This is the official thread for the Sins of the 13th Tribe mod.
Please note that it only works for Entrenchment v1.05
This is a total conversion mod, so the TEC, Advent, and Vasari are no longer playable
The Colonials and Cylons are now playable races
Download Sins of the 13th Tribe v0.96:
MegaUpload: http://www.megaupload.com/?d=ABORTM4L
Original Sins Version by Larkis:
MegaUpload: http://www.megaupload.com/?d=N0DA2GR0
*Note* I am not responsible for the OS version. Direct all comments, questions, concerns, etc, at Larkis.
Credits:
Coding by: kyogre12
Models by: Kreeargh, Coxxon, Unknown Warrior, Dnkids, Major A Pain, Koobalt, Larkis, and the members of Cloak & Dagger Studios.
Textures by: Kreeargh, Coxxon, Fallen Warrior, File'o'soft Koobalt, larkis, and others
Special Thanks to ManshOOter, Bailknight, Tenhunter, rjhughes, Danman, the Distant Stars Team, and the sins of Alethia Team. Distant Stars: Nacey, Skyling, Uzii, Gurkoz, Boshimi336, Solitaire, Titan, Nataku, -Ue_Carbon, Ryat, & Madeiner
Known Bugs:
If you have any ideas for abilities, or want to report a bug, please post here. I will try to keep you up to date on progress.
v0.96 Changes
Please, if you play this, report back here any balancing problems, particullarly in terms of research.
Additional Forums: http://danmangames.com/forums/index.php
Wallpapers: Click the thumbnail to view the full size (all are 1024x768)
More Wallpapers, thanks to Unikraken:
Does anyone know where I can get the lighter textures for the Galactica? The current one's leave the ship looking almost black in-game, and it's hard to make out details. Thanks guys, Still my Favorite mod, and I just can't leave the game alone since it came out.
Status on the next release?
Read the last couple pages.
is there any other place apart from megaupload were i can get this mod as it wont dld for some reason gets to about 10% then keeps stopping.all help appreciated...thnx
I love this mod can't wait for the next release.
Hey guys, hope there anybody here that can help me... I installed this mod and it starts up fine, I can actually get into the game... However, after a pretty short period of time, usually after I built my first capital ship and told it to jump, the game crashes with a mini dump.
No idea what causes the problem... I have no othter mods running. Is there any way I can report to you guys what's happening, like a log file or something?
Help would be much appreciated as I wanna play this mod badly
Edit: I'm running Entrenchment V 1.051
yes, launch the game with dev.exe for me is located in:
"C:\Program Files\Stardock Games\Sins of a Solar Empire\Sins of a Solar Empire ... Dev.exe"
then after you get mini dump search for log in:
"C:\Users\computer_name\AppData\Local\Ironclad Games\Sins of a Solar Empire\Debug"
if you can't find this folder you need to enable the options "show hide files and folders (or something like that)" in files options
Okay here it is... I can't really read anything into it as I have no clue about this kind of stuff, so I'll just wait what you guys will say...
