Name of Demigod: Irkalla (the name is from Mesopotamian mythology) Type of Demigod: General Gender: Female General description: Type of necromancer, carries a staff, have a skull, maybe some kind of lich, whatever. atack type: range (something like Torchbearer) Hp: small Mp: large Armor: light Damage: medium Speed: medium Abilities: (passive) 1. Nightmare's aura (gives mana per second aura) - gives 10 mana/s aura (lvl2) - gives 20 mana/s aura (lvl5) - gives 30 mana/s aura (lvl10) 2. Nightmare's armor (reflects damage dane by enemy Demigod) - relfects 5% damage (lvl2) - relfects 15% damage (lvl10) - relfects 25% damage (lvl15) 3 skeleton's cry (gives % chance to convert infantry into skeleton's, also gives them more damage. Irkalla can have 5 skeleton's active.) - gives 25% chance (lvl1) - gives 50% chance and increased their damage by 5 (lvl3) - gives 75% chance and increased their damage by 10 (lvl6) - gives 100% chance and increased their damage by 15 (lvl9) 4 Morale I, II, III, IV, V, VI - (lvl2) - (lvl4) - (lvl6) - (lvl8) - (lvl10) - (lvl15) Abilities: 1. Mana Shield (can only be used on self, can't use on allies. absorb damage in cost of mana.) [0.5 sec cast] - mana cost 300, cooldown time 10s (lvl1) - mana cost 400, cooldown time 10s, also decreases the mana lost per point of damage taken when Mana Shield is active by 10% (lvl3) - mana cost 500, cooldown time 7s, also decreases the mana lost per point of damage taken when Mana Shield is active by 20% (lvl6) - mana cost 650, cooldown time 7s, also decreases the mana lost per point of damage taken when Mana Shield is active by 30% (lvl10) - mana cost 800, cooldown time 7s, also decreases the mana lost per point of damage taken when Mana Shield is active by 40% (lvl15) 2. Invisibility (Irkalla grants a invisibility to a target, making them invisible for a period of time. players can't target invisible Demigods but AoE can damage them.) [0.5 sec cast][20yd range] - mana cost 400, cooldown time 30s, invisibility for 3 second (lvl1) - mana cost 500, cooldown time 30s, invisibility for 4 second (lvl4) - mana cost 650, cooldown time 30s, invisibility for 5 second (lvl7)- mana cost 800, cooldown time 30s, invisibility for 6 second (lvl10) 3. Nightmare's touch (stuns and damage target) [0.1 sec cast] [10yd range]- mana cost 350, cooldown time 15s, damage 200, stuns for 1s (lvl2)- mana cost 500, cooldown time 15s, damage 400, stuns for 2s (lvl5)- mana cost 650, cooldown time 15s, damage 600, stuns for 3s (lvl9)- Nightmare's touch is also decreasing enemies movement speed by 15% [last 6 second] (lvl15)4. Plague (infect target with the plague dealing damage to hp and mana over 15 seconds) [1 sec cast] [18yd range]- mana cost 500, cooldown time 15s damage 200hp and mp over 15s (lvl1)- mana cost 600, cooldown time 15s damage 300hp and mp over 15s (lvl4)- mana cost 700, cooldown time 15s damage 400hp and mp over 15s (lvl7)- mana cost 800, cooldown time 15s damage 500hp and mp over 15s (lvl10)
That accually sounds pretty good.
I think it sounds pretty cool to
I'm glad, that you like it.
mmmmmmmm. so nice
Bump. So few response, maybe this idea actually is sucks, I don't know. Maybe i need to write something else in description or add some background history. (all positive or negative comments are welcome) any suggestions?
sounds like unclean beast, mixed with oak, and QOT.
Yeah . Doesn't really fit any missing role.
Only thing not in the game is the mana shield..
But really, could just add more skills to the game and a passive mana shield or more activatable choices being added as alternatives for currents.
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