myself, but low and behold, health wont Regen in mist, and the good Regulus player just dropped another 3 mines in the center of my mist cloud. However, is that OP? Not at all, their are items that can be purchased that dont allow speed to drop lower then 25%
For every claim of OP their are direct or indirect counters that just need to be utilized. Mass Charm takes (in terms of other stuns) forever to cast. If you see Lord Erebus charging his stun, counter stun him, have high enough armor to negate his auto-attack, and then his bite wont be much of a problem. Carry around a potion or two. You need to build to the specs of the enemy team, not to "X" Build. Or yes, you will get face planted.
- Mord
Edit: to Blitz64
You are right it is a team game- then tell me why the hell i keep getting 10n1s vs the AI in Skirmish. That is ridiculous. if I wanted a 1on1, I would probably play other games...
And if i get into a teamgame, there are always at least two UBs, so I think that should tell us something.
How many times must we ALL tell EVERYONE who asks this. The multiplayer system has issues, we know, WE ALL KNOW. They are going to be fixed... *sigh*
This is not a question of connectivity (which I know is being worked on, even if it takes far too long), but of design. If you allow the matchmaking to create a 1on1 game, there is soemthing wrong. Especially if it is 1 player and one AI. Just throw in 2-4 more AI players, and everything is fine (you know, as fine as playing AI instead of humans can be).
Rook's towers OP? No but they're incrediably annoying to deal with and it's an incrediably cheesey tactic.
Rooks Tower FTW, its tru what you say and thats what makes them that much fun.
You don't have to kill her to beat her. Just forcing her into retreat (easy enough to do) can do the job.
he wasn't a mine or maim build he was a slowind down build he slowed me with 2 off them then threw the mines at my feet i couldn't avoid them and then my dude wouldn't move at all
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