I know that the devs already have the next patch already have it planned, but if you could influence the direction, what do you want to see in the next update/patch.
For me what I want from the release of a more complex AI whether in battle or better pathfinding.
Now that the release notes for the 1.17 and 1.03 have been released, what do you think about it. and what bugs and changes would you like to see.
New information have been released:
Although it was in answering a modding post Blair Frasier have drop some hints as to what to expect from the next patch:
If the Novalith is going to give a fleet buff, it is definately going to need a damage reduction. However, the point of the Novalith Cannon was as a planet bombing nuke. Giving it fleet buffs would probably mean that we would need to give the other two superweapons some sort of bombing damage (I mean, a sudden culture change is going to create riots like Mass Hysteria and the Kostura has to do something to the planet itself).
While I like the idea of shield negation or shield mitigation reduction, the most I can see happening, in addition to the max pop reduction, is a penalty to construction and production of ships on that gravity well for the duration of the radiation.
Speaking of EM radiation, what about when fleets are near Stars? If shields can handle being close to Stars and not being harmed, they can probably handle a tera-ton nuke going off on a planet without too much stress.
On another note, I also think that the effect of the Novalith hitting the planet should look a little cooler. Perhaps the Novalith will get a buff in the next expansion as an intimidation factor in diplomacy .
to be honest, the idea of the TEC accepting a "negative" buff for their fleet when they use the superweapon fits with the lore of a civilisation on the edge, desparate to survive, at any cost.
to draw a parallel with Halo, it says in one of the books that, according to the Elites and Prophets "the humans only win by drowning us in their own blood!" this fits with the TEC's cheap ships and fast production: throw sheer weight of numbers at the B*****ds and dont care about shields at all
i personally support the complete removal of all shields within the grav well following a Novalith detonation. it fits with the TEC lore and also makes advantage of the heavy armour and hull strength they get. that is why they would accept such a weapon, it is a necessary evil to loose our shields so they loose theirs
on another idea, how about the EMP/radiation whatever disabling weapons/engines/sensors? the TEC could retain theirs as they would have shielded systems (i dont mean energy shields there). with the sensors thing, it could reduce ship attack range or greatly reduce accuracy or something
hows that for an alternative to getting rid of shields after the big bomb goes boom?
Viable, but also extremely powerful. Remember that the biggest advantage the Advent superweapon does, as its sole ability, is a culture swap - removing their +damage or +AM regen, and getting their +shield mitigation in its place - it helps to tip the balance of odds in their favor.
You don't want anything as powerful as a capship ability, because this affects everything in the grav well for several minutes. Just a wee thought to bear in mind - the TEC one would still be killing planets, afterall.
Can we have a game option that allows us to choose whether or not we want the enemy to surrender? I'm kinda annoyed at doing so well only to have my opponents give up at their last stand... hell the last game I played I beat one player and all three dropped. To be honest I have not won a good hard victory against the AI since this little thing was implemented... they all give up...
Then I suggest you give the AI a 5 minute head start on unfair and see how challenging a game you get and if you can win a good hard victory against the AI!!!
indeed. it would be interesting if the AI players set behaviour determines how willing they are to surrender
for example, a "fortifier" player would never give in, nor would an "aggressor" but an "economist" might not want to stay in for the long haul if you start to equal him in economy, or a "researcher" may decide to fight on, hoping that the reearch bonuses are enough to let his fleet win against a superior enemy
i throw that into the melting pot
also, RelvarTA, you are right that such a thing would be overpowered, but the Novalith definitly needs SOMETHING to tip the balance in favour of the TEC in an orbital battle. the EMP kncks out shields sounds most viable to me, and makes the most sense
Have I missed something or don't we really know anything about the upcoming updates (namely 1.17 and 1.03)? Last official note what I know was announced on 2 May, stating that these would be released last week.
another thing i would like to see is a way to set capital ships to automatically retreat when their health falls below a certai limit, say 25% or whatever. this would be setable by the player so as to prevent unnecessary "glorious last stand" type incidents with your favourite Marza against a swarm of Skavros enforcers
And what happens when the ship runs away when you are colonising because it hit 25% and only had a few garda frigs to clear??? That would annoy me no end, esp since I can put down a repair bay for it when I colonise....
Agreed. Making the AI choose to make my caps run is a horrible idea IMHO. If you cant decide as the fleet commander when to pull a ship then head back to the training camp.
No offense, but I win good hard matches against the AI all the time, but I like to savor victory to the last minute, even on unfair, the AI tends surrender while I'm half way through their system. Sometimes I wonder what game changes have to be put into place for them to surrender. I've seen games where they surrender after I take their home world (understandable) I've seen games where they surrender when they only have one or two weak planets left (again, understandable) but then there's the scenarios that annoy me. I wipe out a massive fleet (Surrenders) I take half a system and they clearly can still go on (Surrender). All I really want is a game option to set whether they surrender or not.
Now I can live with that, I indeed like the idea of certain AI types surrendering easier then others and some not at all.
i cincede the point about the capital ship auto retreat thing. it just occurred to me as useful if you are having to deal with several battles at once
Just so you know. I'm with you on that. What you are saying makes perfect sense. I think some of the people in here don't understand what you mean because they haven't yet experienced some of the issues that software like impulse introduces. Maybe if they loose their internet for a period of time and have to start jumping through unnecessary hoops just to patch a game they'll realise.