D3D9 - ChangeDevice... DeviceType.......... HAL AdapterOrdinal.......0 AdapterFormat....... X8R8G8B8 BehaviorFlags....... HARDWARE_VERTEXPROCESSING BackBufferSize..... 1024 x 768 BackBufferFormat.... A8R8G8B8 DepthStencilFormat.. D24X8 (Enabled) MultiSampleType..... 2 Samples (Quality=0) IsWindowed.......... 1Setup:DataFileSystemAdded 2 Fixed Data File paths> .\Entrenchment> .Found 3 Available Mods in C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.051> Maelstrom> Sins Optimization Project E> Sot13T v0.96Found 1 Enabled Mods in C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.051\EnabledMods.txt> Sot13T v0.96Found Language in Registry (SOFTWARE\Stardock\Drengin.net\sinsentrench): English*** TextureSystem could not find file (Unit_Picture2) within TextureSystem's working directory (Textures).*** TextureSystem could not find file (Player_Portrait_Large2) within TextureSystem's working directory (Textures).*** TextureSystem could not find file (Player_Portrait_Small2) within TextureSystem's working directory (Textures).*** TextureSystem could not find file (Player_Portrait_Window2) within TextureSystem's working directory (Textures).*** TextureSystem could not find file (Player_Portrait_Button2) within TextureSystem's working directory (Textures).Settings Saved: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Setting\user.settingSettings Saved: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Setting\user.settingSettings Saved: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Setting\user.settingDetected old version of C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Setting\uimappings.setting... New Version being created.c:\gs\entrenchment\CodeSource\GS\Entity\Interfaces\IBuff.cpp(3107): assert! [false]c:\gs\entrenchment\CodeSource\GS\Entity\Interfaces\IBuff.cpp(3107): assert! [false]c:\gs\entrenchment\CodeSource\GS\Entity\Interfaces\IBuff.cpp(3107): assert! [false]c:\gs\entrenchment\CodeSource\GS\Entity\Interfaces\IBuff.cpp(3107): assert! [false]c:\gs\entrenchment\CodeSource\GS\Entity\Interfaces\IWeapon.cpp(152): assert! [m_Duration <= 0.f]c:\gs\entrenchment\CodeSource\GS\Entity\Interfaces\IWeapon.cpp(140): assert! [m_weaponEffectsDef.weaponType == m_WeaponType]c:\gs\entrenchment\CodeSource\GS\Entity\Interfaces\IWeapon.cpp(140): assert! [m_weaponEffectsDef.weaponType == m_WeaponType]c:\gs\entrenchment\CodeSource\GS\Entity\Interfaces\IWeapon.cpp(140): assert! [m_weaponEffectsDef.weaponType == m_WeaponType]c:\gs\entrenchment\CodeSource\GS\Entity\Interfaces\IResearchSubject.cpp(109): assert! [m_Tier == researchWindowLocation.pos.m_X]c:\gs\entrenchment\CodeSource\GS\Entity\Interfaces\IResearchSubject.cpp(109): assert! [m_Tier == researchWindowLocation.pos.m_X]c:\gs\entrenchment\CodeSource\GS\Entity\Interfaces\IResearchSubject.cpp(109): assert! [m_Tier == researchWindowLocation.pos.m_X]c:\gs\entrenchment\CodeSource\GS\Entity\Interfaces\IResearchSubject.cpp(109): assert! [m_Tier == researchWindowLocation.pos.m_X]c:\gs\entrenchment\CodeSource\GS\Entity\Interfaces\IResearchSubject.cpp(109): assert! [m_Tier == researchWindowLocation.pos.m_X]c:\gs\entrenchment\CodeSource\GS\Entity\Interfaces\IResearchSubject.cpp(109): assert! [m_Tier == researchWindowLocation.pos.m_X]c:\gs\entrenchment\CodeSource\GS\Entity\Interfaces\IResearchSubject.cpp(109): assert! [m_Tier == researchWindowLocation.pos.m_X]c:\gs\entrenchment\CodeSource\GS\Entity\Interfaces\IResearchSubject.cpp(109): assert! [m_Tier == researchWindowLocation.pos.m_X]c:\gs\entrenchment\CodeSource\GS\Entity\Interfaces\IResearchSubject.cpp(109): assert! [m_Tier == researchWindowLocation.pos.m_X]Warning: No skybox properties found for SkyboxBackdrop2DistantStars.Warning: No skybox properties found for SkyboxBackdrop2DistantStars.Text FileArchive missing Label.File: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.051\Sot13T v0.96\GameInfo\GameEventData.gameeventdataLabel: GameEventDef:UseAbilityUnmetConstraintHasAbilityWithCooldownLine Number:1135Line Contents:GameEventDef:UseAbilityUnmetConstraintHasAntimatterGameEventDef:UseAbilityUnmetConstraintHasAbilityWithCooldown