This is the official thread for the Sins of the 13th Tribe mod.
Please note that it only works for Entrenchment v1.05
This is a total conversion mod, so the TEC, Advent, and Vasari are no longer playable
The Colonials and Cylons are now playable races
Download Sins of the 13th Tribe v0.96:
MegaUpload: http://www.megaupload.com/?d=ABORTM4L
Original Sins Version by Larkis:
MegaUpload: http://www.megaupload.com/?d=N0DA2GR0
*Note* I am not responsible for the OS version. Direct all comments, questions, concerns, etc, at Larkis.
Credits:
Coding by: kyogre12
Models by: Kreeargh, Coxxon, Unknown Warrior, Dnkids, Major A Pain, Koobalt, Larkis, and the members of Cloak & Dagger Studios.
Textures by: Kreeargh, Coxxon, Fallen Warrior, File'o'soft Koobalt, larkis, and others
Special Thanks to ManshOOter, Bailknight, Tenhunter, rjhughes, Danman, the Distant Stars Team, and the sins of Alethia Team. Distant Stars: Nacey, Skyling, Uzii, Gurkoz, Boshimi336, Solitaire, Titan, Nataku, -Ue_Carbon, Ryat, & Madeiner
Known Bugs:
If you have any ideas for abilities, or want to report a bug, please post here. I will try to keep you up to date on progress.
v0.96 Changes
Please, if you play this, report back here any balancing problems, particullarly in terms of research.
Additional Forums: http://danmangames.com/forums/index.php
Wallpapers: Click the thumbnail to view the full size (all are 1024x768)
More Wallpapers, thanks to Unikraken:
If by like the show you mean silver and not green (or orange or red, etc) Yes, it is possible, and yes, we are working on it. Like SpardaSon said about the reflective Colonial ships, it is a problem with the textures, and we are working on it.
Ships will likely get bigger, but after the hardpoints get redone (so I have no idea when that will be)
@ tieria: look at the post right above yours, it tells you how to fix that problem.
Making it a planet would also mean that there's a good chance that there will be more than one Colony... Although now that you've mentioned the Hub, that would actually be better suited for an SB replacement. You could even add frigate/cruiser/capship factory abilities to it.
I downloaded and extracted the mod to the Entrenchment1.02mod folder under the AppData path. I know I installed it correctly since it shows up in the mod list. However, whenever I have it enabled I get CheckSum 0 and I can't select Colonials or Cylons as a race. Should I try reinstalling the mod?
double left click on the (13th tribe) folder inside there should be another file that says 13th tribe and a read me file. copy and paste that 13th tribe folder to your entr. mod folder
for the next version, the valkyrie needs missiles.
for the next release can you change the missles up so they look a lil diff by col and cylons at the moment it seem like a huge fury and a pain to watch imo but other than that great work
maybe an increase of cap ship range (for missles) would help, and the cylon ablilities (and tech tree ) need to be redone
but the game can be pretty fun so far, good job
One thing I noticed. The Cylon raiders, (cylon fighters) do not seem to go after enemy fighters or bombers at all. I can select them, but when I right click the enemy fighters or bombers, they will not attack them. They just continue to attack the ship.
Also, I think the colonial flak is too strong.
1 thing i'd love to be put in would be flak burst in the starbases.. maybe either a base skill or have it replace one of the upgrades. I love being attacked in a system with a SB but if my cap ships leave it then the SB soon dies from fighter/bomber attacks.
Sorry I haven'r replied in a while, been busy.
Cylon raiders have that problem because their second weapon, the missiles, are normal, anti-ship missiles instead of anti-strikecraft. It seems that they prioritize the anti-ship ones over the anti-strikecraft. This should be fixed in the next version.
I'm working on changing the missiles so that the Cylons+Colonials aren't using the same ones, and so that they are more BSG-like, but I have very little experience with Particle Forge, so the going is slow. I have no idea when they will make it in game.
The next version (0.5) will probably be the last one for a while. I'm going to be busy, and I want to get a lot more done before the next release.
so say we all great mod so far!
looking forward to 0.5
love to play colonials vs colonials
aNYBODY GOT A PIC OR VIDEO
Version 0.5 is now out, check the OP for the DL and changes. It is now being hosted from a new site, Kitsune420's Game Fanatics Vault (thanks, btw). I don't expect there to be any, but if any one has problems DLing from the new site I will put a mirror up on Filefront.
Again, feedback is appreciated.
kyogre12 the filesize in the gamevault is 0 bytes, looks like the link was created before the file was fully uploaded
harpo
I got a file not found error.
I'll give this a test run tonight if I can DL it. I love this mod.
I am having trouble downloading your mod. Every time I try I get a 404 error page. Guess I am not the only one having problems.
Yeah, harpo is right, the file isn't there. Not completely sure why, but I'm working on fixing it. It should be up in the next couple of hours. If I can't get it to work there, I'm going to put it on Filefront until I can figure it out.
Sorry about that...
we do need the dl link back up though
I put the link to v0.4 back up until I can get 0.5 working. Unfortunetly, it doesn't look like it will be up today. I've been trying various sites, but none of them seem to be cooperating at the moment, so it will probably be tomorrow before 0.5 is released.
Again, I'm really sorry about this
Great to see such awesome work on this Mod. Thanks so much for continuing to update it and work on it.
Kyogre12,
You can host it on DANMAN GAMES if you want. I can give you the info on how to do it. Send me an email if you would like this.
DANMAN
Update for you guys:
I still can't seem to get the mod posted correctly on any sites, so I sent it to DANMAN. Once he has it hosted, I will put up the link.
hope its up quick
He had problems understanding FTP, not everyone knows this form of protocol for uploading, mostly website owners. Game Fanatics is under heavy construction, files larger then 250mb will take so long you could make you lunch watch a movie and come back see it done! Many users are uploading files without a hitch using the system and FTP.
Hi kyogre12, I put your Mod online for you no problems! I will personally teach you sometime if you have MSN, skype, team speak, cell phone lol. I am adding the image like you requested now!
Danman & his team are of course welcome to host their files on our server. May save him some bandwidth cash.
Sorry, but till our coder finishing the new design and layout, we must FTP files larger then 250mb. The upload system is crap, why we are not including it in our new design.
Sins of the 13th Tribe
~Kitsune - The Hardcore Gamer @ Game Fanatics
thank you kitsune!
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