I don't think they understand either that it verges on trivial to release a standalone patch for sins ALONGSIDE the impulse update options. That way they please all their customers.
I think the reason Stardock want to tie their games to Impulse it to make it more difficult to re-sell something you have payed for. If you tie you game serial to your impulse account then it gets complicated when you want to sell the game. They probably like having their own little store front installed on your PC under the geise of an "Update Manager".
They have stated a number of times that it is NOT trivial and adds significant expense to the process, so they don't do it.
I still don't get all the crying over having to connect to Impulse for 5 minutes when a patch gets released. Impulse does not take up significant disk space and you do not have to run it in the backgroud while playing. It does not load secret drivers that spy on you and waste memory. How is connecting to impulse ANY DIFFERENT from connecting to the Sins website and downloading a patch? No seriously, I'd like to hear from someone demanding a standalone patch how this would be any different at the end of the day.
And this comes from someone who hates Steam and refuses to use it. Impulse is the least intrusive copy protection I've seen. Sins has no CD check, no DRM, TCP/IP and LAN support, and no cd-key checking beyond registering on Impulse for the first time. What more do you want?
On-topic, I'd really just like to see a rebalancing of cap ships in the next patch. Every online game I've seen people just go for the colonizer or Marza if TEC. Carriers and support caps in particular need to be made more viable as first choices. Carriers need to be made more viable period; they never get used.
maljieUSN i am right behind you. i can sympathise with the trouble impulse provides when i lost the internet connectioj on the PC where i played SINS and was unable to patch it sufficntly to run Entrenchment which i had purchased shortly vefore my internet calamity
i was eventually able to jerryrig a solution using my laptop, but it is FAR from acceptable
i simply cannot understand the insistence on using Impulse exclusivly
i mean, fair enough, tieing it in to the game reduces the potential for piracy, which is good, but is also forces users to use a single method for acquiring updates etc
how hard would it be to have a update package available on the main website, independent of Impulse? for those of us who have the game but not an internet connection?
also, i carefully examined my DVD case for SINs and NOWHERE on it does it say that an internet connection is required for updating the game!
false advertising, anyone?
Lol internet connection is required for update, I thought that was implied these days.
Sure there could be more ways for DRM, the devs could use what people are complaining about EA. Or via steam but that would mean you alwasy will need internet connection to play the game even single player
First off updating is covered in the manual its in the manual, page 74.I post it here cuz Im nice: Obtaining Updates
Obtaining Updates
You can use Stardock‘s Impulse to obtain updates. An Internet connection and your serial number are required to validate your purchase. If you don‘t have access to the Internet on your PC, you can follow the on-screen instructions on how to apply updates manually from an Internet-connected system. Another thing, how does this not having internet issue play into anything?? Its something Ive yet to wrap my head around, as when people complain about no internet as Impulse problem. If you dont have internet, you cant download any from anywhere. If your looking to update you can use Impluse Anywhere, its not the best but it that work around your looking for.
You can use Stardock‘s Impulse to obtain updates. An Internet connection and your serial
number are required to validate your purchase. If you don‘t have access to the Internet on
your PC, you can follow the on-screen instructions on how to apply updates manually from an
Internet-connected system.
Another thing, how does this not having internet issue play into anything?? Its something Ive yet to wrap my head around, as when people complain about no internet as Impulse problem. If you dont have internet, you cant download any from anywhere. If your looking to update you can use Impluse Anywhere, its not the best but it that work around your looking for.
what I would like to see from ironclad is the developer.exe's included with the patches
harpo
id like v1.17 and v1.03 to come out already unless the devs like some ideas here and are trying to cram as much in as possible...
lastly, for the last time, Sins does not require you to be online or have Impulse running while playing (single player that is, MP is pretty duh)
i mean, ive stopped playing Sins for a bit recently, i feel like doing something that Sins cant really provide. Yet, i know that there should be a few patches coming soon, so i still log on once a week or so and check for them. no harm no foul.
but seriously, you are worried you cant play online games without Impulse cause you cant patch if you dont have internet.... have you ever wondered how it is you intend to play an online game if you dont have internet in the first place?
if you dont have internet, thats your problem. regardless, Impulse and Sins do not require you to be on the internet to play (SP). its that simple and i dont know how you people can possibly ignore that simple fact! its like saying, no, i want the sky to be green cause its my fav colour, so no, i absolutely ignore the fact that the sky is actually blue
seriously, tell me how Impulse is diff to a standalone server, or why you need internet and impulse running when playing SP or why you need impule running when playing MP
Hear hear!
I dont really mind impulse, i just wish the impulse anywhere service allowed downloading of updates rather than just the full game download. I dont have internet on my gaming pc and anytime i want to update the game i have re download the entire game. thats like 1.5 gigs including entrenchment.
Also for those saying internet access requirment was on the box. I brought the game when the updates where able to be downloaded from ironclad online. Impulse is fine just allow those of us that can only use anywhere.impulse the ability to download updates instead of the full game.
Yeah I can see how that sucks, You should email Stardock or PM Frogboy about Impulse Anywhere supporting updates only.
When is this happening?
I want to start a new game and don't want to lose it to an update.
me too!
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