found with a valid categoryId but no valid hudButtonBrush.c:\gs\entrenchment\CodeSource\Engine\Archive\TextFileArchive.cpp(183): assert! [*stringSrc == _T('"')]c:\gs\entrenchment\CodeSource\Engine\Archive\TextFileArchive.cpp(183): assert! [*stringSrc == _T('"')]c:\gs\entrenchment\CodeSource\Engine\Archive\TextFileArchive.cpp(183): assert! [*stringSrc == _T('"')]GalaxyScenarioDef Error: Invalid EntityDefName(PlayerPhase) found for 'Phase'.Creating player mappings ... (rand seed:1883700556)c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]Warning: No skybox properties found for SkyboxBackdrop2DistantStars.Error - Bomb effect points found on non-bomber: FrigateTechAntiFighterFrigateTechAntiFighter has weapon:0 damage in BACK bank but no weapon points for its current mesh. Is this intended?FrigateTechAntiFighter has weapon:0 damage in LEFT bank but no weapon points for its current mesh. Is this intended?FrigateTechAntiFighter has weapon:0 damage in RIGHT bank but no weapon points for its current mesh. Is this intended?Error - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterSettings Saved: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Setting\user.settingD3D9 - ChangeDevice... DeviceType.......... HAL AdapterOrdinal.......0 AdapterFormat....... X8R8G8B8 BehaviorFlags....... HARDWARE_VERTEXPROCESSING BackBufferSize..... 1280 x 910 BackBufferFormat.... A8R8G8B8 DepthStencilFormat.. D24X8 (Enabled) MultiSampleType..... 2 Samples (Quality=0) IsWindowed.......... 1Window(optionsButton) Button Press from CURSOR_BUTTON_0.Ignoring old Saved File - has old version...Window(TabWindowButton) Button Press from CURSOR_BUTTON_0.c:\gs\entrenchment\CodeSource\Engine\String\StringConvert.cpp(113): assert! [nResult != 0]Failed to Clean Mesh: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.051\Sot13T v0.96\Mesh\Frigate_TechHeavy.meshD3DXValidIndices: A point(62) was found more than once in triangle 109D3DXValidIndices: A point(62) was found more than once in triangle 111D3DXValidIndices: A point(62) was found more than once in triangle 113D3DXValidIndices: A point(62) was found more than once in triangle 115D3DXValidIndices: A point(62) was found more than once in triangle 117D3DXValidIndices: A point(62) was found more than once in triangle 119D3DXValidIndices: A point(62) was found more than once in triangle 121D3DXValidIndices: A point(62) was found more than once in triangle 123D3DXValidIndices: A point(62) was found more than once in triangle 125D3DXValidIndices: A point(62) was found more than once in triangle 127D3DXValidIndices: A point(62) was found more than once in triangle 129D3DXValidIndices: A point(62) was found more than once in triangle 131D3DXValidIndices: A point(201) was found more than once in triangle 361D3DXValidIndices: A point(201) was found more than once in triangle 363D3DXValidIndices: A point(2c:\gs\entrenchment\CodeSource\Engine\Render\Mesh\Mesh.cpp(1030): assert! [DirectXAssert: [!FAILED(dxVerifyHR)]Context: D3DXValidMesh( pMesh, pAdjacency, & pErrorBuffer)HR: (D3DXERR_INVALIDMESH)-Invalid mesh]*** TextureSystem could not find file ( hvyfrg_da) within TextureSystem's working directory (Textures).*** TextureSystem could not find file ( hvyfrg_nm) within TextureSystem's working directory (Textures).Window(TabWindowButton) Button Press from CURSOR_BUTTON_0.Window(TextureQualitySettingButton) Button Press from CURSOR_BUTTON_1.Settings Saved: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Setting\user.settingWindow(TextureQualitySettingButton) Button Press from CURSOR_BUTTON_1.Settings Saved: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Setting\user.settingWindow(TextureQualitySettingButton) Button Press from CURSOR_BUTTON_0.Settings Saved: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Setting\user.settingWindow(TextureQualitySettingButton) Button Press from CURSOR_BUTTON_0.Settings Saved: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Setting\user.settingSettings