This is the official thread for the Sins of the 13th Tribe mod.
Please note that it only works for Entrenchment v1.05
This is a total conversion mod, so the TEC, Advent, and Vasari are no longer playable
The Colonials and Cylons are now playable races
Download Sins of the 13th Tribe v0.96:
MegaUpload: http://www.megaupload.com/?d=ABORTM4L
Original Sins Version by Larkis:
MegaUpload: http://www.megaupload.com/?d=N0DA2GR0
*Note* I am not responsible for the OS version. Direct all comments, questions, concerns, etc, at Larkis.
Credits:
Coding by: kyogre12
Models by: Kreeargh, Coxxon, Unknown Warrior, Dnkids, Major A Pain, Koobalt, Larkis, and the members of Cloak & Dagger Studios.
Textures by: Kreeargh, Coxxon, Fallen Warrior, File'o'soft Koobalt, larkis, and others
Special Thanks to ManshOOter, Bailknight, Tenhunter, rjhughes, Danman, the Distant Stars Team, and the sins of Alethia Team. Distant Stars: Nacey, Skyling, Uzii, Gurkoz, Boshimi336, Solitaire, Titan, Nataku, -Ue_Carbon, Ryat, & Madeiner
Known Bugs:
If you have any ideas for abilities, or want to report a bug, please post here. I will try to keep you up to date on progress.
v0.96 Changes
Please, if you play this, report back here any balancing problems, particullarly in terms of research.
Additional Forums: http://danmangames.com/forums/index.php
Wallpapers: Click the thumbnail to view the full size (all are 1024x768)
More Wallpapers, thanks to Unikraken:
so would that be bigger or smaller than the jupiter class?
Much smaller. The Jupiter class will probably become a Titan after it's fixed.
That Thor looks so much better than the Jupiter of massive oversized hangars.
Ya, it's pretty bitch'n. I forgot I had it until I found the Jupiter wasn't quite right and found I had downloaded it to make icons for kyogre.
Also, I've pretty much fixed all the textures for the colonial fleet. The ships look pretty good now, but there a few vessels that could be upgraded texture or ship wise.
Hey ZombiesRus5, well as far i know Kyogre12 did not abandon his mod, but i'm happy that we get another BSG mod too..
I'm really glad you putting in it Boomer and Thor class since this ships take me a lot to make, sorry to hear that Jupiter have some problem, as far i know tangents is something to do with XSI, and that's not my field of expertise...
Looking forward for your mod.
Koobalt the loyal Guardian of the Empress Boomer the First, we will crush colonials!!!!
That was my assumption too. I talked to him a couple of weeks ago about making my own variation of BSG using his sot13t which he was cool with.
Indeed, they are really nice models. I spent a lot of time hard pointing the Boomer too a while back so got to appreciate that model. I'm sure I can fix the tangents on the Jupiter, I'll just need the original model which I may be able to reverse engineer from the mesh (sometimes works for me). The tangents right now have the issue where the lighting flips on odd surfaces as you move around the model. Especially shows now with the fixed textures which probably compensated for this by having the specular in the light channel.
Thanks, I think it will turn out pretty good. I also think the Colonial and Cylons fit perfect in my fallen theme where the factions come from catastrophic events.
Mine most likely won't be a total conversion which will mean balancing the BSG factions with no shields against stock factions. For kyogre12's mod I thought a cool modification would be to change shield mitigation to Flak defense. This way certain ships like battlestars could have extra protection from missiles while normal weapons would bypass the Flak defenses.
It's too bad on sin poly count. I managed to reduce this model by Ice-Dragon to 30k and put a basic texture on it. But for a gunstar it's just to high poly...
Well model looks grate but 30 k is far to much... and by the way will you be using the Guardian MK2 for cylon??
Since i never made a texture for this ship, it just share the Boomer texture, and with that it looks ugly...
so i you intend to use it, and i find some free time i can make something in Boomer class texture alike since i really like the details, and my texturing is limited only to copy/paste
I post image if you don't know about what ship i write
Yes, I do plan on using it. I just haven't made my way to the cylon fleet yet as I found quite a few improvements needed with the colonial fleet. Anything you'd like to spruce up or add will make it's way into the mod.
I started a new thread to track my changes: https://forums.sinsofasolarempire.com/411962
for some reason my impulse wont start and i dont know if and where i can re download it.
First i would write in google 'impulse', or check the main impulse site, and go to download section:
http://www.impulsedriven.com/download
For those of you who couldn't get the MegaUpload mirror to work, like me, I found another mirror for version 0.96 here:
http://www.gamefront.com/files/20308448/Sins+of+the+13th+Tribe.7z
i need some help... i downloaded this mod a while back and now i think i updated my entrenchment so everything in the game is invisible... is there a way to get my game back to version 1.05 so it works? thanks
or does anyone know why all the ships, planets, and buildings are invisible and how to fix them?
GS_Asteroid.fxGS_Planet.fxGS_Ship.fxGS_ShipBuilding.fxGS_ShipPhasedOut.fx
just delete the five files (IN the mod only) and you should be good to go
harpo
@Harpo99999
thank you so much... how did u kno to do that? hahaha
I have been offering the info since the entrenchment 1.04 update that changed the five fx files and was where I first noticed the issue, and also with the advice of other modders that had gotten deeper into the game than I have.
He knew it because he is all-knowing. harpo has helped me install this mod more than once and done so in a majestic manner. Hence the reason he has 277 Karma.
Does this mod still live haven't seen any new news in a long while.
Be aware kyogre12, NBC Universal who own BSG and all its assets have begun a new campaigne to eliminate any and all BSG mods .... just been reading up about it for Moddb, as thats just been affected.
I think it's dead.. ZombieRus5 acquired all of Kyogre12's stuff and has advanced it quite a lot....
Could you provide a link?
Also what would this gain them? Mods aren't infringing on any BSG product and can only boost interest in the series.
Yea so are there going to be anymore releases? Or a new update? Cause i would love to see this mod with updated ships and textures.
ZombiesRus5 has created "Blood and Chrome", a mod that is part of the Sins of the Fallen mod.
Link: https://forums.sinsofasolarempire.com/411962/page/7
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