This is the official thread for the Sins of the 13th Tribe mod.
Please note that it only works for Entrenchment v1.05
This is a total conversion mod, so the TEC, Advent, and Vasari are no longer playable
The Colonials and Cylons are now playable races
Download Sins of the 13th Tribe v0.96:
MegaUpload: http://www.megaupload.com/?d=ABORTM4L
Original Sins Version by Larkis:
MegaUpload: http://www.megaupload.com/?d=N0DA2GR0
*Note* I am not responsible for the OS version. Direct all comments, questions, concerns, etc, at Larkis.
Credits:
Coding by: kyogre12
Models by: Kreeargh, Coxxon, Unknown Warrior, Dnkids, Major A Pain, Koobalt, Larkis, and the members of Cloak & Dagger Studios.
Textures by: Kreeargh, Coxxon, Fallen Warrior, File'o'soft Koobalt, larkis, and others
Special Thanks to ManshOOter, Bailknight, Tenhunter, rjhughes, Danman, the Distant Stars Team, and the sins of Alethia Team. Distant Stars: Nacey, Skyling, Uzii, Gurkoz, Boshimi336, Solitaire, Titan, Nataku, -Ue_Carbon, Ryat, & Madeiner
Known Bugs:
If you have any ideas for abilities, or want to report a bug, please post here. I will try to keep you up to date on progress.
v0.96 Changes
Please, if you play this, report back here any balancing problems, particullarly in terms of research.
Additional Forums: http://danmangames.com/forums/index.php
Wallpapers: Click the thumbnail to view the full size (all are 1024x768)
More Wallpapers, thanks to Unikraken:
team color im guessing
Yep, like the others said, it's because of team color.
Ah, so if I wanted it to be realistic, I'd have to play as blues?
That's cool
Why blue? Everyone knows the Colonial color is red. Only Cylons like the color blue. You aren't a Cylon are you?
Technically, the engine exhaust on the Galactica is blue, but the other things, like the stripes on the front are red. But red looks way cooler anyway
Columbia had blue - don't go forgetting her
Just one thing I found in the last release... I know you are about to release another one, but maybe you can fix it.
Cylon research, third missile research item... I think it should say Precision Missiles... you put persision.
Again, I love your work here. GJ.
Whoops. Just fixed it
Columbia doesn't count She died 50+ years ago.
or did she...
Hey, Columbia was the best damn ship in the fleet - she was the flagship of her class. *Grumbles*
Then why was she the one that went down?
And just an fyi for everyone, the mod won't be released first thing tomorrow morning. So don't ask where it is Expect it later in the day.
She went down because of the captain.
She went down because the other Battlestars weren't close enough to counteract. Also, her weapon systems went offline - maybe Cylons.
Never underestimate the Columbia! :L
Hey Kyogre,
I was playing this mod last night, and got tired of getting spammed with Gammas... so I built two Sentrus Battlestars, leveled them up to level 6, got the Board ability, and started boarding them...
then I noticed every time I boarded one, I got charged supply points for it. I was cash floating by that point, and had more metal and crystal than I needed, so I couldn't tell if I was charged, but it looks like only my supply is being hit. After stealing 7 Gammas, I looked at my supply, and found I was behind 200 supply points.
Is that ability supposed to do that? If there is nothing that can be done, that's cool with me. Stealing them is the best solution to being over run with Gamma's yet.
That happens in base Sins as well - definately in other mods it does.
He's right, that's how Sins does it. AFAIK there is no way to change that. But in the new update later today, you'll be getting a new way to deal with Gammas
So far, stealing them is my favorite solution... looking forward to the update.
Ok, I'm uploading the mod to Filefront right now. So if you'll all join me in praying that Filefront actually accepts it...
Well there be a link?
I guess as soon as he has uploaded it he will post it
Version 0.95 is up! Check the OP for the link. The changelog is also there, be sure to check it out. This is definetly the biggest update so far
Sweet changes you managed to get new planet types into this mod like we asked, thanks! Can't wait to try it out in a few hours or so.
Yes I did. Also, I forgot to put something in the changelog (it's there now). I gave the Colonials something similar to the Gamma Basestar. The Berzerk-class escort now takes the place of the carrier.
The files are corrupted for myself and a friend..
Unzipping the file, I got a boatload of file is broken messages.
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