Saved: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Setting\user.settingWindow(applyChangesButton) Button Press from CURSOR_BUTTON_0.Window(closeButton) Button Press from CURSOR_BUTTON_0.Settings Saved: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Setting\user.settingWindow(singlePlayerButton) Button Press from CURSOR_BUTTON_0.Window(TabWindowButton) Button Press from CURSOR_BUTTON_0.Window(openGameOptionsDialogButton) Button Press from CURSOR_BUTTON_0.Window(incomeSpeedButton) Button Press from CURSOR_BUTTON_0.Window(buildSpeedButton) Button Press from CURSOR_BUTTON_0.Window(shipPhysicsSpeedButton) Button Press from CURSOR_BUTTON_0.Window(researchSpeedButton) Button Press from CURSOR_BUTTON_0.Window(cultureSpeedButton) Button Press from CURSOR_BUTTON_0.Window(acceptButton) Button Press from CURSOR_BUTTON_0.Settings Saved: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Setting\user.settingWindow(openGameOptionsDialogButton) Button Press from CURSOR_BUTTON_0.Window(useQuickStartButton) Button Press from CURSOR_BUTTON_0.Window(acceptButton) Button Press from CURSOR_BUTTON_0.Settings Saved: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Setting\user.settingWindow(playNewGameButton) Button Press from CURSOR_BUTTON_0.Settings Saved: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Setting\user.settingWindow(RaceButton) Button Press from CURSOR_BUTTON_0.OnChangePlayerSetupSlotCommand: 0 = NewPlayer Status:Human PlayerId:0Window(RaceButton) Button Press from CURSOR_BUTTON_1.OnChangePlayerSetupSlotCommand: 1 = Status:AI PlayerId:0Window(PlayerAIDifficultyWindow) Button Press from CURSOR_BUTTON_0.OnChangePlayerSetupSlotCommand: 1 = Status:AI PlayerId:0Window(openGameOptionsDialogButton) Button Press from CURSOR_BUTTON_0.Window(acceptButton) Button Press from CURSOR_BUTTON_0.ICOClient-ChangeCustomGameStatus: Setup:1 Started:0 Humans:1 AI:1 Available:0 AvailableFF:0Packet not sent... ICOClient GameStatus == NoneWindow(startGameButton) Button Press from CURSOR_BUTTON_0.Starting Game...SetActivePlayerIndex:-1Game: CreateGame.SetActivePlayerIndex:0c:\gs\entrenchment\CodeSource\Engine\Render\Mesh\Mesh.cpp(242): assert! [m_Orientation.IsLeftHandAndNormalized()]c:\gs\entrenchment\CodeSource\Engine\Render\Mesh\Mesh.cpp(242): assert! [m_Orientation.IsLeftHandAndNormalized()]c:\gs\entrenchment\CodeSource\Engine\Render\Mesh\Mesh.cpp(242): assert! [m_Orientation.IsLeftHandAndNormalized()]c:\gs\entrenchment\CodeSource\Engine\Render\Mesh\Mesh.cpp(242): assert! [m_Orientation.IsLeftHandAndNormalized()]c:\gs\entrenchment\CodeSource\Engine\Render\Mesh\Mesh.cpp(242): assert! [m_Orientation.IsLeftHandAndNormalized()]c:\gs\entrenchment\CodeSource\Engine\Render\Mesh\Mesh.cpp(242): assert! [m_Orientation.IsLeftHandAndNormalized()]c:\gs\entrenchment\CodeSource\Engine\Render\Mesh\Mesh.cpp(242): assert! [m_Orientation.IsLeftHandAndNormalized()]c:\gs\entrenchment\CodeSource\Engine\Render\Mesh\Mesh.cpp(242): assert! [m_Orientation.IsLeftHandAndNormalized()]c:\gs\entrenchment\CodeSource\Engine\Archive\TextFileArchive.cpp(136): assert! [false]TimeSystem: GameTime Set. [Tick=0] [Seconds=0.00]Creating player mappings ... (rand seed:9237921)scenario player 0 -> scenario team -1scenario player 1 -> scenario team -1setup player 0 -> setup team 0setup player 1 -> setup team 1setup team 0 -> scenario team -1 (diff: -1)setup team 1 -> scenario team -1 (diff: -1)pass 1: setup player 0 -> scenario player 1pass 1: setup player 1 -> scenario player 0c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]Chat> Planet Gethsemane has been acquired.Error - Bomb effect points found on non-bomber: FrigateTechAntiFighterFrigateTechAntiFighter has weapon:0 damage in BACK bank but no weapon points for its current mesh. Is this intended?FrigateTechAntiFighter has weapon:0 damage in LEFT bank but no weapon points for its current mesh. Is this intended?FrigateTechAntiFighter has weapon:0 damage in RIGHT bank but no weapon points for its current mesh. Is this intended?Error - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighterError - Bomb effect points found on non-bomber: FrigateTechAntiFighter*** TextureSystem could not find file (ktoscyb-da) within TextureSystem's working directory (Textures).