Some of you will already know this stuff, if that is you, do not bother being offended by these simple suggestions. But if you are new, and you're getting started now, read this.
Capture and Retain control of the neutral flags: This is one the most important things and first thing (after buying some basic equipment) you should do in a game. capturing flags gives you experience, as well it increases your war rank and each flag has it's own perk, whether it's extra experience, a more steady stream of gold, or control of a portal, you need the extra xp, income, control of whatever it is to win. Have you noticed the difference in levels and how it will effect the outcome of a battle one on one with another player? This is why you want experience. You want gold to afford priests, catapultsauri, good armor and helms, gloves, rings followers etc. these things tip the balance in your favor.
Teamwork: Work in groups, if you're alone and come toe to toe with more than one enemy, you're oftentimes screwed. Your death is more than just boring time for losers, it affects the outcome of the game. You do not accumulate experience or gold while dead, your level and your money effect your teammates in a direct way. If they need to cover your ass all the time, or if you can't effectively contribute (i.e. the other team is so much higher level than you that you can't fight them at all)or buy good enough items or citadel upgrades to keep your team in the game, then you're a liability, not an asset to your team.
Communicate: This is really basic, and a subset of teamwork. I really fault the gamemakers for not having voip built into the game in a simple way, but regardless of that. You need to communicate, "Their TB is hurt badly, now would be a good time to kill him"; "If you take down that tower, I can move the troops forward to the fortress"; yadda yadda. Super basic stuff. I need to go get mana is a major deal at times, communicate it to your teammates so they're not (Or you're not) hanging out on a limb when they were expecting you to be backing them up or whatever it is.
Retreat/Don't Die: This sounds almost bizarre it's so basic. I mentioned before some of the effects of dying, here are some others to give you some perspective, the enemy who kills you gains gold and experience for having killed you. Making their position better is bad mmmkay? The more they level up, the more resources they have, be it level, money, or war rank, the worse of you and your teammates are, retreat is a better option than fighting to the death, thinking you're just gambling a little bit and will probably win the fight. You're wrong (most of the time) don't gamble, retreat, drink potions, work in teams, whatever it is.
Remember as well that you're a part of the whole strategic action that will either win or lose the game. You're one of the more powerful pieces on the chessboard, don't take yourself off it.
Budget: This will be an entirely foreign concept to some of you, but you need to budget your money in game. You need to think about where you want your team to go, and where you want yourself to go, and how to get there with the resources you have, and think about it. A lot of people say that Citadel upgrades aren't worth it. I think it remains to be seen if that is true or not...however, the time spent respawning might be better spent fighting, earning experience quickly may help you with the fights you enter, stronger buildings with more firepower will help if you're trying to com back from a deficit. Right now I agree that this is an issue of game balance that is a bit of a mess. People win with very imbalanced approaches to the scenario you're playing out...and win, but I am sure the game makers intended for these things to be a factor, and at times they can be.
Don't fall behind: This game is one in which you can start to backslide easily, don't let that process begin, or it may be over more quickly than you want or think is fair. This is a game of king of the hill, the better you do staying on top of the hill early in the game, the better you're going to do later in the game (a large percentage of the time).
A lot of you are thinking, this is super basic, I don't need this, yadda yadda. If so, this post doesn't apply to you. But it's obvious some people do need to hear this super basic stuff. I hope this has helped some of you.
An interesting strat I've used once or twice is to actually let the other team take the Neutral Portal Flags at the beginning of the game. This feeds me and my team slightly more Gold and XP early game which helps get us ahead from the start, and the damage caused to your towers / fortresses is minimal at best by the additional creeps. Once your a level or two up on the other team, pushing them back a little isn't terribly difficult, and you'll be able to Capture the Flags and attack their side of the map with ease.
Taking a flag gives you xp, yes, but there is one problem with it:
In order to take a flag more than once, the enemy needs to retake it, thereby yielding them the same amount of xp as you yourself get when taking it back. This is not a good tactic in my opinion. The very best scenario would be to get back to a flag when it is still only neutral in case an enemy tries to retake it. This is extremely time-critical and might be hard to accomplish. You also need to be able to drive the enemy away from the flag.
Creeps do not have this problem, and are to me the choice for levelling up in the beginning and mid-game.
thanks for those infos
That or he is saying dont bother recapturing flags.
No one has said you should let enemies cpature your flags right? Im pretty darn sure we are all very against that and its been mentioned many times. 100+ xp for less then 10 seconds standing at a flag is a phenominal time VS exp investment early game. Your early game should follow the bassic guideline of:
Cap Flag, Harass DG, Clear wave, Cap flag, Harass DG, Clear wave untill you control all the flags or youve hit level 4. At that point you switch to clearing waves and trying to kill enemy DG's while capping flags only when you need to.
Ive noticed that a lot of the time if you can control the majority of flags long enough the other team will quit because they are losing. This results in a win for you as Im sure we call all agree that playing against the AI is autowin for us. This happened to me the other day less then 8 minutes into the game. No towers had been pushed (granted it was prison), only one kill (my UB's first blood) and nothing else had really happened. While not quite as fun, still a valid way to win.
this needs a bump, it's obvious that a new group of players has joined in and needs something like this.
bump, for the newbs.
another bump for the guy who asked for it to be bumped.
There are many great features available to you once you register, including:
Sign in or Create Account