*** TextureSystem could not find file (ktoscyb-nm) within TextureSystem's working directory (Textures).c:\gs\entrenchment\CodeSource\Engine\String\StringConvert.cpp(113): assert! [nResult != 0]Failed to Clean Mesh: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.051\Sot13T v0.96\Mesh\CapitalShip_TechSiege.meshD3DXValidIndices: A point(773) was found more than once in triangle 1262D3DXValidIndices: A point(773) was found more than once in triangle 1264D3DXValidIndices: A point(825) was found more than once in triangle 1465D3DXValidIndices: A point(825) was found more than once in triangle 1467D3DXValidIndices: A point(1098) was found more than once in triangle 1787D3DXValidIndices: A point(1379) was found more than once in triangle 2233D3DXValidIndices: A point(1380) was found more than once in triangle 2234D3DXValidIndices: A point(1380) was found more than once in triangle 2235D3DXValidIndices: A point(1381) was found more than once in triangle 2236D3DXValidIndices: A point(1381) was found more than once in triangle 2237D3DXValidIndices: A point(1382) was found more than once in triangle 2238D3DXValidIndices: A point(1383) was found more than once in triangle 2255D3DXValidIndices: A point(1386) was found more than once in triangle 2256D3DXValidIndices: A point(1387) was found more than once in trianDirectXAssert: [!FAILED(dxVerifyHR)]Context: D3DXValidMesh( pMesh, pAdjacency, & pErrorBuffer)HR: (D3DXERR_INVALIDMESH)-Invalid meshc:\gs\entrenchment\CodeSource\Engine\String\StringConvert.cpp(113): assert! [nResult != 0]Failed to Clean Mesh: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.051\Sot13T v0.96\Mesh\CapitalShip_TechSupport.meshD3DXValidIndices: A point(3069) was found more than once in triangle 4976D3DXValidIndices: A point(3068) was found more than once in triangle 4977D3DXValidIndices: A point(3069) was found more than once in triangle 4978D3DXValidIndices: A point(3068) was found more than once in triangle 4979D3DXValidIndices: A point(3068) was found more than once in triangle 5008D3DXValidIndices: A point(3091) was found more than once in triangle 5009D3DXValidIndices: A point(3068) was found more than once in triangle 5010D3DXValidIndices: A point(3091) was found more than once in triangle 5011D3DXValidIndices: A point(3091) was found more than once in triangle 5040D3DXValidIndices: A point(3106) was found more than once in triangle 5041D3DXValidIndices: A point(3091) was found more than once in triangle 5042D3DXValidIndices: A point(3106) was found more than once in triangle 5043D3DXValidIndices: A point(3106) was found more than once in triangle 5045D3DXValidIndices: A point(3106) was found more than once in tDirectXAssert: [!FAILED(dxVerifyHR)]Context: D3DXValidMesh( pMesh, pAdjacency, & pErrorBuffer)HR: (D3DXERR_INVALIDMESH)-Invalid mesh*** TextureSystem could not find file (galactica-uv-da) within TextureSystem's working directory (Textures).*** TextureSystem could not find file (cxvp1_ad) within TextureSystem's working directory (Textures).*** TextureSystem could not find file (Map #1) within TextureSystem's working directory (Textures).*** TextureSystem could not find file (Map #2) within TextureSystem's working directory (Textures).*** TextureSystem could not find file (Map #3) within TextureSystem's working directory (Textures).Failed to Clean Mesh: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.051\Sot13T v0.96\Mesh\Frigate_PsiLight.meshD3DXValidIndices: A point(228) was found more than once in triangle 466D3DXValidIndices: A point(228) was found more than once in triangle 468D3DXValidIndices: A point(823) was found more than once in triangle 1480D3DXValidIndices: A point(823) was found more than once in triangle 1482DirectXAssert: [!FAILED(dxVerifyHR)]Context: D3DXValidMesh( pMesh, pAdjacency, & pErrorBuffer)HR: (D3DXERR_INVALIDMESH)-Invalid meshc:\gs\entrenchment\CodeSource\Engine\String\StringConvert.cpp(113): assert! [nResult != 0]Failed to Clean Mesh: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.051\Sot13T v0.96\Mesh\Frigate_PsiLongRange.meshD3DXValidIndices: A point(140) was found more than once in triangle 140D3DXValidIndices: A point(143) was found more than once in triangle 144D3DXValidIndices: A point(208) was found more than once in triangle 207D3DXValidIndices: A point(207) was found more than once in triangle 211D3DXValidIndices: A point(132) was found more than once in triangle 640D3DXValidIndices: A point(133) was found more than once in triangle 641D3DXValidIndices: A point(133) was found more than once in triangle 642D3DXValidIndices: A point(199) was found more than once in triangle 643D3DXValidIndices: A point(199) was found more than once in triangle 644D3DXValidIndices: A point(198) was found more than once in triangle 645D3DXValidIndices: A point(198) was found more than once in triangle 646D3DXValidIndices: A point(132) was found more than once in triangle 647D3DXValidIndices: A point(150) was found more than once in triangle 648D3DXValidIndices: A point(151) was found more than once in triangle 649D3DXValidIndiceDirectXAssert: [!FAILED(dxVerifyHR)]Context: D3DXValidMesh( pMesh, pAdjacency, & pErrorBuffer)HR: (D3DXERR_INVALIDMESH)-Invalid mesh*** TextureSystem could not find file (project1-nm) within TextureSystem's working directory (Textures).c:\gs\entrenchment\CodeSource\Engine\String\StringConvert.cpp(113): assert! [nResult != 0]Failed to Clean Mesh: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.051\Sot13T v0.96\Mesh\Frigate_PsiUtility1.meshD3DXValidIndices: A point(0) was found more than once in triangle 0D3DXValidIndices: A point(2) was found more than once in triangle 2D3DXValidIndices: A point(0) was found more than once in triangle 3D3DXValidIndices: A point(4) was found more than once in triangle 4D3DXValidIndices: A point(6) was found more than once in triangle 5D3DXValidIndices: A point(2) was found more than once in triangle 12D3DXValidIndices: A point(2) was found more than once in triangle 13D3DXValidIndices: A point(6) was found more than once in triangle 14D3DXValidIndices: A point(6) was found more than once in triangle 15D3DXValidIndices: A point(4) was found more than once in triangle 18D3DXValidIndices: A point(2) was found more than once in triangle 20D3DXValidIndices: A point(2) was found more than once in triangle 21D3DXValidIndices: A point(6) was found more than once in triangle 22D3DXValidIndices: A point(6) was found more than once in triangle 23D3DXValidIndices: A point(2) was found more than once in trianDirectXAssert: [!FAILED(dxVerifyHR)]Context: D3DXValidMesh( pMesh, pAdjacency, & pErrorBuffer)HR: (D3DXERR_INVALIDMESH)-Invalid meshc:\gs\entrenchment\CodeSource\Engine\String\StringConvert.cpp(113): assert! [nResult != 0]Failed to Clean Mesh: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.051\Sot13T v0.96\Mesh\Frigate_TechUtility0.meshD3DXValidIndices: A point(389) was found more than once in triangle 650D3DXValidIndices: A point(390) was found more than once in triangle 651D3DXValidIndices: A point(391) was found more than once in triangle 652D3DXValidIndices: A point(392) was found more than once in triangle 653D3DXValidIndices: A point(390) was found more than once in triangle 654D3DXValidIndices: A point(391) was found more than once in triangle 655D3DXValidIndices: A point(393) was found more than once in triangle 656D3DXValidIndices: A point(389) was found more than once in triangle 657D3DXValidIndices: A point(392) was found more than once in triangle 658D3DXValidIndices: A point(394) was found more than once in triangle 659D3DXValidIndices: A point(395) was found more than once in triangle 660D3DXValidIndices: A point(393) was found more than once in triangle 661D3DXValidIndices: A point(396) was found more than once in triangle 662D3DXValidIndices: A point(395) was found more than once in triangle 663D3DXValidIndiceDirectXAssert: [!FAILED(dxVerifyHR)]Context: D3DXValidMesh( pMesh, pAdjacency, & pErrorBuffer)HR: (D3DXERR_INVALIDMESH)-Invalid meshSettings Saved: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Setting\user.settingStartGame took 34.60 seconds.- Loading Meshes: 0.55- Creating Mesh RenderInfo: 14.59- Loading Textures: 0.00ICOClient-ChangeCustomGameStatus: Setup:1 Started:1 Humans:1 AI:1 Available:0 AvailableFF:0Packet not sent... ICOClient GameStatus == Nonec:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]*** Prim3D has run out of cache space for rectangles ***Chat> Game update rate changed to 2x speed.Chat> Game update rate changed to 4x speed.Chat> Game update rate changed to 6x speed.Chat> Game update rate changed to 8x speed.Chat> Game update rate changed to 6x speed.Chat> Game update rate changed to 4x speed.Chat> Game update rate changed to 2x speed.Chat> Game update rate changed to 1x speed.FighterRaiderOld2 has weapon:1 damage in FRONT bank but no weapon points for its current mesh. Is this intended?Chat> Game update rate changed to 2x speed.Chat> Game update rate changed to 4x speed.Chat> Game update rate changed to 6x speed.Chat> Game update rate changed to 8x speed.Chat> Auto Saving... 'AutoSave-1'c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]Chat> Game update rate changed to 6x speed.c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]Chat> Game update rate changed to 4x speed.Chat> Game update rate changed to 2x speed.Chat> Game update rate changed to 1x speed.c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]Chat> Game update rate changed to 2x speed.Chat> Game update rate changed to 4x speed.Chat> Game update rate changed to 6x speed.Chat> Game update rate changed to 8x speed.c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]Chat> Game update rate changed to 6x speed.Chat> Game update rate changed to 4x speed.Chat> Game update rate changed to 2x speed.c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]Chat> Game update rate changed to 1x speed.Chat> Auto Saving... 'AutoSave-2'c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]*** TextureSystem could not find file (EffectTechsupportmissile-da) within TextureSystem's working directory (Textures).*** TextureSystem could not find file (EffectTechsupportmissile-nm) within TextureSystem's working directory (Textures).c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]DirectXAssert: [!FAILED(dxVerifyHR)]Context: Can't create texture: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.051\Sot13T v0.96\Textures\coxuw-nm.ddsHR: (E_OUTOFMEMORY)-Ran out of memoryDirectXAssert: [!FAILED(dxVerifyHR)]Context: Can't create texture: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.051\Sot13T v0.96\Textures\tiger-UV-cl.ddsHR: (E_OUTOFMEMORY)-Ran out of memoryc:\gs\entrenchment\CodeSource\Engine\Render\Texture\FileTexture.cpp(229): assert! [backgroundLoadingContext.d3dTexture != 0]DirectXAssert: [!FAILED(dxVerifyHR)]Context: Can't create texture: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.051\Sot13T v0.96\Textures\tiger-UV-nm.ddsHR: (E_OUTOFMEMORY)-Ran out of memoryc:\gs\entrenchment\CodeSource\Engine\Render\Texture\FileTexture.cpp(229): assert! [backgroundLoadingContext.d3dTexture != 0]c:\gs\entrenchment\CodeSource\Engine\Render\Texture\FileTexture.cpp(229): assert! [backgroundLoadingContext.d3dTexture != 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]DirectXAssert: [!FAILED(dxVerifyHR)]Context: Can't create texture: .\Textures\DebrisAdventMaster-cl.ddsHR: (E_OUTOFMEMORY)-Ran out of memoryDirectXAssert: [!FAILED(dxVerifyHR)]Context: Can't create texture: .\Textures\DebrisAdventMaster-da.ddsHR: (E_OUTOFMEMORY)-Ran out of memoryDirectXAssert: [!FAILED(dxVerifyHR)]Context: Can't create texture: .\Textures\DebrisAdventMaster-nm.ddsHR: (E_OUTOFMEMORY)-Ran out of memoryc:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]Chat> Auto Saving... 'AutoSave-3'c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(117): assert! [i >= 0]Chat> Planet Thekla has been acquired.c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]Settings Saved: C:\Users\Jimi\AppData\Local\Ironclad Games\Sins of a Solar Empire\Setting\user.settingc:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]c:\gs\entrenchment\CodeSource\Engine\DataStructures\FixedArray.h(127): assert! [i >= 0]Window(TabWindowButton) Button Press from CURSOR_B
btw another thing for the CNP there's only one BattleStar that is immune to it Galactica and all of its vipers are immune to the CNP so u might wanna give that and give the Galactica an EMERGANCY JUMP command just like what happened on the attack on the COLONY when starbuck jumps the ship without retracking the pods and itshould be usable anywhere in the grav well and half the galactica's health from it
and another thing is the Galactica model is too dark it wasnt that dark in the series
also an idea for a new ship if u guys ever decide to expand the mod to diplomacy also the diplomactic convoy for the colonials should be none other than the colonial one
The darkness might be due to the sky box also it was that dark in the last couple episodes.
it was always light grey and even with the brightest skybox it's still black
I've notice a couple of sounds for this mod had background music in them. I can take them out but it could get a little choppy. I'm not that good.
Curious as to when the next version of this mod will be coming out I really love playing this mod it's one of the best I've seen out for Entrenchment.
Just a quick update. I know I've been saying there will be a release before the end of summer, which would technically be today. Well, it's not going to happen Trust me, however, it will be worth it. I'm waiting on a couple models that you definetly want to be included. Hopefully I will have them within a couple weeks, then after I make sure they are working correctly and everything, there will be a release.
So you're saying roughly a month until release? AWESOME. Cannot wait!
Thank the gods! I can't wait Kygore, really looking forward to your newest work!
Will there be any lightening up of the Galactica model?
Kyogre12.... love the mod.
can't beat sending waves of gamma basestars and heavy raiders against those puny arogant Colonials
There are a few bugs and issues i noticed, but won't mention them as i spent a whole day reading all posts and can see you are aware and on them.
oh... and especially love the mix of old and new cylon basestars and figther/bombers, really does add flavour. shame the old galactica style battlestars aren't in, but then again the peggie battlestar is close
Yeah I can't wait either hope it's compatible with both Entrenchment and Diplomacy. I like playing as both the Colonials, hope you have decent almost Capitol ships for the Colonies so I can do mass deployments with them. Like I do with the Cylons.
The Colonials have the Galactica and Pegasus types of battlestars buildable as capitals, so I don't know if you can get any more "decent" than that.
The Cylons have the Beta Class Basestar (which is an Almost Capitol Ship) but the Colonials have no such thing Granted the Capitol ships for the Colonials are wonderfully made, but you can't put fleets of them them out and at the same time have you territories protected. if you have a ship for the Colonials that is on the same lines of the Beta Basestar as in it's a capitol ship only somewhat weaker and not on the Capitol ship cap, I think Kyogre12 knows what I mean at least I hope he knows
The colonials have a cruiser that fill your needs, it looks exactly like the anti strikecraft frigate, but, its a beast and can handle the base stars.
Colonials should have more cap ships than just 2! The new series shows old school cylons and base ships so it should also show OLD school colonial ships like the Nova class and others. Yea they might not be as powerfull but they work as cannon fodder + is not the Valkrie a battlestar? or is it a heavy cruiser these days?
What is the most up to date download for the mod ? The top link?
That role should fit the Berzerk class seen in Razor it is a mini carrier/ strike cruiser with high fire power.
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